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	<id>http://moi3d.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tyglik</id>
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	<updated>2026-06-09T09:43:36Z</updated>
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	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=475</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=475"/>
		<updated>2009-06-27T17:30:19Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from users&amp;amp;hellip; &amp;amp;ndash; see also [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1312.1 'Secrets thread' ]on the forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Templates (MoI V2)'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can set a startup template under Options &amp;gt; General, which will be used whenever MoI starts up.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But there is also a kind of &amp;quot;one shot only&amp;quot; template loader available by right-clicking on the File/Open button instead of left-clicking it. That will pop up an &amp;quot;Open Template&amp;quot; dialog and let you choose the file to open.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It's pretty close to a regular file open, the difference is that it does not set the active file name so that you won't easily overwrite the template when you hit Save, it will prompt you for a new name then.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, it is possible set up some keyboard shortcuts so that you could hit a key to open up a particular template. To do that, for the shortcut key command put in OpenTemplate followed by a space and then the full name of your file, like:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tt&amp;gt;OpenTemplate c:\some folder\your template.3dm&amp;lt;/tt&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Llama mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;'''Ctrl + Shift + Click''' on the Icon Options&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Cancelling mechanism'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;One of the benefit of the cancelling mechanism for fillets, booleans, offsets... is that everything stays alive like normal in the application during these heavy calculations instead of freezing up (for example, it means you can handle viewport instead of staring at the wall). &amp;quot;If you time it right, you can actually see your new model pop into place right in the middle of a rotate, zoom or pan... :)&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''MoI is a portable app!'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A personal copy of MoI is fully portable and you can take it along with you to use it on a USB stick or other removable storage device. This does not mean that it can be taken and used on a different operating system! See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1284.40 forum post] for more info.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Configuration file moi.ini'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;p&amp;gt;MoI has only one configuration file which is created during installation under the user's home directory,&amp;lt;br&amp;gt;C:\Documents and Settings\[your user name]\Application Data\Moi\moi.ini.&amp;lt;br&amp;gt;(on Vista it is here: C:\Users\[your user name]\AppData\Roaming\Moi\moi.ini)&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Options dialog window allows for changing various options for how MoI works however there are the options which can only be modified by direct editing .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The .ini file is simple text file with a basic structure that you can edit directly when MoI is not running.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic element contained in the .ini file is the parameter. Every parameter has a name and a value, delimited by an equals sign '='. Parameters are grouped into named sections. The section name appears on a line by itself, in square brackets '[' and ']',&amp;lt;br&amp;gt;e.g. [Shortcut Keys] section contains all user defined shortcuts.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can put a full path and name moi.ini as a parameter to moi.exe - e.g.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;C:\Program Files\MoI beta Dec-28-2007\moi.exe&amp;quot; &amp;quot;D:\Data\ConfigFile\MoI\moi.ini&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
, then MoI will read the options from (and write to after closing app) that .ini and not from default one. Note, if you copy your .ini file over to the same place as moi.exe, you needn't specify a path to .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You should also be able to use this to specify the .ini on a network share so that copies of MoI on different machines can all use the same settings file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The official [http://kyticka.webzdarma.cz/3d/moi/doc/releasenotes.html beta release announcements] are likely the best source of the existing meaning of various options (just search for square brackets '[') and and Michael's forum posts:&amp;lt;br/&amp;gt;&lt;br /&gt;
- how to customize [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1373.2 the object snap marker]&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Selection/Deselection'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can hold down Shift+Ctrl key when selecting to make the initial click ignored and force a window type selection instead. This can help when there is no empty space available to click in to start window selection, particularly when you want to window select surface points.&lt;br /&gt;
There is also an ability to do a deselection window by holding down the Ctrl key when doing a window select. This works with either a &amp;quot;normal&amp;quot; window started by clicking in open space, or with the Shift+Ctrl forced method - after starting the forced window, release shift and keep ctrl down to make it do deselection instead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Snapping'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can hold down Alt when clicking to temporarily turn off snapping.&amp;lt;br/&amp;gt;&lt;br /&gt;
Object snap menu supports batch processing by using either right click or Alt+click on one of the menu items. The way that it works is that will either become the single checked item and everything else will get unchecked with that one click, or if it already was the only item it will turn on everything. So this gives a quick way to either turn everything on or off.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' commands, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract control points'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Copy to clipboard - if the only things selected are control points, it puts those points on the clipboard as separate point objects. This provides a way to extract control points from an object.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces, i.e. polysurfaces, also work) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Split edge'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To do this, select the edge and then run Edit / Trim, and then pick the &amp;quot;Add trim points&amp;quot; button, and click a trim point at the spot you want to split the edge at. This could be useful when blending since MoI currently allows you to blend between [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1197.2 two individual edges only].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''G1, G2, G3 &amp;amp;hellip; eee?'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=290.1 Here is a discussion] about a concept called G-continuity and other NURBS terms and also what it is [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1307.1 good for].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Batch processing'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can pass moi.exe the name of a script file (enclosed in quotes if there are any spaces in the file name or path) and it will run that script on startup (also in such way that main window is never shown). This allows MoI to be used for automatic batch processing type operations. See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=987.1 forum].&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=394</id>
