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Full Version: Funny thing at the opposite of Moi ;)

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From: mkdm
11 Dec 2017   [#189] In reply to [#187]
Hello Mik.

@You "...please have a look at Octane web ..."

Thank you very much for your suggestion and sharing.

But...unfortunately, beyond all the technical aspects that are very important, I have also to consider my actual budget :)
$399 is too much for me now.

For this year (and at least for beginning of 2018) I think I've spent almost all my budget that I saved for "computer related things" :)

Now I have these 4 rendering packages :

1) Thea Render : Fully GPU support with its "Presto" render engine. But I still have to dig into it too see how it can deal with my requirements
2) Blender 2.79 : Very good results with its "Cycles" on the Gtx 1080 Ti and also it's totally FREE!
3) 3D-Coat : It's built-in rendering engine is rather limited but good enough for quick rendering of high-poly-count voxels.
4) InstantLight : a brand new ultrafast realtime rendering engine that works very well with the Gtx 1080 Ti. But I have to dig into it.

And I'm also testing Simlab Composer Pro. It's only CPU bound and even if my i7-7700K is still the best "4 physical cores" CPU of the market,
it has only 4 cores, so it's not comparable with other CPU with lots of cores (some i7 or ThreadRipper or Ryzen or i9 etc...)


But, beyond the "budget" aspect, I still have to continue to test Thea Render and SimLab too see if these packages can deal with my MAIN requirement,
that is :

Getting very good rendering results, with NO UV-MAPPED Objs.

This is absolutely my MAIN requirements.

I need to make things fast.

Modelling with moi and 3D-Coat is a superfast task, but all this speed is totally penalised if ,after modelling, I need to (maybe Retopo)/UVing/Texturing

The UV/Texturing phase is the killer point for me.

I want to create 3d sketches/concepts very quickly and render them with good results.

In that stage I DON'T NEED Photorealism.

I will use these quick renderings into my 2D works and creations, working on them both with my PC and with my iPad Pro.

So...at the end of the day, now I want to see if Thea Render or SimLab can perform this task with sufficient/good quality of rendering results :

1) Import a mid/high poly-count obj (or ply) WITHOUT ANY UV/Textures
2) Apply material to it from their database of premade materials
3) Perform high-res renderings (at least 4960x3508 A3 300 dpi) with transparent background and see if they have good results (NO bad seems, no too much material stretching, good refraction/reflections)

I hope that in the next days (or better...nights) I will be able to get a final decision about SimLab, to see if I can spent $99 for a Pro license,
or at least I hope to understand if my actual licensed copy of Thea Render can do the same job (using my GPU).

I will let you know.

I hope that my final considerations will be useful for other guys that like me are exploring the workflow I've talked about.

Have a nice day to everyone.

P.S. last minute google search...

I have to dig also into this topic "MATCAP MATERIALS withing Blender Cycles and/or Blender base Render engine"
I have also a license of "Filter Forge 6" so it's very easy to create a database of MatCap materials.


Ciao!

Marco (mkdm)
From: Metin Seven (METINSEVEN)
11 Dec 2017   [#190]
If anyone needs photorealism, I can also recommend Luxrender, a photorealistic renderer that offers several different render engines. It's completely free, open source, and it connects to Blender, SketchUp and other 3D editors very well, with dedicated free plug-ins:

http://www.luxrender.net

Regards,

Metin

———————

visualization • illustration • design • 3D (print) models — https://metinseven.com
From: Mik (MIKULAS)
11 Dec 2017   [#191] In reply to [#188]
Hi Stefan,

yes, I am user of Octane as well.
I started new thread regarding rendering in general, so we can try to solve this issue there :-)
May I ask you to send into new thread an example of aliasing artefacts which you mentioned in last post?

Thank you.
Mik
From: Mik (MIKULAS)
11 Dec 2017   [#192] In reply to [#190]
Hi Marco and Metin

I think it will be much appreciated to share your following experiences regarding renders here http://moi3d.com/forum/index.php?webtag=MOI&msg=8728.1

Thanks.

Ciao
Mik
From: amur (STEFAN)
11 Dec 2017   [#193] In reply to [#191]
Hi Mik,

i don't want to post as an example, in the new thread, images from him without asking for permission... ;-)

But if you examine the metallic parts in his dragon mesh, especially picture 3, once downloaded, you will
probably see many areas which have aliasing issues.

http://moi3d.com/forum/index.php?webtag=MOI&msg=8699.1

P.S. o.k. his 3rd image says, once downloaded, draft, but i'm not sure if this is a rendering mode in
Octane or he named it draft, because of the visible ground plane.

