Difference between revisions of "Resources"

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<big>Links to useful MoI information on the web</big>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;([[Resources_%28french%29|French version here]])
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<big>Links to useful MoI information on the web</big>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;([[Resources_%28french%29|Version Française ici]])
  
 
[http://moi3d.com MoI home page]  
 
[http://moi3d.com MoI home page]  
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[[FAQ|Frequently Asked Questions]]
 
[[FAQ|Frequently Asked Questions]]
  
[http://moi3d.com/2.0/docs/moi_help.htm MoI help file online] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;([http://moi3d.com/2.0/docs/moi_help_French.htm French])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/moi_help_German.htm German])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/moi_help_Spanish.htm Spanish])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/moi_help_Italian.htm Italian])
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[http://moi3d.com/3.0/docs/moi_help.htm MoI help file online] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;([http://moi3d.com/3.0/docs/moi_help_French.htm French])&nbsp;&nbsp;([http://moi3d.com/2.0/docs/moi_help_German.htm German])&nbsp;&nbsp;([http://moi3d.com/2.0/docs/moi_help_Spanish.htm Spanish])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/moi_help_Italian.htm Italian])
  
 
[[Shortcut Keys]]
 
[[Shortcut Keys]]
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[[Hidden Secrets]]
 
[[Hidden Secrets]]
  
[[Scripting]] ([http://moi3d.com/wiki/Scripter French])
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[[Scripting]]  
 
   
 
   
[http://kyticka.webzdarma.cz/3d/moi/ Petr's MoI page], contains a variety of MoI information including scripts and custom commands. [http://site.voila.fr/plugmoi/index.htm (French version here)]
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[http://kyticka.webzdarma.cz/3d/moi/ Petr's MoI page], contains a variety of MoI information including scripts and custom commands. ([http://moiscript.weebly.com/ French version])
  
[http://moiscript.weebly.com/ (French version of the Petr's page added for the V2)]
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[http://moi.maxsm.net/ Max Smirnov's MoI scripts], numerous advanced scripts from Max. [http://moi.maxsm.net/media/files/ Max's file archive ]([http://moiscript.weebly.com/ French version])
  
 +
[[V4Beta|V4 Beta release notes]]
  
Language packs: ([http://moi3d.com/1.0/docs/Spanish_language_pack.zip Spanish help file])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/Italian_language_pack.zip Italian UI and help file]) ([http://moi3d.com/2.0/docs/french_command_reference_update.zip French updated v2 command reference])
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[[Nodeeditor|Node editor plugin]]
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 +
 
 +
Language packs: ([http://moi3d.com/2.0/docs/v2_Spanish_update.zip Spanish v2 update])&nbsp;&nbsp;([http://moi3d.com/1.0/docs/Italian_language_pack.zip Italian UI and help file]) ([http://moi3d.com/2.0/docs/french_command_reference_update.zip French v2 update]) ([http://moi3d.com/2.0/docs/v2_German_update.zip German v2 update])
  
  
  
 
== Tutorials ==
 
== Tutorials ==
[http://moi3d.com/1.0/docs/tutorials.htm MoI documentation video tutorials]
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[http://moi3d.com/3.0/docs/tutorials.htm MoI documentation video tutorials]
  
[http://forum.steph3d.net/index.php?board=13.0 Steph's video tutorials] - note one of the older quicktime ones needs [http://www.3ivx.com/download/windows.html this codec], and you may need to hit "reload" on your browser after waiting for it to load before it will play.
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[http://moiusers.blogspot.com/ Introductory videos by Tom Meeks] - videos with narration covering a lot of basics.
  
[http://moi3d.com/forum/index.php?webtag=MOI&msg=1114.1 Daniele's halogen lamp video tutorial]
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[http://moi3d.com/download/Moi3d-Overview.pdf Introduction and overview PDF by Fabien Franzen]
 +
 
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=7389.1 Sub-d car modeling in MoI by Ed Ferguson]
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[http://www.k4icy.com/tutorials.html Mike Maynard's tutorials], and here 18 of them [http://moiscript.weebly.com/ in French by Pilou]
 +
 
 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=6058.1 Videos from Andrei Samardac]
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[http://moi3d.com/forum/index.php?webtag=MOI&msg=3842.1 Video from lyes on modeling a SpacePilot controller]
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[http://vimeo.com/channels/moi3d Vimeo channel with tutorials from lyes]
  
 
[http://bitreality.blogspot.com/ Joe's classical column video tutorials]
 
[http://bitreality.blogspot.com/ Joe's classical column video tutorials]
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[http://moi3d.com/forum/index.php?webtag=MOI&msg=2429.1 Snowman figure by PaQ]
 
