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19-31
From: BurrMan
For your flow issue. I dont think it likes a closed curves for a curve to curve flow.
You can create surfaces in that condition.
A simple planar surface wont work here. you need to make a surface with some parameters. I used sweep to generate the 2 surfaces I have attached. Turn on points for those surfaces to see the difference between a planar surface and a swept surface.
From: Elang
Hi BurrMan.
Thank you very much!.. I'll check out and study the file you've attached soon.
Sincerely.
From: Elang
Got it to work now... thanks, BurrMan !
Now is the time to work with the real model. :)
Image Attachments:
2022-03-27_074806.png
From: BurrMan
Alright!!
I have been fooling around with your model. Attempting to turn it into a solid. :o
Have fun!
From: Michael Gibson
Hi Elang, I was experimenting with a potential new ViewProject command for v5, is this the right kind of thing? :
https://moi3d.com/temp/Elang/Gedung%20Dakwah%20Muhammadiyah%20Gresik_projected_3dm.zip
- Michael
From: Elang
Hi BurrMan,
I just realized that we still have to work around the scaling (please forgive my English): so, for the arches, the nearer it is then the wider it should be. i.e.: the leftmost arch should be the narrowest compared to the others, and the rightmost should be the widest. I believe that I have to flow-deform the model once more (after narrowing the leftmost part) to achieve this... One step at a time.
Hi Michael.
That's very close to what I'm trying to achieve, expect for it to become a relief, the 'back part' of the model should be flat and aligned to the origin axis like so:
Please focus on the front and right views. All of its parts need to be extruded (based on the current Top View) along with the Z axis to the construction plane. So, the final model should be a single solid which qualified to be called as relief (that's what my 'client' said, and he is my little brother ^^)
Oh, and it is great if such a feature is added to the V5!
Thank you very much guys, for your help and attention.
Image Attachments:
2022-03-27_190636.png
From: Michael Gibson
Hi Elang,
re:
> That's very close to what I'm trying to achieve, expect for it to become a relief, the 'back part' of the
> model should be flat and aligned to the origin axis like so:
I don't think it's possible to achieve that just using a perspective projective matrix transformation as is being done here.
To produce geometry like you're describing I think that after the perspective projection you would need to generate silhouette curves and then extrude those silhouettes down to the base plane, like described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10568.6
It's probably better to do it using a depth map rendering + height field approach or zbrush where there are specific tools for it.
- Michael
From: BurrMan
Made a solid out of your model. It took some work, but succeeded!
![](get_attachment.php?webtag=MOI&hash=40ac04b2b954e4da644df2cee19e397a&filename=to solid.jpg)
Image Attachments:
to solid.jpg
From: Elang
Michael,
Understood completely. We still have to do quite works to achieve the wanted result.
However, I have a feeling that it could be a fine feature addition for v5, so please included it.
Thank you.
BurrMan,
Nice and thank you! I know I was clumsy at many points in building the model. I don't have the building drawing plan, so it was modeled with google images as references.
From: pixelhouse
Hi @all
I have tested out the workflow I posted in this thread.
I have created a volume with cinema 4d and exported this as an obj -> import to ZBrush to render a depth map (make sure the document size is big enought 2048x2048 or 4096x4096...)
Load the depth map in the alpha for the brush. Set the brush to DragRect. Create a plane and subdivide seven times. Drag the image with the brush out of the center of the plane.
The volume creation in cinema need a lot polygons to get fine details. In my case I have 2.400.000 Polygons. But I thik, take more for a better result.
The result is the following
Image Attachments:
screenshot01.JPG
screenshot02.JPG
From: BurrMan
I brought my 3dcoat model up to 9 million poly's and still had issues with some detail.
The disparity in size from overall size to detail is great.
Probably best to just model this in poly's from the start if the intended result is to use it this way...
From: Elang
Hi PixelHouse, that's pretty clean and neat model !
BurrMan,
That was my first thought. But knowing my lil brother, he tent to change his mind so I decided to model the 'real one' in case he wanted to change the perspective view.
From: pixelhouse
Yes, the problems are the small details like the decoration grid. In my case thie grid isn't square, its more smooth and rounded.
The stair railing is another problem that can be solved also with more polygons.
I think Blender have the possibilities to do this job too, but my experience in Blender are to limited to show a way to do this in Blender.
Thank you Elang :)
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