Nodebundle for playing with nodes

 From:  James (JFH)
7777.1130 In reply to 7777.1128 
Karsten,

Your new node is a godsend.....which makes you a....?

Here, a ptArray is deformed with a curve, which makes for a delightfully simple way of generating a parametric surface.

James



PS Karsten, if you are now open for suggestions; this is a big one: it requires 2 nodes to work in unison. Firstly a image import node and secondly a node that converts greyscale values to numArray (à la Max's heightMap script). These num values may be z value for a ptArray, however they may alternatively be radii of circles (Che) or scale values or whatever............ Could Be Good!

This not even a request, just something to get you excited about. In the meantime there is no end of fun possible with your latest node.

Below image: using circle attractor

EDITED: 14 May 2019 by JFH

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