		<title>Wishlist</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=394"/>
		<updated>2008-08-08T05:08:51Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place to collect requests for new features or enhancements to MoI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Petr:&lt;br /&gt;
&lt;br /&gt;
*Option &amp;quot;Maximum distance to surface&amp;quot; for creating meshes (at least STL meshes) (Maybe call this &amp;quot;Max chord height&amp;quot;, or &amp;quot;Deviation tolerance&amp;quot;)&lt;br /&gt;
*Untrim for a particular edge(s) of the trimmed surface&lt;br /&gt;
*Multiple Undo!&lt;br /&gt;
*Automatic rebuild/simplify type option to reduce complexity of offset, project and intersect (surfaces) commands&lt;br /&gt;
*&amp;lt;strike&amp;gt;Snap to a surface&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
*Separate undo/redo stack for &amp;quot;viewport changes&amp;quot; like in Rhino (Home/End)&lt;br /&gt;
*Enable to mouse right click on a small tag to pop up a cline menu&lt;br /&gt;
*Sweep improvements, see [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1463.33 forum post] &lt;br /&gt;
*Make elliptical arcs smoothly deformable, see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1836.1 forum post]&lt;br /&gt;
*Merge Revolve and Rail revolve into one command&lt;br /&gt;
*SelVisible method could work with control pts / point objects (low priority)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Iwan:&lt;br /&gt;
&lt;br /&gt;
*rebuild curve (really, this is missing)&lt;br /&gt;
*rebuild surface, with editable U/V isolines (I know, not for 1.0 :)&lt;br /&gt;
*stronger fillets operations : for example a fillet with a too high value should produce automatically the biggest fillet possible, it should not fail.&lt;br /&gt;
*multi-threaded operations if possible&lt;br /&gt;
*extract U/V isolines&lt;br /&gt;
*unified mapping coordinates if possible !&lt;br /&gt;
*support incremental import/progress bar/partial import for huge .igs imports&lt;br /&gt;
*Multithreaded import/meshing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From yannada:&lt;br /&gt;
*instances?&lt;br /&gt;
*Driving Dimensions, capture design intent at any product development stage.&lt;br /&gt;
*2D Design environment, Associative Drawing environment to enable design changes, as well as geometry creation and modification, from within drawing views.&lt;br /&gt;
*3D Annotation capabilities and highlighting tools to clearly communicate and document design changes.&lt;br /&gt;
*Design Tree, A single design environment for working on an assembly and its individual components, parts can be easily merged together or split to individuals piece parts as the design evolves, hierarchy can be changed by Dragging &amp;amp; Dropping component designations around in the Design Tree.&lt;br /&gt;
*And last but not least a script or export wizard for maxwellrender?&lt;br /&gt;
*Suggestion, publish your project to the PDF format, whether you want to print, or further edit the layout of an illustration program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pilou:&lt;br /&gt;
* Variable radius fillet, with being able to define radius by a profile/scaling type rail.&lt;br /&gt;
* Bending an object along a curve (and some &amp;quot;transformers&amp;quot;)&lt;br /&gt;
* A pipe maker&lt;br /&gt;
* An &amp;quot;explode&amp;quot; function after a &amp;quot;boolean merging operation&amp;quot; for have each object on a 3D grid (that is impossible to make that by hand when objects are more than 10 ;)&lt;br /&gt;
* Something for manage object (color (?), group(?), arborescence (?)...)&lt;br /&gt;
* Something for manage &amp;quot;curves generator&amp;quot; (hide /show) (rank) (?)...&lt;br /&gt;
* Complete history rebuilding&lt;br /&gt;
* Save &amp;quot;Helpers&amp;quot; in a file&lt;br /&gt;
* Automatic selection of a close curve existing&lt;br /&gt;
* Colored curves&lt;br /&gt;
* Record actions for replay and see the creation&lt;br /&gt;
* Vocal commands on each functions&lt;br /&gt;
* Divide function for put points along a curve&lt;br /&gt;
* Colors on forum choosen by user (title or more ?)&lt;br /&gt;
* a random function for some effects&lt;br /&gt;
* level of transparency for object on the screen for easy modification&lt;br /&gt;
* Format FBX for 3DSMax &amp;amp; Maya&lt;br /&gt;
* Format Collada&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Fredrik:&lt;br /&gt;
* Elliptical fillets, where you specify two radiuses for each side of the fillets.&lt;br /&gt;
* Option for reducing the number of points generated in an offset surface at the expense of precision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Marc:&lt;br /&gt;
* Better UI for filleting edges - some kind of UI that lets you click and drag a cross-section of the fillet to adjust the size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Schbeurd:&lt;br /&gt;
* Variable radius fillet&lt;br /&gt;
* Text along a path (along a curve).&lt;br /&gt;
* &amp;lt;strike&amp;gt;When using the Array &amp;gt; Dir command, an extra option to choose the placement for the last arrayed object, not the offset point as this is currently the case.&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lish:&lt;br /&gt;
* Constant width fillet (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1131.37 forum post])&lt;br /&gt;
* N-side surface patch&lt;br /&gt;
* point control on surface and also add a point to the surface&lt;br /&gt;
* input material properties, if not just input density to calculate weight of a part / assy&lt;br /&gt;
* Generate BOM&lt;br /&gt;
* Automatic dimension on 2D drawing&lt;br /&gt;
* Selection tools : Select chain, select tangency, tangent propagation, etc.&lt;br /&gt;
* Always agree if MoI can import 2D DWG file&lt;br /&gt;
* Interference detection between object / part&lt;br /&gt;
* Zebra strips&lt;br /&gt;
* Curvature comb / check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From lyes:&lt;br /&gt;
* Properties panel that lets you see and change properties of the selected object, like edit the radius of a circle that is selected, or the length of a line. [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1141.3 See video posted on forum].&lt;br /&gt;
* Option to limit depth of curve projection&lt;br /&gt;
* Surface edit command to pull surface through a given curve (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1408.4 forum post]).&lt;br /&gt;
* [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1477.1 From forum post (with video)] :&lt;br /&gt;
*    1 add remove points from surface (isocurve)&lt;br /&gt;
*    2 change surface UV degree with preset like , soft U2 V2 ,normal U3 V3,hard U4 V4 surface .&lt;br /&gt;
soft surface is good for sharp edges in single surface&lt;br /&gt;
*    3 change nember off UV and degree on creation off , cylinder ,sphere ,box ,toro&lt;br /&gt;
*    4 color , reflextion ,transparency for surface polysurface&lt;br /&gt;
*    5 groop ungroup objects&lt;br /&gt;
*    6 fix filet and shell&lt;br /&gt;
*    7 stitch surfaces&lt;br /&gt;
*    8 join or heal trimed surface edges&lt;br /&gt;
