Hi Peer,
re:
> Is there a way to graphically edit groups? In other words, can I drag items into and out of a group?
There isn't a drag/drop but you can put an object into an existing group by selecting the object and then click on the target group's name label inside the scene browser. Basically just click on the same thing that you would have dropped on top of.
To take something out of a group, select it and use Ungroup to move it one step upwards in hierarchy or UngroupAll to break it out completely no matter where it is nested.
re:
> What's the best way to move an item from one group to another: select the item and click the name of the target group?
Yes, that is the way to do it.
> Is there anything else that I can do by clicking the name of an item in Objects?
On an object name label (a named object that is not a group) clicking on the name label will assign the selected objects to have that same name property.
On a group clicking on the name label will assign the selected objects to go inside that group.
> I know that the name of an object in v4 turns blue on mouseover, which makes me think I
> can do something by clicking it, but unlike in v5beta, that doesn't seem to do anything in v4.
Prior to v5 it was not used for anything.
> How do I set up a shortcut for grouping? I took a stab in the dark and tried moi.geometryDatabase.group(), but that doesn't work.
Put in Group for the command part of the shortcut key.
> When I try to select 1 object in the 3D scene and that object is in a group the result is that
> all objects in that group get selected. Is there a way to use groups as organizational aids
> only that don't cause the group members to behave as a single object?
No, Groups are focused on making a set of objects behave as a single object. The primary model for it is how groups behave in 2D vector editing programs.
I also want to add in a "folders" mechanism separate from groups that would work more loosely as containers in the scene browser and not affect viewport click selection.
- Michael
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