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Full Version: V5 beta Sep-17-2025 available now (Sticky)

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From: Michael Gibson
21 Sep   [#1]
Get it at:
https://moi3d.com/beta.htm

Will be working on full release notes a bit later, there are more functions integrated from the ACIS geometry kernel.

Selected faces can now be manipulated with the Transform > Move, Transform > Rotate and Transform > Rotate Axis
commands. This uses the ACIS direct model editing component to extend and intersect surrounding faces to
accommodate the change.

Enables dynamic editing of solids like this:






New RemoveAndFill command - use Shift+Delete keyboard shortcut or Shift+click or right click on Delete button to invoke ACIS Remove component that deletes faces and then heals the resulting openings by extending and intersecting surrounding faces:




ACIS Shell function is now used by the MoI Construct > Offset > Shell command.


Also lots of fixes for ACIS filleting.


- Michael
From: Psygorn (DRILLBIT)
21 Sep   [#2] In reply to [#1]
Happy New release!
From: Psygorn (DRILLBIT)
21 Sep   [#3] In reply to [#1]
WOOOW, looks insane!
From: Psygorn (DRILLBIT)
21 Sep   [#4] In reply to [#1]
Where is the download link? maybe I am too excited I cannot find it!
From: Michael Gibson
21 Sep   [#5] In reply to [#4]
Oops sorry! Here:

https://moi3d.com/beta.htm

- Michael
From: Mip (VINC)
21 Sep   [#6] In reply to [#4]
Thank you Michael !
Great additions !

In the "remove fillets" video, you seem to remove the fillets by selecting adjacent faces.
When trying it, it works when I select only the fillets to be removed. This is OK ?


Edit
Oups, I carefully watched the video again and you then inversed the selection to get the fillets selected before deleting them.


Also, it is interesting to note that moving a face(s) over holes will "erase" them.
When extending the face again, we have a clean surface.
It can be a fast way to delete many holes at once.

Edit 2025-09-22
Moving holes works with solids.
Could it eventually also move holes on a plane or is it restricted to 3D solids by the ACIS library ?
As a workaround, I extrude the pierced plane, transform it then delete the volume faces to keep only the top one. Not very time consuming in fact.
From: pafurijaz
21 Sep   [#7] In reply to [#6]
Great improvements! Thanks, these updates are pretty useful.
From: Michael Gibson
21 Sep   [#8] In reply to [#6]
Hi Mip,

re:
> In the "remove fillets" video, you seem to remove the fillets by selecting adjacent faces.

I used a "Invert selection" shortcut key to switch selection onto the fillets after selecting the larger faces.

Sometimes it is easier to select the pieces you want to keep and then invert.

If you want to set up a keyboard shortcut for invert selection, put this on a shortcut key:

script: moi.geometryDatabase.invertSelection();

(EDIT: looks like you figured that out already)


> Also, it is interesting to note that moving a face(s) over holes will "erase" them.
> When extending the face again, we have a clean surface.
> It can be a fast way to delete many holes at once.

Yes, it will be interesting to see how it behaves when pieces bunch up.

Another thing that I want to set up for a circular hole to be able to change its radius.

- Michael
From: Matadem
21 Sep   [#9]
Question will be scaling of the holes be possible? same as moving them around?

Tnx!
From: Frenchy Pilou (PILOU)
21 Sep   [#10]
Remark that the "Remove Fillets" Remove also "Chamfers" ! ;)
From: Michael Gibson
21 Sep   [#11] In reply to [#9]
Hi Matadem,

re:
> Question will be scaling of the holes be possible?

Yes I think I will be able to do that. Probably if cylindrical faces or circular edges are selected then
the current radius or diameter will be shown here and then click on that to change it:



There is actually a display and edit menu there since version 2 I think but it scales the entire object instead of modifying just the hole.

- Michael

Image Attachments:
EditRadius.png 


From: Frenchy Pilou (PILOU)
22 Sep   [#12]
And what about Move Copy, Rotate Copy ?
From: Michael Gibson
22 Sep   [#13] In reply to [#12]
Hi Pilou,

re:
> And what about Move Copy, Rotate Copy

It looks like there's a bug with Rotate copy, it was intended to retain the previous version behavior there. I'll see about fixing that.

- Michael
From: MarkBTomlinson
22 Sep   [#14]
Looking good Michael, thanks for all your work on this.
From: cad-guy
22 Sep   [#15]
Impressive!!!!
From: Frenchy Pilou (PILOU)
22 Sep   [#16]
Works fine...

From: wireframeX
22 Sep   [#17] In reply to [#16]
Wow cool features :)
Thanks Mickael
From: Marc (TELLIER)
22 Sep   [#18]
Wow, this opens up whole new ways for constructing objects !
I’m looking to explore and integrate these features.

I appreciate your patience and dedication to bringing your vision to life.
Moi's focused interface is truly impressive.

Marc
From: mk (MARKY)
22 Sep   [#19] In reply to [#1]
OMG

MoI became magical...

Thank you Michael!
From: BurrMan
22 Sep   [#20]
I wanted to test moving holes on curved surfaces. It seems to work when cutting the hole in formed solids.

If I create a curved surface, "trim the hole" then shell for thickness, the Move produces an artifact in the hole (For me. Lets see if its reproducible)....

Here is a file

Attachments:
surface shell move.3dm


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