MOI + SubD or not?

 From:  Michael Gibson
1048.2 In reply to 1048.1 
Hi angeliclight, it is a little difficult to give you an exact answer without seeing some examples of the kinds of shapes that you want to build. But in general from your description it does not sound like SubD would be a good fit.

"Organic" can be a bit hard to define precisely though, some kinds of highly sculptured surfaces can be good to do with SubD. Basically if thing you're making is kind of "formless" in the sense that is rather shapeless and lumpy without any very distinct profiles or primary form to it, that is the kind of thing that can work well in a SubD modeler.

If your shape has more of a distinct form that can be driven by some outline or profile curves, then I would say you wouldn't want to use SubD for it. Most of the time mechanical type designs fall into this area.

- Michael