[http://moi3d.com/forum/index.php?webtag=MOI&msg=2429.1 Snowman figure by PaQ]
  
[http://cid-30cffdfa97399495.skydrive.live.com/self.aspx/.Public/Accurate|_Tapers|_MoI|_V2.zip Accurate tapers using Expressions by Danny]
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[http://cid-30cffdfa97399495.skydrive.live.com/self.aspx/.Public/Accurate|_Tapers|_MoI|_V2.zip Accurate tapers using Expressions by Danny] ( Not really needed since Extrude now has a taper function good if you want to learn basic trig) D.T.
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 +
[http://moi3d.com/forum/index.php?webtag=MOI&msg=3814.1 Discussions on ship hull techniques]
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[http://moiscript.weebly.com/ Videos: Functions of the Manual by Pilou (in French)]
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[http://vimeo.com/30765016 Making accurate screw threads video from OSTexo]
  
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[http://vimeo.com/30168354 Flow workflow video from danperk]
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[http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.16 Car modeling techniques by Zarkow], and [http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.5 #2]
  
 
== Helper programs ==
 
== Helper programs ==
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Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=1099.1 here].
 
Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=1099.1 here].
  
=== 3dmCurves2DXF converter ===
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=== MergeOBJ utility ===
[http://moi3d.com/download/3dmCurves2DXF.zip Download 3dmCurves2DXF converter]
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[http://moi3d.com/download/MergeOBJ.exe Download MergeOBJ utility]
 
 
This enables converting curves from .3dm to .dxf format, to help export data from MoI to some CAM programs. Unzip it to some folder, and then run the 3dmCurves2DXF.exe program. It will ask you for the name of an input .3dm file, and then the name of an output .dxf file. It will read through the input .3dm file and convert any curve objects it finds to Spline entities in the DXF file. Originally posted on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=918.8 here].
 
 
 
=== SeparateOBJ editor ===
 
[http://moi3d.com/download/SeparateOBJ.zip Download SeparateOBJ editor]
 
 
 
This will edit an .obj file to break objects down into smaller pieces to help with material assignment in some other programs such as Poser, HyperShot, and Bryce.
 
 
 
If your .obj file was exported with default settings, this will break apart pieces between any sharp edges. For example, a box will break apart into 6 different objects. But if you have rounded all the edges of the box so they are smooth, it will remain as one single piece. However, if you export your .obj file with "Weld vertices along edges" unchecked (expand the Meshing options dialog with the arrow in the bottom-left corner to see this setting), then that will set things up so that all surfaces will be broken out into individual pieces, including pieces that are smooth with one another.
 
 
 
To use the program, unzip it to some folder, then run the SeparateOBJ.exe program. It will ask you for the name of an .obj file and after you give it one it will edit the obj file to break larger objects into smaller object pieces, and also assigns separate material ids to each piece, which HyperShot needs to have present to assign materials to different pieces of the file instead of just one material for everything. Originally posted on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=936.4 here] and [http://moi3d.com/forum/index.php?webtag=MOI&msg=1030.10 here].
 
 
 
=== MergeOBJ editor ===
 
[http://moi3d.com/download/MergeOBJ.zip Download MergeOBJ editor]
 
 
 
This will edit an .obj file to combine all the different objects in it into one single object. This can be useful if you only want one single material for everything instead of having things split up into different objects. To use it follow the same instructions for SeparateOBJ above.
 
  
=== Blender importer ===
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This utility program can combine several input OBJ files into one single OBJ file. This may be useful if you want to build up a set of different OBJ files possibly by exporting pieces with different mesh settings, and then combine them into one OBJ file if your target program wants to work with only a single file. This was created because the freely available mesh editing tools have a tendency to remove vertex normals when combining files together, this utility will preserve vertex normals. Announced on the forum [http://moi3d.com/forum/index.php?webtag=MOI&msg=3570.12 here].
[http://home.comcast.net/~gamma-ray/moi/import_moi.py Download Blender import script]
 
