Ok, I had to do some deep searches for an answer to my problem. Found the solution to my objects exploding in a rarely referenced documentation by Max Smirnov.
Here he explains the essence of the multi-Process syntax for a node setup:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7713.395
My solution is to simply add a + to the Long mode so the array is processed as one element.
Wow, Thank you Max for that post!
Wayne
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