* Option to keep cutting object in boolean difference [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1493.1 forum post]&lt;br /&gt;
* Some method to scale an image from the center instead of anchored to the corners only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Al Greynolds:&lt;br /&gt;
* &amp;lt;strike&amp;gt;STEP file support&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Giulio:&lt;br /&gt;
* I'd really love a shaded view, without the wireframe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From xrok1:&lt;br /&gt;
* i think a good feature would be an expand selection key such as numpad+ so that when 1 or more points is selected hitting + would select the sorrounding points expanding the selection each time. would also be very usefull with curves especially curves with crowded points&lt;br /&gt;
* Sketchup (.skp) file format import and export.&lt;br /&gt;
* Method to lock x,y,z axes: http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1343.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From phlatt5th:&lt;br /&gt;
* Template files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lordfox:&lt;br /&gt;
* Mirror / Symmetry mode while creating objects&lt;br /&gt;
* displacement painting like in silo?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Julian:&lt;br /&gt;
* T-splines plugin (and or mesh converter)&lt;br /&gt;
* Shadows (ala sketchup)&lt;br /&gt;
* Toon like shader or colours option.&lt;br /&gt;
* Image copy to clipboard&lt;br /&gt;
* Checkbox option for placing side pane on left side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Cedric (cebelab):&lt;br /&gt;
* More 2D vector output options&lt;br /&gt;
* Line widths&lt;br /&gt;
* Option to generate hidden line drawing, choose line widths for silhouette, interior, and hidden lines, ability to turn on/off tangent edges.&lt;br /&gt;
* Orthographic option for the 3D display&lt;br /&gt;
* Scale preserving AI export - 1mm in MoI = 1mm in illustrator&lt;br /&gt;
* SVG support&lt;br /&gt;
* [[:Image:Example_2D_output.jpg | Example image]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Brian:&lt;br /&gt;
* Some way to control the grid to make it display on top of everything instead of below everything.&lt;br /&gt;
* Object transparency slider to make it possible to see through objects.&lt;br /&gt;
* Enable planar surfaces to be used as profile curves for sweep, so that things like a hollow tube can be swept in one action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rado:&lt;br /&gt;
* Feet and inches coordinate display and entry, like:  14'5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rainer:&lt;br /&gt;
* Some visual indication when a calculation such as a fillet failed immediately ([http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1352.1 See forum thread])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Micha:&lt;br /&gt;
* Some method to export the display mesh to a file.&lt;br /&gt;
* Could it be possible to create a mesh within MOI without export? Since exist a copy&amp;amp;paste conection to Rhino, this could be a shortway for the mesh from MOI to Rhino.&lt;br /&gt;
* Support multi-core CPUs in meshers.&lt;br /&gt;
* Better mesh creation workflow - allow adjustment of settings during meshing and abort and restart the meshing if parameters change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Steph3D:&lt;br /&gt;
* Something like this [http://traveaux.steph3d.net/FichiersForum/bjx.swf Deformations]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Mike Fitz:&lt;br /&gt;
* More lighting choices to help avoid really dark/black areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Val:&lt;br /&gt;
* It would be great to be able to see MoI objects you want to import. Not only that, but once MoI will have groups I want to be able to go into that MoI file and pull out just a group or a named part from that file. Just think about it, you can have a file that contains 300 gears, and you only need one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Johny&lt;br /&gt;
* Sweep valuable on the 3 Axes of the helix (not only z)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Nick:&lt;br /&gt;
* Orientation mapping tools for snapping a planar face from one object on to a different planar face: [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1394.1 forum post].&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add some calculator type functions to the numeric pop-up panel, like +,-,*,/, and =.&amp;lt;/strike&amp;gt; Done. You must use keyboard to write math operator, though.&lt;br /&gt;
* Checkbox for hide/show view controls in Options dialog, option for position of view controls.&lt;br /&gt;
* Thumbnail preview for File open dialog&lt;br /&gt;
* Some sort of visual confirmation (non-interrupting flash somewhere, message, something like that...) That a Save, Save As, or Incremental Save has finished successfully.&lt;br /&gt;
* A way to preset/save 3d views.&lt;br /&gt;
* Inscribed / Circumscribed option for Polygon command.&lt;br /&gt;
* Notes like Rhino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Peter:&lt;br /&gt;
* &amp;lt;strike&amp;gt;Option for Array Dir to pick entire distance rather than distance between items.&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
* Command for arraying on a surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From FredrikW:&lt;br /&gt;
* Manual function for merging co-planar surfaces.&lt;br /&gt;
* Merge compatible conic-section or extrusion surfaces together similar to co-planar merge.&lt;br /&gt;
* While wishing, view clipping objects in 3D viewport with would be nice. Like L- shaped clipping planes, or S-shapes, or even double curved clipping objects (with adjustable thickness colors).&lt;br /&gt;
* Developable surface unwrapping&lt;br /&gt;
* Curvature analysis tools - min/max curvature, mark inflection points with point objects, see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1704.1 forum post].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Steve:&lt;br /&gt;
* Extend to apparent intersection.&lt;br /&gt;
* Freeform extend.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Snap to only visible points when hidden line display is disabled ([http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1471.3 forum post]).&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Jonah:&lt;br /&gt;
* LWO export - option to export all items as one big disjoint mesh&lt;br /&gt;
* LWO export - option to discard materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Len:&lt;br /&gt;
* AI export - option to export point objects as little circles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Matthias:&lt;br /&gt;
* Optional 2 radius values for cone to be able to make a truncated cone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Ella:&lt;br /&gt;
* Additional SpaceNavigator modes (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1555.1 forum post])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Paul:&lt;br /&gt;
* Ability to check volume&lt;br /&gt;
* Option to show surface isocurve density rather than set to zero&lt;br /&gt;
* When making a line can we have a tick box under repeat for both sides&lt;br /&gt;
* Allow lofting to a point (example: [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1635.1])&lt;br /&gt;
* Option for 3D view to be parallel projection instead of only perspective.&lt;br /&gt;
* Option for surface trimming to project using cplane direction similar to curve trimming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From PaQ:&lt;br /&gt;
* Option to return incomplete fillet results when full fillet calculation not working ([http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1640.1 forum post])&lt;br /&gt;
