MoI discussion forum
MoI discussion forum

Full Version: V5 beta Apr-13-2023 available now

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From: Frenchy Pilou (PILOU)
15 Apr 2023   [#37] In reply to [#35]
Maybe like this ? ;)
Selection Right to Left... vertically or horizontally depending of what do you want...
if you want Points ...just select a Point before
If you want Edges...just select one Edge before
If you want Faces...just select one Face before...

From: blackboard
15 Apr 2023   [#38] In reply to [#37]
In this example its create easy
But i showed logic for that not for true example
From: Michael Gibson
15 Apr 2023   [#39] In reply to [#38]
Hi blackboard, I could cook up a script to do that, the conditions that it would target would be that the edges are lines and the surfaces are 4 sided.

Would that do what you need?

- Michael
From: moritzbock (MORITZ)
15 Apr 2023   [#40] In reply to [#1]
Hello Michael,
something is wrong with the Fillet function with ACIS. The Dimension and the Leader Text Tool does not show anything with ACIS. With SOLIDS ++ it works without any problems.
(MoI V5 beta Apr-13-2023)
-moritz


Attachments:
ACIS_vs_SOLIDS++.3dm

Image Attachments:
Bildschirmfoto 2023-04-15 um 23.42.04.png 


From: pressure (PEER)
15 Apr 2023   [#41] In reply to [#38]
Hi blackboard,

Is this the kind of thing that you want?

- Peer

EDIT: new version at http://moi3d.com/forum/index.php?webtag=MOI&msg=11063.1
From: Michael Gibson
15 Apr 2023   [#42] In reply to [#40]
Hi moritz,

re:
> something is wrong with the Fillet function with ACIS. The Dimension and the Leader Text
> Tool does not show anything with ACIS. With SOLIDS ++ it works without any problems.

Thanks for reporting this, I'm not sure yet why ACIS makes a rather loose approximation for cylinders here. I may need to ask their tech support about it.

- Michael
From: blackboard
15 Apr 2023   [#43] In reply to [#41]
https://youtu.be/wZrE2hP4oUk

Almost,i mean to select first edge like direction for ring.and with depending on direction select all possible edges

the script that you wrote only works on one face. and does not add a selection as in the video at the end
From: blackboard
15 Apr 2023   [#44]
Maybe you can add this function?select all edge chain by one button?

Attachments:
Long select.mp4


From: moritzbock (MORITZ)
15 Apr 2023   [#45] In reply to [#42]
Hi Michael,
Thank you for your support. I would be happy if there was a solution for this.
-moritz
From: pressure (PEER)
16 Apr 2023   [#46] In reply to [#44]
Hi blackboard,

I've posted an updated version with a few improvements http://moi3d.com/forum/index.php?webtag=MOI&msg=11063.1
  1. adds to existing selection
  2. compatible with a wide variety of faces
  3. can be run in the middle of the Fillet command without cancelling Fillet
  4. selection is undoable when using v5

Re:
> Maybe you can add this function?select all edge chain by one button?

There are already commands that do tangent propagation http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=8665.195

Also, ACIS in v5 does some automatic tangent propagation http://moi3d.com/forum/index.php?webtag=MOI&msg=11043.4

- Peer
From: blackboard
17 Apr 2023   [#47] In reply to [#42]
Hi,Michae I'm sorry that I'm writing about this for the third time, but OTOY users still cannot download the beta
From: Michael Gibson
17 Apr 2023   [#48] In reply to [#47]
Hi Blackboard, hopefully they should put it up soon, I sent to them last Thursday evening.

Please let me know if you still don't see it in the next couple of days.

- Michael
From: blackboard
17 Apr 2023   [#49] In reply to [#28]
>For object placement including scaling, those are here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10011.90

I'm sorry because i didn't check right away.
This works only for imported files,I mean for those solids that are already in the scene
From: Michael Gibson
17 Apr 2023   [#50] In reply to [#49]
Hi blackboard,

re:
> This works only for imported files,I mean for those solids that are already in the scene

One is for imported files, the other one is for pasting in something from the clipboard.

If you want to do it with something already in the scene then use the paste one and use Ctrl+C or Ctrl+Shift+C to pick an origin point to copy the object to the clipboard first.

- Michael
From: blackboard
17 Apr 2023   [#51]
Michael i have another good feature for improve speed of modeling from plasticity
Add one more parameter to trim "Trim from surfaces\solids"

Attachments:
cut curve with curve.mp4


From: blackboard
17 Apr 2023   [#52] In reply to [#50]
Thanks
From: Michael Gibson
17 Apr 2023   [#53] In reply to [#51]
Hi blackboard,

re:
> Add one more parameter to trim "Trim from surfaces\solids"

The Edit > Trim command already supports trimming using surfaces or solid as the cutting objects.
'
You don't need to set any parameter to do it, when the Trim command asks you to select cutting objects just select your solid or surface then.

- Michael
From: blackboard
18 Apr 2023   [#54] In reply to [#53]
Thanks Michael, i'm not full moi3d user,sometimes I don't have a complete list of information
From: Psygorn (DRILLBIT)
18 Apr 2023   [#55]
Hi Michael,

I hope you are doing well.

Just a quick question:
Could you inform me what is the best method in current MOI version to check out tangency of two adjacent surfaces? (I know in some softwares they use Zebra lines for that matter and some folks already asked you here: http://moi3d.com/forum/messages.php?webtag=MOI&msg=2764. years ago)

Currently I use lighting facilities inside of MOI or displaying edges to check tangency of two adjacent surfaces but I wanted to know if there is a better way. Thanks.

-Psygorn
From: Michael Gibson
18 Apr 2023   [#56] In reply to [#55]
Hi Psygorn, setting the "Metallic lighting" option under Options > View > Lighting options can help for doing that.

Also it can be good to set up a shortcut key that will save to a mesh format like:

SaveAs c:\test.obj

Then in the meshing options dialog make a high density mesh and set Display: Shaded and examine patch boundary areas. Press escape or cancel when done so you don't actually generate a file.

- Michael

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