Nodebundle for playing with nodes

 From:  James (JFH)
7777.1271 In reply to 7777.1269 
Hi Karsten,

Thanks again for setStyle node.
At the risk of appearing ungrateful (which I'm not at all, quite the opposite), would it be difficult to make this node multiprocessing?

To colour facets in accordance to distance from an attractor, it was necessary to replicate the geometry 8 times & remove those facets with ptDist that have been remapped to range between 0 - 7 and rounded to integers and then tested in series. This approach quickly becomes cumbersome with each additional style attribution.





I have also attached the .nod file, however on running, the colours will appear different to those above because they will instead index default styles.

The ideal solution would be a setColor node that had inputs for Red, Green, & Blue values and handled the indexing automatically. Whether setColor and setStyle nodes should be combined into a single node or separate nodes, I'm not sure which is best....

Your thoughts?
James

EDITED: 8 Aug 2020 by JFH