Further to the discussions here: http://moi3d.com/forum/index.php?webtag=MOI&msg=9666.1
Fillet Node
The proposed node would operate analogous to "Fillet" UI tool. Instead of selecting points to apply rounding, the node would be multi-processing and would operate on each point; however the radius may be 0 and hence that corner would remain un-rounded.
A single numeric input into "Radi" would applied the same rounding to all corners, where 2 comma separated inputs will apply alternate radii (as shown in image below with "Radi" input of "10,0" ). Of course more complex patterns of numbers may also be entered
A great weekend to all
James
https://www.instagram.com/nodeology/
![](get_attachment.php?webtag=MOI&hash=7b6ddfceae6b437febb16614c407e0b5&filename=filletNode.gif)
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