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Full Version: Bending Shell - how?

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From: MO (MO_TE)
1 Sep   [#16] In reply to [#14]
Hi Lara,

The flow command affects the whole object. On complex objects, sometimes you need to separate the objects into parts, bend them separately, then reconstruct the spaces between them and connect them together.
You can still use different base and target faces in different positions in different steps. For example, deform the back part with base/target face behind the object, then deform the seat using a base/target face beneath it.

For this model, this time, I used an "L" shape base face to keep the back part standing still, yet I can change the seat as I want.

quote:

How do you retain the flow history?

To enable the history update, simply press the tab key and type "history," then press enter. Or, use the "History" tool in the UI. Select the resultant object (the object generated by the flow command) then press the "Enable Update" button.

Attachments:
_Forum Obj2Bend_03.3dm

Image Attachments:
_Forum Obj2Bend_03.png 


From: Barry-H
2 Sep   [#17]
Hi,
think flow is not needed you can get the results required from 2 curves.
The photo shows by rebuilding curves with less points you can loft them and
get the adjustments needed by manipulating the curve points.
Hope this is of some use.
Cheers
Barry


Attachments:
Chair Curves.3dm

Image Attachments:
Chair Curves.png 


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