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Full Version: Proportional Editing for Moi's Organic Surface

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From: Mike (HANDSACROSSTHEWATER)
21 May   [#9] In reply to [#1]
Thank you for making this post! I didn't even know there was a term for what I wanted nor how to activate it in Blender, but I know now! :) This was the feature I was hoping existed somewhere in MoI - and while that would have been ideal - I'm happy to be able to now use both programs in tandem to get where I want to be.

3D is so complicated! :D Thanks again.
From: Frenchy Pilou (PILOU)
22 May   [#10] In reply to [#9]
for less complicated 3D you can try the free Demo Magica CGS! ;)
https://ephtracy.github.io/index.html?page=magicacsg
there is also something similar inside Blender...but it's Blender! ;)
From: Mike (HANDSACROSSTHEWATER)
23 May   [#11] In reply to [#10]
Thank you for the recommend, Pilou. I don't think I can download that as I only have a Mac and don't see any option on there other than Windows.

It'll be OK. :) As much as I don't enjoy using any 3D program except MoI, I think I can probably start projects in MoI and then add all the finer details in Blender via Proportional Editing.

All the best
From: Frenchy Pilou (PILOU)
23 May   [#12] In reply to [#11]
You have also this new last one! Some more easy than Blender...

https://nomadsculpt.com/beta/ version DeskTop free for the moment!
From: BurrMan
23 May   [#13] In reply to [#1]
"""""""""""""Is it possible to add 'Proportional Editing' for Surface's Control Points like the one in Blender? If so, then organic surface creations / explorations will be greatly improved """"""""""""

For "Exploration", most people are overlooking MoI's "History Enabled" tools.

So you generate your object or surface from Curves. Then "Edit the curves" to get your "Proportional Editing". I can make a video exactly as you show by doing it that way.

It's just not on imported or previously edited object where that initial history is broken. Just for "Exploring"!
From: Elang
23 May   [#14] In reply to [#13]
Please do so, BurrMan.

I'll be waiting for the video. Thanks a lot!
From: Mike (HANDSACROSSTHEWATER)
24 May   [#15] In reply to [#12]
Thanks very much again, Pilou! :) I'd never heard of Nomad before, but it's already definitely 50x more natural and intuitive to use than Blender. I can't figure out how to activate Smoothing as a tool (and not just a general/global application), but maybe that option isn't in there if it's a free Beta version.

Thank you again - as this will really help me!
From: Mike (HANDSACROSSTHEWATER)
24 May   [#16] In reply to [#13]
That's true, Burrman. Creating solids/surfaces via a Loft or Sweep can also let you control the resultant object via the manipulation of points on those original lines/curves. But I'm not sure about this method using 'History Enabled', as I've never looked into any of that - so I look forward to your further illumination of that process. :)
From: Frenchy Pilou (PILOU)
24 May   [#17] In reply to [#15]
Yes some functions are disabled during the Beta!
You can use sculpt gl on line https://stephaneginier.com/sculptgl/

It's quasi the same and smoothing is Shift + mouse move over the object! ;)
From: BurrMan
24 May   [#18] In reply to [#14]
Here is 1


From: BurrMan
24 May   [#19] In reply to [#18]
Here is another.... I did surface and solid and enabled history in Deform


From: BurrMan
24 May   [#20] In reply to [#19]
And one with a surface that would be dense in points, but getting the "Soft Selection" with history on the creation curves...


From: Frenchy Pilou (PILOU)
25 May   [#21]
Same! ;)



Another one more elaborated by DanPerk
https://vimeo.com/370146519
From: BurrMan
25 May   [#22] In reply to [#21]
“””””same”””””

Actually, we are trying to demonstrate “soft selection” or “proportional editing”

The history allows us to edit the shape with a different set of points than the actual object, which can be 5 points instead of 500..

The flow was used to demonstrate how to get an already made mass of points surface to a state where it can be manipulated by a small number of points…

The challenge and ultimate use is to just manipulate the surface area of an object. Not really to deform a shape.


From: Frenchy Pilou (PILOU)
25 May   [#23] In reply to [#22]
Seems to me that will be exactly the same! ;)

I deplace only points of a surface ...target object can be any thing... a surface, a volume etc..

The secret is to select target result, call Histo and move Points ! And this at any time of the session!
(if target object not modified of course)

here a thick surface! :)


From: BurrMan
25 May   [#24] In reply to [#23]
""""""""Seems to me that will be exactly the same! """"""""""""

I was attempting to demonstrate "Soft Selection" or what the OP called "Proportional editing"

Not Flow history.
From: BurrMan
25 May   [#25] In reply to [#24]
OP's original image....

Image Attachments:
Moi3D_Surface_with_Control_Points.jpg 


From: Elang
25 May   [#26]
Hi BurrMan, thank you very much for the videos! I subscribed to your channel right after watching them.

I understood the first two videos quite well, and I definitely learned something important about enabling and disabling history — I never realized it could be that powerful.

However, I didn’t quite understand the third one, especially regarding proportional editing. Are you saying that deforming is the only way to mimic Blender's proportional editing?
From: Elang
25 May   [#27] In reply to [#22]
Ahh… this one!

Now I understand the purpose of your third video — that’s a very creative way of thinking.

I’ll give it a try and explore further possibilities.

Thank you so much, BurrMan!
From: BurrMan
25 May   [#28] In reply to [#26]
“””””” However, I didn’t quite understand the third one””””””

The first 2 showed “if you were the creator” and keeping your curves to use with history (5 point curve for 500 point surface) you can get creative to “kindof” get what you want by moving a mass of points smoothy with just 1 pick point.

The 3rd one was me thinking “how do i apply it if YOU send me a surface with 500 points and NO CURVES.

So the 3rd vid is showing using flow and using a DUPLICATE of the mass point surface. In theory to get the “less points” to use.

But as an afterthought, i would still need to build a surface to gain access. I would probably attempt this with iso curves on the surface then rebuilding the curves to get simple curves to use. (If i could do that, that would eliminate FLOW!!)

So you got something out of it! We (and others) can explore more this for “scenarios” to see if its actually viable or false. Certainly not a replacement for poly soft selection but maybe a good lick in the toolbag?

Let me know…

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