Free renderers?

 From:  jbshorty
82.25 In reply to 82.24 

Hi Michael,

i hope you don't think i was knocking Moi in any way. It's an impressive program, and very stable for such an early beta. And i am really happy that it has sparked new interest for people to learn Nurbs modeling, despite the common misconception that SDS can model anything under the sun... As you mentioned, there are a few "simple" (but not so simple to implement) features which give Moi an advantage over Rhino, and most notable to me is the consolidation of similar tools such as fillet, blend, etc. Pre-selection highlighting is another one. And believe me, the requests have been numerous on the Rhino forums. And i have been one of the people asking for it... :)

I hope you prove me wrong about the UI limitations that i predicted. But i will explain where my thinking comes from. No use of left hand means more collapsed pallettes onscreen. As i know from my own Rhino experience, a typical modeling workflow requires that you use a particular function just a few times, then you might pick a tool in an unrelated palette, then you pick a tool from another unrelated palette, and so on... Constantly scrolling through tabbed palettes drives me crazy. Of course, it's easy to overcome by using hotkeys to open palettes (as i've set up for Rhino) but that kind of defeats the one-handed approach of Moi. But then again, i'm sure you have some majic tricks up your sleeve...

jonah

EDITED: 4 Dec 2006 by JBSHORTY