* UV texture coordinate improvements [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1660.1]&lt;br /&gt;
* Setting for disabling the numeric pop-up panel and just have keyboard input only for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From FredrikW:&lt;br /&gt;
* Vertex-based filleting for solids and surfaces [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1641.1]&lt;br /&gt;
* Add PNG as a file type in Save dialog, to enable saving a screenshot without having to paste into an image processing program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Alex:&lt;br /&gt;
* Options to keep boolean cutting objects instead of having them deleted ([http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1692.1 forum post]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Anis:&lt;br /&gt;
* Double-line tool for making architectural floor plans.&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=393</id>
		<title>Wishlist</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=393"/>
		<updated>2008-08-01T09:49:55Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place to collect requests for new features or enhancements to MoI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Petr:&lt;br /&gt;
&lt;br /&gt;
*Option &amp;quot;Maximum distance to surface&amp;quot; for creating meshes (at least STL meshes) (Maybe call this &amp;quot;Max chord height&amp;quot;, or &amp;quot;Deviation tolerance&amp;quot;)&lt;br /&gt;
*Untrim for a particular edge(s) of the trimmed surface&lt;br /&gt;
*Multiple Undo!&lt;br /&gt;
*Automatic rebuild/simplify type option to reduce complexity of offset, project and intersect (surfaces) commands&lt;br /&gt;
*&amp;lt;strike&amp;gt;Snap to a surface&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
*Separate undo/redo stack for &amp;quot;viewport changes&amp;quot; like in Rhino (Home/End)&lt;br /&gt;
*Enable to mouse right click on a small tag to pop up a cline menu&lt;br /&gt;
*Sweep improvements, see [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1463.33 forum post] &lt;br /&gt;
*Make elliptical arcs smoothly deformable, see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1836.1 forum post]&lt;br /&gt;
*Merge Revolve and Rail revolve into one command&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Iwan:&lt;br /&gt;
&lt;br /&gt;
*rebuild curve (really, this is missing)&lt;br /&gt;
*rebuild surface, with editable U/V isolines (I know, not for 1.0 :)&lt;br /&gt;
*stronger fillets operations : for example a fillet with a too high value should produce automatically the biggest fillet possible, it should not fail.&lt;br /&gt;
*multi-threaded operations if possible&lt;br /&gt;
*extract U/V isolines&lt;br /&gt;
*unified mapping coordinates if possible !&lt;br /&gt;
*support incremental import/progress bar/partial import for huge .igs imports&lt;br /&gt;
*Multithreaded import/meshing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From yannada:&lt;br /&gt;
*instances?&lt;br /&gt;
*Driving Dimensions, capture design intent at any product development stage.&lt;br /&gt;
*2D Design environment, Associative Drawing environment to enable design changes, as well as geometry creation and modification, from within drawing views.&lt;br /&gt;
*3D Annotation capabilities and highlighting tools to clearly communicate and document design changes.&lt;br /&gt;
*Design Tree, A single design environment for working on an assembly and its individual components, parts can be easily merged together or split to individuals piece parts as the design evolves, hierarchy can be changed by Dragging &amp;amp; Dropping component designations around in the Design Tree.&lt;br /&gt;
*And last but not least a script or export wizard for maxwellrender?&lt;br /&gt;
*Suggestion, publish your project to the PDF format, whether you want to print, or further edit the layout of an illustration program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pilou:&lt;br /&gt;
* Variable radius fillet, with being able to define radius by a profile/scaling type rail.&lt;br /&gt;
* Bending an object along a curve (and some &amp;quot;transformers&amp;quot;)&lt;br /&gt;
* A pipe maker&lt;br /&gt;
* An &amp;quot;explode&amp;quot; function after a &amp;quot;boolean merging operation&amp;quot; for have each object on a 3D grid (that is impossible to make that by hand when objects are more than 10 ;)&lt;br /&gt;
* Something for manage object (color (?), group(?), arborescence (?)...)&lt;br /&gt;
* Something for manage &amp;quot;curves generator&amp;quot; (hide /show) (rank) (?)...&lt;br /&gt;
* Complete history rebuilding&lt;br /&gt;
* Save &amp;quot;Helpers&amp;quot; in a file&lt;br /&gt;
* Automatic selection of a close curve existing&lt;br /&gt;
* Colored curves&lt;br /&gt;
* Record actions for replay and see the creation&lt;br /&gt;
* Vocal commands on each functions&lt;br /&gt;
* Divide function for put points along a curve&lt;br /&gt;
* Colors on forum choosen by user (title or more ?)&lt;br /&gt;
* a random function for some effects&lt;br /&gt;
* level of transparency for object on the screen for easy modification&lt;br /&gt;
* Format FBX for 3DSMax &amp;amp; Maya&lt;br /&gt;
* Format Collada&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Fredrik:&lt;br /&gt;
* Elliptical fillets, where you specify two radiuses for each side of the fillets.&lt;br /&gt;
* Option for reducing the number of points generated in an offset surface at the expense of precision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Marc:&lt;br /&gt;
* Better UI for filleting edges - some kind of UI that lets you click and drag a cross-section of the fillet to adjust the size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Schbeurd:&lt;br /&gt;
* Variable radius fillet&lt;br /&gt;
* Text along a path (along a curve).&lt;br /&gt;
* &amp;lt;strike&amp;gt;When using the Array &amp;gt; Dir command, an extra option to choose the placement for the last arrayed object, not the offset point as this is currently the case.&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lish:&lt;br /&gt;
* Constant width fillet (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1131.37 forum post])&lt;br /&gt;
* N-side surface patch&lt;br /&gt;
* point control on surface and also add a point to the surface&lt;br /&gt;
* input material properties, if not just input density to calculate weight of a part / assy&lt;br /&gt;
* Generate BOM&lt;br /&gt;
* Automatic dimension on 2D drawing&lt;br /&gt;
* Selection tools : Select chain, select tangency, tangent propagation, etc.&lt;br /&gt;
* Always agree if MoI can import 2D DWG file&lt;br /&gt;
* Interference detection between object / part&lt;br /&gt;
* Zebra strips&lt;br /&gt;
* Curvature comb / check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From lyes:&lt;br /&gt;
* Properties panel that lets you see and change properties of the selected object, like edit the radius of a circle that is selected, or the length of a line. [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1141.3 See video posted on forum].&lt;br /&gt;
* Option to limit depth of curve projection&lt;br /&gt;
* Surface edit command to pull surface through a given curve (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1408.4 forum post]).&lt;br /&gt;
* [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1477.1 From forum post (with video)] :&lt;br /&gt;
*    1 add remove points from surface (isocurve)&lt;br /&gt;
*    2 change surface UV degree with preset like , soft U2 V2 ,normal U3 V3,hard U4 V4 surface .&lt;br /&gt;
soft surface is good for sharp edges in single surface&lt;br /&gt;
*    3 change nember off UV and degree on creation off , cylinder ,sphere ,box ,toro&lt;br /&gt;
*    4 color , reflextion ,transparency for surface polysurface&lt;br /&gt;
