New tips with SubD from Blender

 From:  pafurijaz
10370.5 In reply to 10370.4 
Yes this are the surfaces created in Blender, and they are imported as subD from an Obj file without applying the modifiers and in the recent Blender releases there is also an option to better predict the result and is under subdivision modifiers that preserve the corner like what happen into moi, is called "Keep Corners" under advanced options of modifier labeled "Boundary Smooth"
Below I've attached the whole file of this experiment.