Poly Modeller & Renderer?

 From:  Frenchy Pilou (PILOU)
2885.31 In reply to 2885.30 
And if you have no money Blender can be an excellent choice :) What do you want more :)
http://www.blender.org/features-gallery/features/
* Very fast inbuilt raytracer
* Oversampling, motion blur, post-production effects, fields, non-square pixels
* Tile-based and fully threaded
* Render layers and passes
* Render baking to UV maps and object to object baking (full render, ambient occlusion, normals, textures)
* Render engine tightly integrated with the node compositor
* Halo, lens flares and fog effects
* Vector motion-blur post-process effect (using node compositor)
* Realistic defocus (DOF) post-process effect (using node compositor)
* Edge rendering for toon shading
* Interactive preview rendering panel in any 3d view
* Ambient Occlusion
* Radiosity solver
* Export scripts available for external renderers such as Renderman, Povray, Virtualight, Lux, Indigo and V-Ray - See Resources for a full list. http://www.blender.org/download/resources/#c571

* Diffuse shaders such as Lambert, Minnaert, Toon, Oren-Nayar, Lambert
* Specular shaders such as WardIso, Toon, Blinn, Phong, CookTorr
* Node editor for creating and mixing complex materials
* PyNodes: write your own Python shaders with realtime feedback, no need to compile
* Material previews rendered by main render engine
* Fast, realistic subsurface scattering
* Blurry reflections and refractions
* Tangent shading to give any shader an anisotropic effect
* Versatile procedural textures system
* Reflection maps
* Normal, displacement and bump maps