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Full Version: export for use in 3d studio?

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From: jna
20 Feb 2008   [#11] In reply to [#10]
I tried that just now, and that seems to be a winner!

Another, I guess more expensive way to deal with the import situation, is running Npower-RhinoToMax.
An import plugin, that lets you open 3dm files from within 3dsMax. A nice feature is that it lets you quickly 'chamfer all edges'.
Could save you some time.

/J
From: Frenchy Pilou (PILOU)
20 Feb 2008   [#12] In reply to [#11]
you have an export file format 3ds direct from Moi ;)
From: jna
20 Feb 2008   [#13] In reply to [#12]
It was immediately after trying that, my search for an alternative began..
From: Michael Gibson
20 Feb 2008   [#14] In reply to [#12]
.3ds is a very old and limited format.

It is not able to contain vertex normal smoothing information, can only have triangles in it, and is limited to 65535 vertices or faces in a single mesh piece.

It's generally something you should use only as a last resort if there is no other choice.

- Michael

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