Hi LOTRJ,
> Thanks, scaling the model up as you suggested appears
> to have solved the problem.
That definitely means it is this problem I'm working on. But at least you can use that method to work around the problem for the moment.
> I'm looking forward to cleaner meshing in future versions!
I should have a new v2 beta with a fix pretty soon here, I'm kind of in the home stretch with a few last bug fixes to finish before releasing a new beta, maybe just a few more days left.
There has been a major overhaul for meshing in this next release - some bug fixes but mostly a huge increase in meshing speed, also it will take advantage of multiple cpu cores now. Also some major UI improvements - there is now a progress bar and you can alter the settings without waiting for the current mesh calculation to be finished, the calculation runs more in the background and if you change a setting the background calculation is automatically canceled and restarted with your new settings.
So pretty much the whole process of meshing will just be way smoother with this next release.
- Michael
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