Thank you for making this post! I didn't even know there was a term for what I wanted nor how to activate it in Blender, but I know now! :) This was the feature I was hoping existed somewhere in MoI - and while that would have been ideal - I'm happy to be able to now use both programs in tandem to get where I want to be.
Thank you for the recommend, Pilou. I don't think I can download that as I only have a Mac and don't see any option on there other than Windows.
It'll be OK. :) As much as I don't enjoy using any 3D program except MoI, I think I can probably start projects in MoI and then add all the finer details in Blender via Proportional Editing.
"""""""""""""Is it possible to add 'Proportional Editing' for Surface's Control Points like the one in Blender? If so, then organic surface creations / explorations will be greatly improved """"""""""""
For "Exploration", most people are overlooking MoI's "History Enabled" tools.
So you generate your object or surface from Curves. Then "Edit the curves" to get your "Proportional Editing". I can make a video exactly as you show by doing it that way.
It's just not on imported or previously edited object where that initial history is broken. Just for "Exploring"!
Thanks very much again, Pilou! :) I'd never heard of Nomad before, but it's already definitely 50x more natural and intuitive to use than Blender. I can't figure out how to activate Smoothing as a tool (and not just a general/global application), but maybe that option isn't in there if it's a free Beta version.
That's true, Burrman. Creating solids/surfaces via a Loft or Sweep can also let you control the resultant object via the manipulation of points on those original lines/curves. But I'm not sure about this method using 'History Enabled', as I've never looked into any of that - so I look forward to your further illumination of that process. :)
Hi BurrMan, thank you very much for the videos! I subscribed to your channel right after watching them.
I understood the first two videos quite well, and I definitely learned something important about enabling and disabling history — I never realized it could be that powerful.
However, I didn’t quite understand the third one, especially regarding proportional editing. Are you saying that deforming is the only way to mimic Blender's proportional editing?