Node Wish List

 From:  wayne hill (WAYNEHILL5202)
9581.256 
I am attempting to simulate the Explodemove of two Voroni patterns extruded as Pilou's demo below, but with a new node on the NE (node editor, elephant some call).

Ref:
http://moi3d.com/forum/index.php?webtag=MOI&msg=10470.4

The problem that is happening with my NE code is, everything is exploding when it should stay as a solid when moved.

If the objects are defined and applied, then the explodeMove is executed from the command line, it works fine.

The factory API for explodeMove is being guessed at by trial and error. Mostly error.

factory('explodemove', objects, distance, point);

Is there an additional parameter that says to keep the objects solid and not explode?

Thank you,
Wayne

EDITED: 11 Mar 2022 by WAYNEHILL5202