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Full Version: Proportional Editing for Moi's Organic Surface

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From: Michael Gibson
21 May   [#6] In reply to [#5]
Hi Elang,

re:
> But I actually didn’t imagine adding new control points to the existing ones... Instead,
> I was thinking that I could move the EXISTING control points in such a way that it resembles
> what was shown in the YouTube video I shared earlier.

Only moving existing control points is very limiting, it would only work for a limited number of
special cases.


> Would this still be possible? I apologize if I'm missing something.

Although it is theoretically possible it just isn't practical to invest development time in a poly
modeling type tool like this.

It just doesn't fit well with the NURBS modeling geometry that MOI is based on.

If you want to use that function you're better off doing that in a poly modeling program where the
entire workflow and modeling toolset is focused on that type of point manipulations.

- Michael
From: Elang
21 May   [#7]
Noted, Michael.

Thank you.
From: Frenchy Pilou (PILOU)
21 May   [#8] In reply to [#4]
That i want to say is that" control" point are not necessary on the surface...
From: Mike (HANDSACROSSTHEWATER)
21 May   [#9] In reply to [#1]
Thank you for making this post! I didn't even know there was a term for what I wanted nor how to activate it in Blender, but I know now! :) This was the feature I was hoping existed somewhere in MoI - and while that would have been ideal - I'm happy to be able to now use both programs in tandem to get where I want to be.

3D is so complicated! :D Thanks again.
From: Frenchy Pilou (PILOU)
22 May   [#10] In reply to [#9]
for less complicated 3D you can try the free Demo Magica CGS! ;)
https://ephtracy.github.io/index.html?page=magicacsg
there is also something similar inside Blender...but it's Blender! ;)
From: Mike (HANDSACROSSTHEWATER)
23 May   [#11] In reply to [#10]
Thank you for the recommend, Pilou. I don't think I can download that as I only have a Mac and don't see any option on there other than Windows.

It'll be OK. :) As much as I don't enjoy using any 3D program except MoI, I think I can probably start projects in MoI and then add all the finer details in Blender via Proportional Editing.

All the best
From: Frenchy Pilou (PILOU)
23 May   [#12] In reply to [#11]
You have also this new last one! Some more easy than Blender...

https://nomadsculpt.com/beta/ version DeskTop free for the moment!
From: BurrMan
23 May   [#13] In reply to [#1]
"""""""""""""Is it possible to add 'Proportional Editing' for Surface's Control Points like the one in Blender? If so, then organic surface creations / explorations will be greatly improved """"""""""""

For "Exploration", most people are overlooking MoI's "History Enabled" tools.

So you generate your object or surface from Curves. Then "Edit the curves" to get your "Proportional Editing". I can make a video exactly as you show by doing it that way.

It's just not on imported or previously edited object where that initial history is broken. Just for "Exploring"!
From: Elang
23 May   [#14] In reply to [#13]
Please do so, BurrMan.

I'll be waiting for the video. Thanks a lot!
From: Mike (HANDSACROSSTHEWATER)
24 May   [#15] In reply to [#12]
Thanks very much again, Pilou! :) I'd never heard of Nomad before, but it's already definitely 50x more natural and intuitive to use than Blender. I can't figure out how to activate Smoothing as a tool (and not just a general/global application), but maybe that option isn't in there if it's a free Beta version.

Thank you again - as this will really help me!
From: Mike (HANDSACROSSTHEWATER)
24 May   [#16] In reply to [#13]
That's true, Burrman. Creating solids/surfaces via a Loft or Sweep can also let you control the resultant object via the manipulation of points on those original lines/curves. But I'm not sure about this method using 'History Enabled', as I've never looked into any of that - so I look forward to your further illumination of that process. :)
From: Frenchy Pilou (PILOU)
24 May   [#17] In reply to [#15]
Yes some functions are disabled during the Beta!
You can use sculpt gl on line https://stephaneginier.com/sculptgl/

It's quasi the same and smoothing is Shift + mouse move over the object! ;)
From: BurrMan
24 May   [#18] In reply to [#14]
Here is 1


From: BurrMan
24 May   [#19] In reply to [#18]
Here is another.... I did surface and solid and enabled history in Deform


From: BurrMan
24 May   [#20] In reply to [#19]
And one with a surface that would be dense in points, but getting the "Soft Selection" with history on the creation curves...


From: Frenchy Pilou (PILOU)
25 May   [#21]
Same! ;)



Another one more elaborated by DanPerk
https://vimeo.com/370146519
From: BurrMan
25 May   [#22] In reply to [#21]
“””””same”””””

Actually, we are trying to demonstrate “soft selection” or “proportional editing”

The history allows us to edit the shape with a different set of points than the actual object, which can be 5 points instead of 500..

The flow was used to demonstrate how to get an already made mass of points surface to a state where it can be manipulated by a small number of points…

The challenge and ultimate use is to just manipulate the surface area of an object. Not really to deform a shape.


From: Frenchy Pilou (PILOU)
25 May   [#23] In reply to [#22]
Seems to me that will be exactly the same! ;)

I deplace only points of a surface ...target object can be any thing... a surface, a volume etc..

The secret is to select target result, call Histo and move Points ! And this at any time of the session!
(if target object not modified of course)

here a thick surface! :)


From: BurrMan
25 May   [#24] In reply to [#23]
""""""""Seems to me that will be exactly the same! """"""""""""

I was attempting to demonstrate "Soft Selection" or what the OP called "Proportional editing"

Not Flow history.
From: BurrMan
25 May   [#25] In reply to [#24]
OP's original image....

Image Attachments:
Moi3D_Surface_with_Control_Points.jpg 


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