*    5 groop ungroup objects&lt;br /&gt;
*    6 fix filet and shell&lt;br /&gt;
*    7 stitch surfaces&lt;br /&gt;
*    8 join or heal trimed surface edges&lt;br /&gt;
* Option to keep cutting object in boolean difference [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1493.1 forum post]&lt;br /&gt;
* Some method to scale an image from the center instead of anchored to the corners only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Al Greynolds:&lt;br /&gt;
* &amp;lt;strike&amp;gt;STEP file support&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Giulio:&lt;br /&gt;
* I'd really love a shaded view, without the wireframe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From xrok1:&lt;br /&gt;
* i think a good feature would be an expand selection key such as numpad+ so that when 1 or more points is selected hitting + would select the sorrounding points expanding the selection each time. would also be very usefull with curves especially curves with crowded points&lt;br /&gt;
* Sketchup (.skp) file format import and export.&lt;br /&gt;
* Method to lock x,y,z axes: http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1343.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From phlatt5th:&lt;br /&gt;
* Template files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lordfox:&lt;br /&gt;
* Mirror / Symmetry mode while creating objects&lt;br /&gt;
* displacement painting like in silo?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Julian:&lt;br /&gt;
* T-splines plugin (and or mesh converter)&lt;br /&gt;
* Shadows (ala sketchup)&lt;br /&gt;
* Toon like shader or colours option.&lt;br /&gt;
* Image copy to clipboard&lt;br /&gt;
* Checkbox option for placing side pane on left side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Cedric (cebelab):&lt;br /&gt;
* More 2D vector output options&lt;br /&gt;
* Line widths&lt;br /&gt;
* Option to generate hidden line drawing, choose line widths for silhouette, interior, and hidden lines, ability to turn on/off tangent edges.&lt;br /&gt;
* Orthographic option for the 3D display&lt;br /&gt;
* Scale preserving AI export - 1mm in MoI = 1mm in illustrator&lt;br /&gt;
* SVG support&lt;br /&gt;
* [[:Image:Example_2D_output.jpg | Example image]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Brian:&lt;br /&gt;
* Some way to control the grid to make it display on top of everything instead of below everything.&lt;br /&gt;
* Object transparency slider to make it possible to see through objects.&lt;br /&gt;
* Enable planar surfaces to be used as profile curves for sweep, so that things like a hollow tube can be swept in one action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rado:&lt;br /&gt;
* Feet and inches coordinate display and entry, like:  14'5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rainer:&lt;br /&gt;
* Some visual indication when a calculation such as a fillet failed immediately ([http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1352.1 See forum thread])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Micha:&lt;br /&gt;
* Some method to export the display mesh to a file.&lt;br /&gt;
* Could it be possible to create a mesh within MOI without export? Since exist a copy&amp;amp;paste conection to Rhino, this could be a shortway for the mesh from MOI to Rhino.&lt;br /&gt;
* Support multi-core CPUs in meshers.&lt;br /&gt;
* Better mesh creation workflow - allow adjustment of settings during meshing and abort and restart the meshing if parameters change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Steph3D:&lt;br /&gt;
* Something like this [http://traveaux.steph3d.net/FichiersForum/bjx.swf Deformations]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Mike Fitz:&lt;br /&gt;
* More lighting choices to help avoid really dark/black areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Val:&lt;br /&gt;
* It would be great to be able to see MoI objects you want to import. Not only that, but once MoI will have groups I want to be able to go into that MoI file and pull out just a group or a named part from that file. Just think about it, you can have a file that contains 300 gears, and you only need one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Johny&lt;br /&gt;
* Sweep valuable on the 3 Axes of the helix (not only z)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Nick:&lt;br /&gt;
* Orientation mapping tools for snapping a planar face from one object on to a different planar face: [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1394.1 forum post].&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add some calculator type functions to the numeric pop-up panel, like +,-,*,/, and =.&amp;lt;/strike&amp;gt; Done. You must use keyboard to write math operator, though.&lt;br /&gt;
* Checkbox for hide/show view controls in Options dialog, option for position of view controls.&lt;br /&gt;
* Thumbnail preview for File open dialog&lt;br /&gt;
* Some sort of visual confirmation (non-interrupting flash somewhere, message, something like that...) That a Save, Save As, or Incremental Save has finished successfully.&lt;br /&gt;
* A way to preset/save 3d views.&lt;br /&gt;
* Inscribed / Circumscribed option for Polygon command.&lt;br /&gt;
* Notes like Rhino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Peter:&lt;br /&gt;
* &amp;lt;strike&amp;gt;Option for Array Dir to pick entire distance rather than distance between items.&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
* Command for arraying on a surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From FredrikW:&lt;br /&gt;
* Manual function for merging co-planar surfaces.&lt;br /&gt;
* Merge compatible conic-section or extrusion surfaces together similar to co-planar merge.&lt;br /&gt;
* While wishing, view clipping objects in 3D viewport with would be nice. Like L- shaped clipping planes, or S-shapes, or even double curved clipping objects (with adjustable thickness colors).&lt;br /&gt;
* Developable surface unwrapping&lt;br /&gt;
* Curvature analysis tools - min/max curvature, mark inflection points with point objects, see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1704.1 forum post].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Steve:&lt;br /&gt;
* Extend to apparent intersection.&lt;br /&gt;
* Freeform extend.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Snap to only visible points when hidden line display is disabled ([http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1471.3 forum post]).&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Jonah:&lt;br /&gt;
* LWO export - option to export all items as one big disjoint mesh&lt;br /&gt;
* LWO export - option to discard materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Len:&lt;br /&gt;
* AI export - option to export point objects as little circles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Matthias:&lt;br /&gt;
* Optional 2 radius values for cone to be able to make a truncated cone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Ella:&lt;br /&gt;
* Additional SpaceNavigator modes (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1555.1 forum post])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Paul:&lt;br /&gt;
* Ability to check volume&lt;br /&gt;
* Option to show surface isocurve density rather than set to zero&lt;br /&gt;
* When making a line can we have a tick box under repeat for both sides&lt;br /&gt;
* Allow lofting to a point (example: [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1635.1])&lt;br /&gt;
* Option for 3D view to be parallel projection instead of only perspective.&lt;br /&gt;
* Option for surface trimming to project using cplane direction similar to curve trimming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From PaQ:&lt;br /&gt;
