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Full Version: V5 beta Feb-8-2025 available now (Sticky)

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From: Michael Gibson
24 Mar   [#27] In reply to [#25]
Hi Frederick, for setting the name of the group at creation time, I've attached an alternate group command that will do that.

Instructions for installing a plug-in here.

You would set up a shortcut key with GroupSetName as the command name to run this one instead of the regular Group command.

- Michael

Attachments:
GroupSetName.zip


From: fcwilt
24 Mar   [#28] In reply to [#26]
Hi Michael,

Thanks for the reply.

Creating the shortcut key works just fine.

And adding multiple objects to a group via selection works just fine too.

As to not asking for the name of the group when creating it - since I never used any of those other programs I was not aware of the "normal" behavior.

Just the same your program is so unique and incredibly good perhaps you can lead the way to a "better" approach.

;)

Frederick
From: fcwilt
24 Mar   [#29] In reply to [#27]
Hi Michael,

You are just an amazing person.

The things you can make MoI do are incredible and very welcome.

Frederick
From: fcwilt
24 Mar   [#30] In reply to [#1]
Hi Michael,

I have found that when working on projects, when it comes to import/export I am mostly:

- importing from my "models" folder - where I keep the models that are used in the projects
- exporting to my "exports" folder the STLs that are used for printing

So it would be handy to have a way of specifying default folders for import and export - possibly with the option to specify different export folders for different types of things being exported (STL, 3DM, etc.)

Just an idea.

Frederick
From: Rich (-RB-)
28 Apr   [#31]
Hi Micheal,

Unsure if this has been bugged before but getting a decent amount lot of selection issues as attached - surfaces highlight on other objects (but don't actualyy 'select' as it were), occasionally materials will also jump to random surfaces as the selection does (but don't actually change materials in the browser, just appear to on screen)

Seems that if I've had a step file import at some stage in the model it occurs more often?

// Rich


Image Attachments:
001.jpg  002.jpg 


From: pressure (PEER)
28 Apr   [#32] In reply to [#31]
Hi Rich,

I've never seen this and I frequently import STEP files.

It would help if you upload a .3dm where this problem is occurring.

- Peer
From: Michael Gibson
28 Apr   [#33] In reply to [#31]
Hi Rich, yes can you please post a .3dm file where you're seeing this?

I did get one similar bug report for materials jumping around and it turned out to be a buggy video driver.

What operating system are you running on?

- Michael

Message 11646.34 was deleted


From: Rich (-RB-)
1 May   [#35]
Ah I'm getting errors uploading and NDA anyway but good to know it might be a video issue, yes just interesting it always seems to pop up with the import of a step...Hopefully just disappears with next beta. If I cut/paste the moi native effected geo in again it clears the problem up if that's any lead


Image Attachments:
001.jpg 


From: Michael Gibson
1 May   [#36] In reply to [#35]
Hi Rich, the error on upload will happen if the file is too large, like more than 10Mb.

For large files you'll need to use a file sharing service like WeTransfer, Dropbox, OneDrive, etc... where you upload the file there and share a link to it. You can e-mail the link to me at moi@moi3d.com if you want to keep it private.

What operating system are you running on?

If you're on Windows it would probably be a good idea to update your video driver to the latest version from the video card vendor's web site.

- Michael
From: Rich (-RB-)
2 May   [#37]
Hey - sent you a link to file cheers!
From: binfordboy
7 May   [#38]
Hi Michael,
the .fbx import is misisng on this version

Image Attachments:
{5C4E982E-0E08-4092-9F72-5F269C125DAE}.png 


From: Michael Gibson
7 May   [#39] In reply to [#38]
Hi binfordboy, since FBX files contain polygon mesh data and not CAD data, you can write out to an FBX file but not import it in to MoI.

Some more info on that here:
https://moi3d.com/faq#Q:_Why_can_I_export_to_.obj_format.2C_but_cannot_read_.obj_format_into_MoI.3F

The exception to that is if you are doing a sub-d surface conversion. In that case the sub-d importer is on the side pane under SubD > Create > "From file". That can process .obj or .fbx files that contain sub-d control cages.

- Michael
From: SPARTAN-D421 (SIERRA-D421)
21 Jun   [#40]
Since we're in the middle of June, this particular beta build should be expiring soon, correct?

Asking because I lost track.
From: Phiro
21 Jun   [#41] In reply to [#40]
Hi Spartan,

If you look at help/About Moi, you will see Expires on Nov-28-2025

Have fun !
From: SPARTAN-D421 (SIERRA-D421)
26 Jun   [#42] In reply to [#41]
> Expires on Nov-28-2025

Got it.

Incidentally, is there a way to set an expiration date for the program so that it won't expire, or is that a server-side thing?
From: Michael Gibson
26 Jun   [#43] In reply to [#42]
Hi Spartan,

re:
> Incidentally, is there a way to set an expiration date for the program so that it won't expire, or is that a server-side thing?

Beta versions are set up to expire but the full version won't.

- Michael
From: SPARTAN-D421 (SIERRA-D421)
3 Jul 10:53   [#44] In reply to [#43]
Allow me to clarify: I meant my question in regards to beta builds.
From: Michael Gibson
3 Jul 14:38   [#45] In reply to [#44]
Hi Spartan,

re:
> Allow me to clarify: I meant my question in regards to beta builds.

Beta builds are designed to expire.

Once the beta test period is complete there will be a non-beta full release made and the full release versions do not expire.

Thanks, - Michael

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