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From: bemfarmer
I've noticed that pre-selected points do not have to be in the z = 0 plane.
The voronoi script seems to ignore the z values (?) of the points, and treat them as if they were in the z = 0 plane.
- Brian
From: mat10x
Works great!
Thanks Michael!
From: amur (STEFAN)
My first math related Voronoi doodle with Max's script and Michael's tip, a Fermat spiral.
Regards
Stefan
From: Frenchy Pilou (PILOU)
Will be suitable for stained glass! ;)
From: Frenchy Pilou (PILOU)
Does it possible to strain the number of sides of polygons ?
so 4 will done only quadrangles, 5 hexagons etc...
for some connexion with this sort of thing! ;)
http://www.tsg.ne.jp/TT/cg/TachiFreeformOrigami2010.pdf
From: amur (STEFAN)
Hi Pilou,
thanks!
having so much fun With Max's script and Michael's tip. :-)
> Does it possible to strain the number of sides of polygons ?
> so 4 will done only quadrangles, 5 hexagons etc...
Voronoi is the dual of Delaunay Triangulation.
You will have to experiment a bit with drawing some triangles to understand how Voronoi works.
Regards
Stefan
From: mkdm
Hello mat10X.
Thanks.
@You "...how are you going from control points to the individual points on the curve/path to create the Voronoi?..."
Simply!
With one of the amazing scripts made by Max Smirnov! : PointsOnCurve
Grab it here :
http://moi.maxsm.net/media/files/
This is the script you need :
Ciao!
From: mkdm
Hi Finema!
Very cool!!!
This the kind of CG style a really like :)
Bravo!
From: mkdm
Hi SBEECH!
Very nice!
I too want to experiment something like that, but using voxels in 3D-Coat.
Maybe tomorrow I will post some test render.
Ciao!
From: mkdm
Hello Stefan!
@You "...He he, yes this could be an interesting field to be more explored......"
Oh yeah! Almost endless exploration ;)
Very cool this kind of "Text Voronoi art"!! Very cool!!
A sort of...."specialized branch" of very nice "industrial design" IMHO.
Thanks a lot!
From: amur (STEFAN)
Hi Marco,
yes, lot's of things can be explored, thanks to Max! :-)
Regards
Stefan
From: amur (STEFAN)
Hi Pilou,
> You will have to experiment a bit with drawing some triangles to understand how Voronoi works.
As a little test you can try the following, draw some random connected triangles and use Michael's
Circumcenter script. Once you have the points connect them with straight lines and voilá you have
a Voronoi Diagram over you triangles. :-) You can use of course Max's Voronoi script, but this way
you see the process better.
Regards
Stefan
From: mat10x
"Simply!
With one of the amazing scripts made by Max Smirnov! : PointsOnCurve"
Of course...Max!
Works like a charm. Michael's suggestion also works very well. Good to know the base manual operation. Getting spoiled with these amazing scripts.
Thanks Marco (Max and Michael)!
From: amur (STEFAN)
Hi all,
last doodle for today. :-)
Regards
Stefan
From: Michael Gibson
Hi Stefan, those would make nice stained glass or mosaics!
- Michael
From: amur (STEFAN)
Hi Michael,
thank you! I may do small pieces from some of them later, to print out in color
on our 3D printer at work.
Can't wait what Marco and all others will come up with!
Regards
Stefan
From: Frenchy Pilou (PILOU)
An old one! :)
From: mkdm
Hello everyone!
This time......"Voronoi Alien Spore" :)
Moi + 3D-Coat (71M poly in voxel and shaders) + Affinity Photo
From this :
To this! ...In three color variants
(you can find Hires version in gallery section)
Other camera shots will follow :)
Ciao!
From: Ryne Lee (GLDMACHINA)
this look so wonderful
From: mkdm
Thanks Ryne Lee for your appreciation.
Ciao!
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