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From: mkdm
Thanks a lot Brian!
Very handy formula!!
Mathematics, this almost unknown "savage beast"...for me! (sigh)
Bye!
From: bemfarmer
Thank's Tom and Marco.
The equations, as shown in Wikipedia,
https://en.wikipedia.org/wiki/Scherk_surface, are the same as in the Scherk2 script.
The equations are the comprehensible result of some mathematician managing to integrate the nearly
incomprehensible Weierstrass–Enneper parameterization.
https://en.wikipedia.org/wiki/Weierstrass%E2%80%93Enneper_parameterization
For some other minimal surfaces, like Costa and Gyroid (I think), the integration must be done numerically, programmed with some
program like Mathematica. The programs create a triangle mesh, not NURBS.
- Brian
This Half version looks better, and uses zero. It can be Networked.
Scherk2WWalfToRotate01
_FxGraph3D log((1+u*u+2*u*cos(v)) / (1+u*u-2*u*cos(v))); log((1+u*u-2*u*sin(v)) / (1+u*u+2*u*sin(v))); 2*atan((2*u*u*sin(2*v)) / (u*u*u*u - 1));0;0.8;0;3.141592653589793;24;48;1;;;UV
From: TOM (SIRTOM)
"nearly incomprehensible Weierstrass–Enneper parameterization"
From my perspective, what you have posted already looks pretty sophitiscated ;-)
Downloaded the last version- Thank you very much !!
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