* Option to return incomplete fillet results when full fillet calculation not working ([http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1640.1 forum post])&lt;br /&gt;
* UV texture coordinate improvements [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1660.1]&lt;br /&gt;
* Setting for disabling the numeric pop-up panel and just have keyboard input only for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From FredrikW:&lt;br /&gt;
* Vertex-based filleting for solids and surfaces [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1641.1]&lt;br /&gt;
* Add PNG as a file type in Save dialog, to enable saving a screenshot without having to paste into an image processing program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Alex:&lt;br /&gt;
* Options to keep boolean cutting objects instead of having them deleted ([http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1692.1 forum post]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Anis:&lt;br /&gt;
* Double-line tool for making architectural floor plans.&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=392</id>
		<title>Wishlist</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=392"/>
		<updated>2008-08-01T09:47:09Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place to collect requests for new features or enhancements to MoI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Petr:&lt;br /&gt;
&lt;br /&gt;
*Option &amp;quot;Maximum distance to surface&amp;quot; for creating meshes (at least STL meshes) (Maybe call this &amp;quot;Max chord height&amp;quot;, or &amp;quot;Deviation tolerance&amp;quot;)&lt;br /&gt;
*Untrim for a particular edge(s) of the trimmed surface&lt;br /&gt;
*Multiple Undo!&lt;br /&gt;
*Automatic rebuild/simplify type option to reduce complexity of offset, project and intersect (surfaces) commands&lt;br /&gt;
*&amp;lt;strike&amp;gt;Snap to a surface&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
*Separate undo/redo stack for &amp;quot;viewport changes&amp;quot; like in Rhino (Home/End)&lt;br /&gt;
*Enable to mouse right click on a small tag to pop up a cline menu&lt;br /&gt;
*Sweep improvements, see [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1463.33 forum post] &lt;br /&gt;
*Make elliptical arcs smoothly deformable, see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1836.1 forum post]&lt;br /&gt;
*Merge Revolve and Rail revolve into one command&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Iwan:&lt;br /&gt;
&lt;br /&gt;
*rebuild curve (really, this is missing)&lt;br /&gt;
*rebuild surface, with editable U/V isolines (I know, not for 1.0 :)&lt;br /&gt;
*stronger fillets operations : for example a fillet with a too high value should produce automatically the biggest fillet possible, it should not fail.&lt;br /&gt;
*multi-threaded operations if possible&lt;br /&gt;
*extract U/V isolines&lt;br /&gt;
*unified mapping coordinates if possible !&lt;br /&gt;
*support incremental import/progress bar/partial import for huge .igs imports&lt;br /&gt;
*Multithreaded import/meshing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From yannada:&lt;br /&gt;
*instances?&lt;br /&gt;
*Driving Dimensions, capture design intent at any product development stage.&lt;br /&gt;
*2D Design environment, Associative Drawing environment to enable design changes, as well as geometry creation and modification, from within drawing views.&lt;br /&gt;
*3D Annotation capabilities and highlighting tools to clearly communicate and document design changes.&lt;br /&gt;
*Design Tree, A single design environment for working on an assembly and its individual components, parts can be easily merged together or split to individuals piece parts as the design evolves, hierarchy can be changed by Dragging &amp;amp; Dropping component designations around in the Design Tree.&lt;br /&gt;
*And last but not least a script or export wizard for maxwellrender?&lt;br /&gt;
*Suggestion, publish your project to the PDF format, whether you want to print, or further edit the layout of an illustration program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pilou:&lt;br /&gt;
* Variable radius fillet, with being able to define radius by a profile/scaling type rail.&lt;br /&gt;
* Bending an object along a curve (and some &amp;quot;transformers&amp;quot;)&lt;br /&gt;
* A pipe maker&lt;br /&gt;
* An &amp;quot;explode&amp;quot; function after a &amp;quot;boolean merging operation&amp;quot; for have each object on a 3D grid (that is impossible to make that by hand when objects are more than 10 ;)&lt;br /&gt;
* Something for manage object (color (?), group(?), arborescence (?)...)&lt;br /&gt;
* Something for manage &amp;quot;curves generator&amp;quot; (hide /show) (rank) (?)...&lt;br /&gt;
* Complete history rebuilding&lt;br /&gt;
* Save &amp;quot;Helpers&amp;quot; in a file&lt;br /&gt;
* Automatic selection of a close curve existing&lt;br /&gt;
* Colored curves&lt;br /&gt;
* Record actions for replay and see the creation&lt;br /&gt;
* Vocal commands on each functions&lt;br /&gt;
* Divide function for put points along a curve&lt;br /&gt;
* Colors on forum choosen by user (title or more ?)&lt;br /&gt;
* a random function for some effects&lt;br /&gt;
* level of transparency for object on the screen for easy modification&lt;br /&gt;
* Format FBX for 3DSMax &amp;amp; Maya&lt;br /&gt;
* Format Collada&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Fredrik:&lt;br /&gt;
* Elliptical fillets, where you specify two radiuses for each side of the fillets.&lt;br /&gt;
* Option for reducing the number of points generated in an offset surface at the expense of precision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Marc:&lt;br /&gt;
* Better UI for filleting edges - some kind of UI that lets you click and drag a cross-section of the fillet to adjust the size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Schbeurd:&lt;br /&gt;
* Variable radius fillet&lt;br /&gt;
* Text along a path (along a curve).&lt;br /&gt;
* &amp;lt;strike&amp;gt;When using the Array &amp;gt; Dir command, an extra option to choose the placement for the last arrayed object, not the offset point as this is currently the case.&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lish:&lt;br /&gt;
* Constant width fillet (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1131.37 forum post])&lt;br /&gt;
* N-side surface patch&lt;br /&gt;
* point control on surface and also add a point to the surface&lt;br /&gt;
* input material properties, if not just input density to calculate weight of a part / assy&lt;br /&gt;
* Generate BOM&lt;br /&gt;
* Automatic dimension on 2D drawing&lt;br /&gt;
* Selection tools : Select chain, select tangency, tangent propagation, etc.&lt;br /&gt;
* Always agree if MoI can import 2D DWG file&lt;br /&gt;
* Interference detection between object / part&lt;br /&gt;
* Zebra strips&lt;br /&gt;
* Curvature comb / check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From lyes:&lt;br /&gt;
* Properties panel that lets you see and change properties of the selected object, like edit the radius of a circle that is selected, or the length of a line. [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1141.3 See video posted on forum].&lt;br /&gt;
* Option to limit depth of curve projection&lt;br /&gt;
* Surface edit command to pull surface through a given curve (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1408.4 forum post]).&lt;br /&gt;
* [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1477.1 From forum post (with video)] :&lt;br /&gt;
*    1 add remove points from surface (isocurve)&lt;br /&gt;
*    2 change surface UV degree with preset like , soft U2 V2 ,normal U3 V3,hard U4 V4 surface .&lt;br /&gt;
