Nodebundle for playing with nodes

 From:  Karsten (KMRQUS)
7777.1086 
Hello James,

very untested - only some standard test:
code:
function network()
    {
        this.addInput("In", "objectlist");
        this.addOutput("Out", "objectlist");
        this.properties = { mode: ["normal", "normal","lighter", "exact","custom","uniform"], tolerance: [0.01], numPts: [10]};
    }

    network.title = "network";
    network.desc = "network";

    network.prototype.onExecute = function ()
    {
        var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
        var output = moi.geometryDatabase.createObjectList();
        var temp = moi.geometryDatabase.createObjectList();
   if (inObj.length > 3) {
            var tempname=getUID(6);
        for(var i=0;i<inObj.length;i++){temp.addObject(inObj.item(i));temp.item(i).name=tempname;};
            moi.geometryDatabase.addObjects(temp);
            var nFac = moi.command.createFactory( 'network');
            nFac.setInput(0, temp);
	   	if ( ! nFac.canDoCoonsPatch && this.properties.mode[0]=== "exact" ){moi.ui.alert("Network option exact not possible! switch back to normal ");this.properties.mode[0]="normal";};

	    nFac.disableUpdate( true );
            nFac.setInput(4,  this.properties.mode[0]);
//            nFac.setInput(4, 'normal');
            nFac.setInput(5, this.properties.tolerance[0]);
            nFac.setInput(6, this.properties.numPts[0]);
//            nFac.update();
            output = nFac.calculate();
//            nFac.commit();
            nFac.cancel();
        moi.geometryDatabase.selectNamed(tempname);
        temp=moi.geometryDatabase.getSelectedObjects();
        var delfac = moi.command.createFactory( 'delete' );
	delfac.setInput( 0, temp );
	delfac.commit();
        }
           this.setOutputData(0, output); 
    };
LiteGraph.registerNodeType("Construct2/Network", network);


Please make some experiments and report me about.

A nice day to all
Karsten

EDITED: 14 Jun 2018 by KMRQUS