From: Elang
Hi Michael,
I was wondering — would it be possible for a future release of MoI3D
to include a feature like the one shown in this Blender video?
https://www.youtube.com/watch?v=qp9E_S4iIkE
It demonstrates a highly customizable split-view layout. Of course,
we’d still want to keep the option for the classic single-view viewport
as well.
Sometimes, when modeling a product, we need to ensure that changes
or modifications made from one point of view don’t unintentionally
affect how the object looks from another — and those views aren’t
always just front, top, or side.
It would be incredibly helpful to view an object from one perspective
while working on or editing it from a completely different one.
Thank you so much!
From: Michael Gibson
Hi Elang, one complication with doing that in MoI is that MoI has a tab control for switching between viewports here:
What should happen to that control when you would split up viewports like you show in Blender? Would it add new tabs in there so you would see "3D" repeated a few times? That seems like it might be kind of strange.
- Michael
Image Attachments:
elam_view_tabs.png
From: Elang
I’m thinking the label could just remain as it is — simply “Split,” Michael.
Then, once in that mode, users could freely change the view type of
each viewport as they like. One extra thing that might be helpful is having
a way to reset the split view back to its default layout.
Thank you.
-Elang
From: Frenchy Pilou (PILOU)
Maybe click on the uper left view window said on "3D" for cycle view ? Pers, Ortho etc... so idem on Tab 3D...maybe just on the Tab 3D ?
From: Michael Gibson
Hi Elang,
re:
> I’m thinking the label could just remain as it is — simply “Split,”
The "Split" tab could remain as it is, but what about the "3D", "Top", "Front", and "Right" tabs?
Currently these correspond to a particular viewport. If you split the Top view for example so you now had 2 top viewports then how would the tab control react to that?
- Michael
From: Elang
Hi Michael,
At first, I imagined that those buttons wouldn’t change at all — since what’s being changed is
only the view mode within the Split view itself. I just realized now that those buttons are actually
linked to the Split view layout… probably because I’ve been using your script shortcut for
switching views while modeling for a long time now!
But I suppose it wouldn’t be too difficult if the other buttons remained in their default state, right?
So that when a user clicks one of them, MoI would just take them back to the usual/default layout...
Though I’m not entirely sure about the technical side of this.
Thank you for your attention, and apologies for the delayed response — I just got home from work
(I’m in the GMT+7 time zone).
- Elang
From: Michael Gibson
Hi Elang,
re:
> since what’s being changed is only the view mode within the Split view itself.
That's not quite right, what would be changed is that there would be new viewports introduced.
Currently there are 4 viewports. You can see all 4 at once in the tiled "Split" view or show one of them maximized with the other 4 buttons (3D/Top/Front/Right).
> But I suppose it wouldn’t be too difficult if the other buttons remained
> in their default state, right?
Well that's what would be pretty weird. Like if you created 6 viewports using the splitting mechanism that you're asking about but the view tabs kept pretending that there were 4 viewports without any connection to the actual current number of them.
- Michael
From: Elang
Yes... you're right. Guess I was over-simplified matter too much. ^_^;