soft surface is good for sharp edges in single surface&lt;br /&gt;
*    3 change nember off UV and degree on creation off , cylinder ,sphere ,box ,toro&lt;br /&gt;
*    4 color , reflextion ,transparency for surface polysurface&lt;br /&gt;
*    5 groop ungroup objects&lt;br /&gt;
*    6 fix filet and shell&lt;br /&gt;
*    7 stitch surfaces&lt;br /&gt;
*    8 join or heal trimed surface edges&lt;br /&gt;
* Option to keep cutting object in boolean difference [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1493.1 forum post]&lt;br /&gt;
* Some method to scale an image from the center instead of anchored to the corners only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Al Greynolds:&lt;br /&gt;
* &amp;lt;strike&amp;gt;STEP file support&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Giulio:&lt;br /&gt;
* I'd really love a shaded view, without the wireframe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From xrok1:&lt;br /&gt;
* i think a good feature would be an expand selection key such as numpad+ so that when 1 or more points is selected hitting + would select the sorrounding points expanding the selection each time. would also be very usefull with curves especially curves with crowded points&lt;br /&gt;
* Sketchup (.skp) file format import and export.&lt;br /&gt;
* Method to lock x,y,z axes: http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1343.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From phlatt5th:&lt;br /&gt;
* Template files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lordfox:&lt;br /&gt;
* Mirror / Symmetry mode while creating objects&lt;br /&gt;
* displacement painting like in silo?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Julian:&lt;br /&gt;
* T-splines plugin (and or mesh converter)&lt;br /&gt;
* Shadows (ala sketchup)&lt;br /&gt;
* Toon like shader or colours option.&lt;br /&gt;
* Image copy to clipboard&lt;br /&gt;
* Checkbox option for placing side pane on left side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Cedric (cebelab):&lt;br /&gt;
* More 2D vector output options&lt;br /&gt;
* Line widths&lt;br /&gt;
* Option to generate hidden line drawing, choose line widths for silhouette, interior, and hidden lines, ability to turn on/off tangent edges.&lt;br /&gt;
* Orthographic option for the 3D display&lt;br /&gt;
* Scale preserving AI export - 1mm in MoI = 1mm in illustrator&lt;br /&gt;
* SVG support&lt;br /&gt;
* [[:Image:Example_2D_output.jpg | Example image]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Brian:&lt;br /&gt;
* Some way to control the grid to make it display on top of everything instead of below everything.&lt;br /&gt;
* Object transparency slider to make it possible to see through objects.&lt;br /&gt;
* Enable planar surfaces to be used as profile curves for sweep, so that things like a hollow tube can be swept in one action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rado:&lt;br /&gt;
* Feet and inches coordinate display and entry, like:  14'5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rainer:&lt;br /&gt;
* Some visual indication when a calculation such as a fillet failed immediately ([http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1352.1 See forum thread])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Micha:&lt;br /&gt;
* Some method to export the display mesh to a file.&lt;br /&gt;
* Could it be possible to create a mesh within MOI without export? Since exist a copy&amp;amp;paste conection to Rhino, this could be a shortway for the mesh from MOI to Rhino.&lt;br /&gt;
* Support multi-core CPUs in meshers.&lt;br /&gt;
* Better mesh creation workflow - allow adjustment of settings during meshing and abort and restart the meshing if parameters change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Steph3D:&lt;br /&gt;
* Something like this [http://traveaux.steph3d.net/FichiersForum/bjx.swf Deformations]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Mike Fitz:&lt;br /&gt;
* More lighting choices to help avoid really dark/black areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Val:&lt;br /&gt;
* It would be great to be able to see MoI objects you want to import. Not only that, but once MoI will have groups I want to be able to go into that MoI file and pull out just a group or a named part from that file. Just think about it, you can have a file that contains 300 gears, and you only need one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Johny&lt;br /&gt;
* Sweep valuable on the 3 Axes of the helix (not only z)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Nick:&lt;br /&gt;
* Orientation mapping tools for snapping a planar face from one object on to a different planar face: [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1394.1 forum post].&lt;br /&gt;
* &amp;lt;strike&amp;gt;Add some calculator type functions to the numeric pop-up panel, like +,-,*,/, and =.&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
* Checkbox for hide/show view controls in Options dialog, option for position of view controls.&lt;br /&gt;
* Thumbnail preview for File open dialog&lt;br /&gt;
* Some sort of visual confirmation (non-interrupting flash somewhere, message, something like that...) That a Save, Save As, or Incremental Save has finished successfully.&lt;br /&gt;
* A way to preset/save 3d views.&lt;br /&gt;
* Inscribed / Circumscribed option for Polygon command.&lt;br /&gt;
* Notes like Rhino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Peter:&lt;br /&gt;
* &amp;lt;strike&amp;gt;Option for Array Dir to pick entire distance rather than distance between items.&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
* Command for arraying on a surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From FredrikW:&lt;br /&gt;
* Manual function for merging co-planar surfaces.&lt;br /&gt;
* Merge compatible conic-section or extrusion surfaces together similar to co-planar merge.&lt;br /&gt;
* While wishing, view clipping objects in 3D viewport with would be nice. Like L- shaped clipping planes, or S-shapes, or even double curved clipping objects (with adjustable thickness colors).&lt;br /&gt;
* Developable surface unwrapping&lt;br /&gt;
* Curvature analysis tools - min/max curvature, mark inflection points with point objects, see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1704.1 forum post].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Steve:&lt;br /&gt;
* Extend to apparent intersection.&lt;br /&gt;
* Freeform extend.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Snap to only visible points when hidden line display is disabled ([http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1471.3 forum post]).&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Jonah:&lt;br /&gt;
* LWO export - option to export all items as one big disjoint mesh&lt;br /&gt;
* LWO export - option to discard materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Len:&lt;br /&gt;
* AI export - option to export point objects as little circles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Matthias:&lt;br /&gt;
* Optional 2 radius values for cone to be able to make a truncated cone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Ella:&lt;br /&gt;
* Additional SpaceNavigator modes (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1555.1 forum post])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Paul:&lt;br /&gt;
* Ability to check volume&lt;br /&gt;
* Option to show surface isocurve density rather than set to zero&lt;br /&gt;
* When making a line can we have a tick box under repeat for both sides&lt;br /&gt;
* Allow lofting to a point (example: [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1635.1])&lt;br /&gt;
* Option for 3D view to be parallel projection instead of only perspective.&lt;br /&gt;
