Nodebundle for playing with nodes

 From:  bemfarmer
7777.1819 
SetName.js is a node to re-Name a geometric Object. It is a script which adds the SetName node to the Objects2 menu, and may be placed in the nodeeditor> node>Extensions folder.
The node may be placed just before an Output Node. The desired output name may be typed in the Name field. Saving your node program also saves the modified Name.

It is a minor modification of Karsten's SetStyle node. Rainbow was commented out.

Seems to work OK, but I do not really know what I am doing... Also, only very limited testing was done.

Also, Karsten's BrepNameSubObjects node is throwing an error, in MoI4, when the input is curves, rather than a surface.
It works with a gyroid patch surface to name faces and edges.
(did not try MoI3.)

- Brian

EDITED: 24 Mar 2021 by BEMFARMER

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