Question about topology

 From:  Michael Gibson
3903.3 In reply to 3903.1 
Hi FlashFire - a couple other notes here.

Those edges that you don't like won't really have any impact on rendering if they are there or if they are removed, if the good vertex normals are being used.

Also it may be possible for me to make some changes in how the initial UV grid is created, and if that initial grid was a little denser it would help to avoid that kind of adaptive refinement that you don't like, at least in some cases. I'll be experimenting with tweaking that in v3, and if you post your model file that would enable me to use it as a test case when I get a chance to try this in v3.

Things like that, and the ability to test your model and give you answers based on an examination of it, are some of the reasons why it is a big help if you post your model file along with your question and do not only post screenshots alone. I can't debug a screenshot or rotate it or stuff like that.

- Michael