New tips with SubD from Blender

 From:  pafurijaz
10370.13 
I found the right workflow to use edge crease with Blender, you need to set sharp edges at the crease edge and also use the edge split modifiers after the subdivision modifier the subdivision modifier must be at an adequate level 1 for high mesh resolution up to a medium level (2) for a good result of the surfaces in Moi3D.

This model below was imported without interventions or anything else between the two applications, I only exported the file from Blender by applying the modifiers.

I hope it will help those like me who are looking for a solution of continuity between the two applications.

Now with Blender you can also set the angles in the subdivision options by checking the keep corner option, and this helps a lot in the modeling phase to check the subdivision surfaces.