  
Anthony D'Agostino wrote a custom blender .lwo import script to enable exporting data from MoI to Blender while preserving the accurate vertex normals to get high quality smooth shading. To use the script, you need to turn vertex welding off when you export from MoI - in the Mesh options dialog, click the small arrow in the lower-left corner to expand to detailed options, and uncheck "Weld vertices along normals". Getting the accurate normals makes a significant difference in increasing render quality, it eliminates small shading glitches that happen when the shading normals are created just from averaging adjacent polygons. More information in the [http://moi3d.com/forum/index.php?webtag=MOI&msg=979.1 forum post].
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=== Old utilities ===
 +
[http://moi3d.com/download/3dmCurves2DXF.zip 3dmCurves2DXF converter] - This could convert curves in a 3DM file to a DXF file to be used for CAM programs. It's not needed anymore since MoI v3 now directly supports DXF file export.<br><br>
 +
These utilities were to help with MoI v1 which did not export material assignments to OBJ files. Since MoI v2 can control material assignments by assigning Styles, these are no longer necessary but are still included here for v1 users.<br>
 +
&nbsp;&nbsp;&nbsp;&nbsp;[http://moi3d.com/download/SeparateOBJ.zip SeparateOBJ editor] - Breaks an OBJ file exported from MoI v1 into smaller pieces and puts separate material assignments on each piece for import into programs that require that.<br>
 +
&nbsp;&nbsp;&nbsp;&nbsp;[http://moi3d.com/download/MergeOBJ_old.zip MergeOBJ editor (old version)] - Edits an OBJ file to combine all the different objects in it into one single object so there will be just one material for the whole thing.

Revision as of 21:19, 23 October 2018

Links to useful MoI information on the web      (Version Française ici)

MoI home page

MoI discussion forum

Frequently Asked Questions

MoI help file online      (French)  (German)  (Spanish)  (Italian)

Shortcut Keys

Hidden Secrets

Scripting

Petr's MoI page, contains a variety of MoI information including scripts and custom commands. (French version)

Max Smirnov's MoI scripts, numerous advanced scripts from Max. Max's file archive (French version)

V4 Beta release notes

Node editor plugin


Language packs: (Spanish v2 update)  (Italian UI and help file) (French v2 update) (German v2 update)


Tutorials

MoI documentation video tutorials

Introductory videos by Tom Meeks - videos with narration covering a lot of basics.

Introduction and overview PDF by Fabien Franzen

Sub-d car modeling in MoI by Ed Ferguson

Mike Maynard's tutorials, and here 18 of them in French by Pilou

Videos from Andrei Samardac

Video from lyes on modeling a SpacePilot controller

Vimeo channel with tutorials from lyes

Joe's classical column video tutorials

Japanese bathtub tutorial

Object repair tutorial

Ring tutorial by Jesse Kaufman, and #2, #3, #4, #5, #6

Simple ring using rail revolve, and variant using sweep + scaling rail for more control

Product design forums modeling challenges (not specific to MoI but useful for general CAD modeling strategy).

Simple Intarsia type design

Creating a 3-toed base foot

Modeling a water can out of one smooth surface

Ferrari 599 GTB tutorial videos by lyes

Snowman figure by PaQ

Accurate tapers using Expressions by Danny ( Not really needed since Extrude now has a taper function good if you want to learn basic trig) D.T.

Discussions on ship hull techniques

Videos: Functions of the Manual by Pilou (in French)

Making accurate screw threads video from OSTexo

Flow workflow video from danperk

Car modeling techniques by Zarkow, and #2

Helper programs

Some standalone small programs to help accomplish specific tasks.

Obj23dmWireframe converter

Download Obj23dmWireframe converter

This enables bringing polygon data in an .obj file into MoI to use as a construction guide. Unzip it to some folder, and then you can run the Obj23dmWireframe.exe program. It will prompt you for the name of an .obj file to read, and after that the name of a .3dm file to create. It will read all the polygon data from the obj file and convert the edges of polygons into line segments, and then write those line segments to the 3dm file. You can then load that 3dm file into MoI and use those line segments to snap on to. Originally posted on the forum here.

MergeOBJ utility

Download MergeOBJ utility

This utility program can combine several input OBJ files into one single OBJ file. This may be useful if you want to build up a set of different OBJ files possibly by exporting pieces with different mesh settings, and then combine them into one OBJ file if your target program wants to work with only a single file. This was created because the freely available mesh editing tools have a tendency to remove vertex normals when combining files together, this utility will preserve vertex normals. Announced on the forum here.

Old utilities

3dmCurves2DXF converter - This could convert curves in a 3DM file to a DXF file to be used for CAM programs. It's not needed anymore since MoI v3 now directly supports DXF file export.

These utilities were to help with MoI v1 which did not export material assignments to OBJ files. Since MoI v2 can control material assignments by assigning Styles, these are no longer necessary but are still included here for v1 users.
    SeparateOBJ editor - Breaks an OBJ file exported from MoI v1 into smaller pieces and puts separate material assignments on each piece for import into programs that require that.
    MergeOBJ editor (old version) - Edits an OBJ file to combine all the different objects in it into one single object so there will be just one material for the whole thing.