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Full Version: Proportional Editing for Moi's Organic Surface

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From: BurrMan
5 Jun   [#44] In reply to [#42]
Hi Mike,
The “original discussion” was a guy who asked for proportional editing or soft selection (whatever you want to call it. The andwer is thats better done in a poly app which actually edits that way.

I pointed out he could “kindof” acheive it by not overlooking MoI’s history mechanism. (Some people just hadnt explored that yet)

Basically a simple Network curve setup can have curves with a very small amount of points that create a surface with 500 or a thousand points. So if YOU create the surface and keep the curves around, you can enable history and when you move “1 point on your construction curve” you are deforming 50 or 100 points in a somewhat “soft selection” type way. You can even add points to the original curves and do different things like “crease” or “harder” selection!

Finally, what if you have a surface with 2000 points and “no original curves with only 5 points”

I attempted to show a way to solve this. You could re create the surface to some type of degree using isocurves on the complex surface, then rebuild to get simple curves for soft selection, then incorporate flow to flow your complex surface from your new rebuild geometry and get a new object that can be edited by your new soft selection, without altering the intent.

Its not regular “flow from a surface” like the distraction is confusing you on. Its not “how to deform an object”. If you start thinking about THAT, then you have missed the topic….
From: Mike (HANDSACROSSTHEWATER)
9 Jun   [#45]
Thank you very much Pilou and BurrMan. I think I fiiiiiiinally get it. I was thinking there was a MoI Proportional Editing equivalent that was just around the corner and that I just couldn't figure out, but the reality is a whole lot closer to what I had already been using MoI for anyway. It was just the terminology that was bamboozling me.

I've been ping-ponging my models out of MoI into Blender then into Nomad then back into Blender and that's been getting me close to a finished product I can be happy with. (see attached pic for a 90% complete model I'm currently working on) If I was totally proficient, I'm sure I would do it all in Blender but I still hate that garbled interface! :D

Image Attachments:
CC WIP 11.jpg 


From: Frenchy Pilou (PILOU)
9 Jun   [#46]
Funny model!
From: Mike (HANDSACROSSTHEWATER)
10 Jun   [#47] In reply to [#46]
Haha thank you. :)

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