MoI discussion forum
MoI discussion forum

Full Version: The best Moi Designer?

Show messages: All  1-12  13-16

From: Art (ARTURBRZUZA)
9 Sep 2021   [#13] In reply to [#12]
Yeah his stuff is amazing! I'm noticing though he doesn't use Fillet/chamfer on every edge, would probably break Moi Lol. Then again, there are a lot of real life things without fillet/chamfer so perhaps I should start adopting that mindset when designing.
From: Frenchy Pilou (PILOU)
11 Sep 2021   [#14]


From its FAQ https://vitalybulgarov.com/questions-answers

"a robotic bust base that was first modeled in Moi3D and then was quickly detailed in Zbrush using Alphas in various combinations."

""Non-Subd Modeling is perfect for concept-designing realistic machinery-like style of robots, props and vehicles as it allows to take maximum advantage out of sharpness of edges without introducing supporting edge-loops that are necessary for quad-based Subdivision Modeling. This results in lighter final meshes, quicker renders and therefore creates more room to push the overall level of complexity. ""

Message 10309.15 was deleted


From: Frenchy Pilou (PILOU)
5 May 2023   [#16]
;) new video! by Edon Guraziu


Show messages: All  1-12  13-16