multiple sweep?

 From:  Michael Gibson
2441.17 In reply to 2441.16 
Hi Rob, how are you building that shape currently?

If you do it with a 2-rail sweep that should actually create UVs that follow that curve...

Basically the UVs from MoI come directly from the surface data, it is probably not going to be a very easy thing to set up ways to morph or mush them around, other than squishing around your surfaces themselves which will move the UVs with them when they are edited.

re: NPR I am pretty interested in doing some basic quick NPR type stuff, I'd like to generally incorporate some basic 2D illustration type stuff in as time goes on. It is hard to know when that will actually come about but hopefully I'll be able to get into it for v3.

- Michael