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Full Version: Insert Circle script

Show messages:  1-8  9-24

From: Frenchy Pilou (PILOU)
28 May 2021   [#9] In reply to [#8]
i suppose this one! ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=9266.93


The dog's bone! :)

From: BurrMan
28 May 2021   [#10] In reply to [#9]
Aha!!!! 2019....

I was possibly in a Morphine haze At the time....

Thanks FP.
From: BurrMan
28 May 2021   [#11] In reply to [#2]
Hi Michael,
Can you modify InverseFillet to allow for picking the spots, like the InsertCircle script?

It is currently a global selection.

That would be banner!
From: Michael Gibson
28 May 2021   [#12] In reply to [#11]
Hi Burr, do you mean selecting points for which corners to apply it onto like regular fillet?

- Michael
From: colinpartridge
29 May 2021   [#13] In reply to [#2]
Thanks Michael, thats brilliant. BurrMan's suggestion of being able to select the points to fillet would be awesome as some points need to be treated separately.

Colin
From: BurrMan
29 May 2021   [#14] In reply to [#12]
Hi Michael,
"""""""""""""""" do you mean selecting points for which corners to apply it onto like regular fillet?""""""""""""""""

Well, that would work, but the other script just has access to the various pick points and just inserts as you click.
From: Michael Gibson
29 May 2021   [#15] In reply to [#14]
Hi Burr,

re:
> Well, that would work, but the other script just has access to the various
> pick points and just inserts as you click.

Wouldn't that be the same thing as InsertCircle then?

- Michael
From: BurrMan
29 May 2021   [#16] In reply to [#15]
Well, with the inversion added. Insert circle only goes 1 way...

Let me check
From: BurrMan
29 May 2021   [#17] In reply to [#16]
Yup, just checked.

So insert circle has the actual picking ability, but it only does it additively. It would need the inverse added to it.

or

Inverse fillet does have the flip option, for adding or subtracting. But it doesn't have the ability to pick where this happens. It just globally applies it to closed curve "corner points".

The pick point method doesn't even need a corner point. You can place it "Anywhere".

So I guess the optimal would be the InsertCircle command with the flip option added in...
From: Michael Gibson
29 May 2021   [#18] In reply to [#13]
Hi Colin, I've updated the inverse fillet in the attachment above so you can select which vertices to target.

- Michael
From: Michael Gibson
29 May 2021   [#19] In reply to [#17]
Hi Burr, I've updated the InsertCircle script to have a "Flip" option now:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9266.93

- Michael
From: Frenchy Pilou (PILOU)
29 May 2021   [#20]
Cool additions!
From: BurrMan
29 May 2021   [#21] In reply to [#19]
That's it!!!

Thanks Michael. Really appreciate it.
From: Mik (MIKULAS)
29 May 2021   [#22] In reply to [#20]
Very usefull script
Mik
From: colinpartridge
30 May 2021   [#23] In reply to [#18]
Thats really cool, thank you so much. I normally start my designs in Moi and then transfer to Vectric V-carve to add dogbone fillets, but this script means all I'm using V-carve for is the CNC path generation.

Colin
From: Frenchy Pilou (PILOU)
30 May 2021   [#24]
Insertcircle
Funny form with only a revolve on it's perpendicular profil :)


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