Best regards
Stefan
From: mkdm
11 Dec 2017   [#194] In reply to [#191]
Hi Mik.

@You : "...I started new thread regarding rendering in general..."

Perfect!
Thanks!
From: Metin Seven (METINSEVEN)
11 Dec 2017   [#195] In reply to [#192]
Thanks for the pointer Mik, I'll post my renderer babble there as well. :)
From: Mik (MIKULAS)
12 Dec 2017   [#196] In reply to [#193]
Hi Stefan,

I've tried to answer here http://moi3d.com/forum/index.php?webtag=MOI&msg=8728.15

Mik
From: Frenchy Pilou (PILOU)
12 Dec 2017   [#197]
Don't ask Santa Claus for a box of Lego at this end of the year! :)

Create your object in the official Lego Designer http://ldd.lego.com (free)
Export it as ".ldr" format

Launch LeoCAD http://www.leocad.org (free)
Open your ".ldr" object

Save as Waterfront ".OBJ" format

Import it inside Moi3D with _ImportOBJ by Max SMirnov

et voilà :)

PS You can win a Step in create Lego Object directly in Leo Cad! ;)



The same in SketchUp! ;)



Of course, it's the real brick!!!




From: Frenchy Pilou (PILOU)
13 Dec 2017   [#198]
Forgotten the notice(s) of construction ! https://www.lego.com/fr-fr/service/buildinginstructions?cmp=brand-fr-legocom-kac-oct-16--cpcs-notice%20l%C3%A9go-co-crt-fr-notice
(for English version Click the flag up right corner page) ;)
Can be useful! :)
and some piece in direct downloding http://www.traceparts.com/fr/search/legor?CatalogPath=LEGO


From: mkdm
13 Dec 2017   [#199]
Hello everyone!

...a little experiment of some new workflows I'm testing : Moi + Affinity Designer + iPad Pro (Affinity Photo + Procreate + Snapseed + Pixelmator)

The starting point ...




Final result!





Ciao!

Marco (mkdm)
From: mkdm
13 Dec 2017   [#200] In reply to [#197]
Cool!!

Thanks Pilou :)

Just included "Lego Designer" into my "funny" alternative pipeline!
From: Metin Seven (METINSEVEN)
14 Dec 2017   [#201] In reply to [#199]
I like the model, Marco. Sort of an alien mushroom UFO. :D
From: mkdm
14 Dec 2017   [#202] In reply to [#201]
Exactly :)

...and the workflow involving Moi/onShape and iPad Pro is really awesone!
From: mkdm
14 Dec 2017   [#203] In reply to [#201]
P.s.

...if only Apple decided to give to its iPad Pro a real MacOS instead of the rather limited iOS this could be a game changer...
From: mkdm
14 Dec 2017   [#204] In reply to [#201]
p.s 2

...anyway...I tried also Shapr3D (iOS) and discarded almost immediately!

The free version is very limited and the paid version...well...they're crazy.

OnShape is 10000000 times more powerful!!

Ciao.
From: Frenchy Pilou (PILOU)
14 Dec 2017   [#205]
http://webchemy.org/about/


From: Frenchy Pilou (PILOU)
18 Dec 2017   [#206]
For crazzy textures the free SumoPaint online is some sufficient! https://www.sumopaint.com/home/#app (Flash Player must be installed)
Free SKetchUp Make 2017 : https://www.sketchup.com/fr/download/all#fr
Free Real Time render SimLab Composer Lite : http://www.simlab-soft.com/3d-products/simlab-composer-lite.aspx (maxi 1920 *1080)




Of course Moi--> OBJ --> SimLab + SumoPaint is possible! ;)

From: mkdm
18 Dec 2017   [#207] In reply to [#206]
Very cool!!

Thanks Pilou :)

Ciao!
From: mkdm
21 Dec 2017   [#208]
Hi everyone!

Instant Light (realtime render engine), an amazing companion for Moi and 3D-Coat, has been updated to 1.5.11 stable beta!

https://www.youtube.com/watch?v=oR9jaxohxAY&t=7s





Ciao!

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