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From: Elang
Hi Michael,
At first, I imagined that those buttons wouldn’t change at all — since what’s being changed is
only the view mode within the Split view itself. I just realized now that those buttons are actually
linked to the Split view layout… probably because I’ve been using your script shortcut for
switching views while modeling for a long time now!
But I suppose it wouldn’t be too difficult if the other buttons remained in their default state, right?
So that when a user clicks one of them, MoI would just take them back to the usual/default layout...
Though I’m not entirely sure about the technical side of this.
Thank you for your attention, and apologies for the delayed response — I just got home from work
(I’m in the GMT+7 time zone).
- Elang
From: Michael Gibson
Hi Elang,
re:
> since what’s being changed is only the view mode within the Split view itself.
That's not quite right, what would be changed is that there would be new viewports introduced.
Currently there are 4 viewports. You can see all 4 at once in the tiled "Split" view or show one of them maximized with the other 4 buttons (3D/Top/Front/Right).
> But I suppose it wouldn’t be too difficult if the other buttons remained
> in their default state, right?
Well that's what would be pretty weird. Like if you created 6 viewports using the splitting mechanism that you're asking about but the view tabs kept pretending that there were 4 viewports without any connection to the actual current number of them.
- Michael
From: Elang
Yes... you're right. Guess I was over-simplified matter too much. ^_^;
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