What is your regulates Moi--> ZBrush

 From:  Michael Gibson
804.27 In reply to 804.24 
Hi PaQ,

> True, but then, curved surface will starting to look faceted.

It looks like you a have a low resolution starting mesh in that case.

If you divide up your initial saved mesh out of MoI to have like 10 times as many polygons as that it should reduce that problem down to the point where you can't detect it.

With a high initial and evenly spaced polygon count of MoI you should get good results from both curved pieces as well as sharp-edge ones - just applying the smoothing type division always can mess up your shape around sharp edges just like you showed previously, I mean it actually mutates your shape and changes the form which is bad if you have the shape as it is supposed to be formed.

- Michael