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Full Version: MoI UV fix - Houdini

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From: PaQ
10 Jan 2024   [#10]
Hello, here's an updated version, using the last feature from Moi5 Beta to generate proper surface ID.
That's about the third time I rebuild this tool, the execution time is almost instant, and there is no more iteration to "find" the best value.
Create the layout / udim however can still take a few second / minutes depending of the number of surfaces (using native Hou UVLayout).

https://www.youtube.com/watch?v=XbGfRWSs-uw

Build on Houdini 20.0.547

Attachments:
sop_qwak.CADuvFIX_MoI5.1.0.hdalc


From: Frenchy Pilou (PILOU)
10 Jan 2024   [#11]
Cool!
From: Grendel
11 Jan 2024   [#12]
PaQ, would this work with Houdini Apprentice?
From: PaQ
11 Jan 2024   [#13] In reply to [#12]
It should yes, however the geo output options are quite limited (ROP operators are disabled IIRC). You can only export geo by right click on a node and select export geo ... and in the case of apprentice only .obj works, and I'm not 100% sure uv's are preserved. But I haven't used apprentice since a while !

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