* Option for surface trimming to project using cplane direction similar to curve trimming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From PaQ:&lt;br /&gt;
* Option to return incomplete fillet results when full fillet calculation not working ([http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1640.1 forum post])&lt;br /&gt;
* UV texture coordinate improvements [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1660.1]&lt;br /&gt;
* Setting for disabling the numeric pop-up panel and just have keyboard input only for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From FredrikW:&lt;br /&gt;
* Vertex-based filleting for solids and surfaces [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1641.1]&lt;br /&gt;
* Add PNG as a file type in Save dialog, to enable saving a screenshot without having to paste into an image processing program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Alex:&lt;br /&gt;
* Options to keep boolean cutting objects instead of having them deleted ([http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1692.1 forum post]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Anis:&lt;br /&gt;
* Double-line tool for making architectural floor plans.&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=391</id>
		<title>Wishlist</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=391"/>
		<updated>2008-08-01T09:45:40Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place to collect requests for new features or enhancements to MoI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Petr:&lt;br /&gt;
&lt;br /&gt;
*Option &amp;quot;Maximum distance to surface&amp;quot; for creating meshes (at least STL meshes) (Maybe call this &amp;quot;Max chord height&amp;quot;, or &amp;quot;Deviation tolerance&amp;quot;)&lt;br /&gt;
*Untrim for a particular edge(s) of the trimmed surface&lt;br /&gt;
*Multiple Undo!&lt;br /&gt;
*Automatic rebuild/simplify type option to reduce complexity of offset, project and intersect (surfaces) commands&lt;br /&gt;
*&amp;lt;strike&amp;gt;Snap to a surface&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
*Separate undo/redo stack for &amp;quot;viewport changes&amp;quot; like in Rhino (Home/End)&lt;br /&gt;
*Enable to mouse right click on a small tag to pop up a cline menu&lt;br /&gt;
*Sweep improvements, see [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1463.33 forum post] &lt;br /&gt;
*Make elliptical arcs smoothly deformable, see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1836.1 forum post]&lt;br /&gt;
*Merge Revolve and Rail revolve into one command&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Iwan:&lt;br /&gt;
&lt;br /&gt;
*rebuild curve (really, this is missing)&lt;br /&gt;
*rebuild surface, with editable U/V isolines (I know, not for 1.0 :)&lt;br /&gt;
*stronger fillets operations : for example a fillet with a too high value should produce automatically the biggest fillet possible, it should not fail.&lt;br /&gt;
*multi-threaded operations if possible&lt;br /&gt;
*extract U/V isolines&lt;br /&gt;
*unified mapping coordinates if possible !&lt;br /&gt;
*support incremental import/progress bar/partial import for huge .igs imports&lt;br /&gt;
*Multithreaded import/meshing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From yannada:&lt;br /&gt;
*instances?&lt;br /&gt;
*Driving Dimensions, capture design intent at any product development stage.&lt;br /&gt;
*2D Design environment, Associative Drawing environment to enable design changes, as well as geometry creation and modification, from within drawing views.&lt;br /&gt;
*3D Annotation capabilities and highlighting tools to clearly communicate and document design changes.&lt;br /&gt;
*Design Tree, A single design environment for working on an assembly and its individual components, parts can be easily merged together or split to individuals piece parts as the design evolves, hierarchy can be changed by Dragging &amp;amp; Dropping component designations around in the Design Tree.&lt;br /&gt;
*And last but not least a script or export wizard for maxwellrender?&lt;br /&gt;
*Suggestion, publish your project to the PDF format, whether you want to print, or further edit the layout of an illustration program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pilou:&lt;br /&gt;
* Variable radius fillet, with being able to define radius by a profile/scaling type rail.&lt;br /&gt;
* Bending an object along a curve (and some &amp;quot;transformers&amp;quot;)&lt;br /&gt;
* A pipe maker&lt;br /&gt;
* An &amp;quot;explode&amp;quot; function after a &amp;quot;boolean merging operation&amp;quot; for have each object on a 3D grid (that is impossible to make that by hand when objects are more than 10 ;)&lt;br /&gt;
* Something for manage object (color (?), group(?), arborescence (?)...)&lt;br /&gt;
* Something for manage &amp;quot;curves generator&amp;quot; (hide /show) (rank) (?)...&lt;br /&gt;
* Complete history rebuilding&lt;br /&gt;
* Save &amp;quot;Helpers&amp;quot; in a file&lt;br /&gt;
* Automatic selection of a close curve existing&lt;br /&gt;
* Colored curves&lt;br /&gt;
* Record actions for replay and see the creation&lt;br /&gt;
* Vocal commands on each functions&lt;br /&gt;
* Divide function for put points along a curve&lt;br /&gt;
* Colors on forum choosen by user (title or more ?)&lt;br /&gt;
* a random function for some effects&lt;br /&gt;
* level of transparency for object on the screen for easy modification&lt;br /&gt;
* Format FBX for 3DSMax &amp;amp; Maya&lt;br /&gt;
* Format Collada&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Fredrik:&lt;br /&gt;
* Elliptical fillets, where you specify two radiuses for each side of the fillets.&lt;br /&gt;
* Option for reducing the number of points generated in an offset surface at the expense of precision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Marc:&lt;br /&gt;
* Better UI for filleting edges - some kind of UI that lets you click and drag a cross-section of the fillet to adjust the size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Schbeurd:&lt;br /&gt;
* Variable radius fillet&lt;br /&gt;
* Text along a path (along a curve).&lt;br /&gt;
* &amp;lt;strike&amp;gt;When using the Array &amp;gt; Dir command, an extra option to choose the placement for the last arrayed object, not the offset point as this is currently the case.&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lish:&lt;br /&gt;
* Constant width fillet (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1131.37 forum post])&lt;br /&gt;
* N-side surface patch&lt;br /&gt;
* point control on surface and also add a point to the surface&lt;br /&gt;
* input material properties, if not just input density to calculate weight of a part / assy&lt;br /&gt;
* Generate BOM&lt;br /&gt;
* Automatic dimension on 2D drawing&lt;br /&gt;
* Selection tools : Select chain, select tangency, tangent propagation, etc.&lt;br /&gt;
* Always agree if MoI can import 2D DWG file&lt;br /&gt;
* Interference detection between object / part&lt;br /&gt;
* Zebra strips&lt;br /&gt;
* Curvature comb / check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From lyes:&lt;br /&gt;
* Properties panel that lets you see and change properties of the selected object, like edit the radius of a circle that is selected, or the length of a line. [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1141.3 See video posted on forum].&lt;br /&gt;
* Option to limit depth of curve projection&lt;br /&gt;
* Surface edit command to pull surface through a given curve (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1408.4 forum post]).&lt;br /&gt;
* [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1477.1 From forum post (with video)] :&lt;br /&gt;
*    1 add remove points from surface (isocurve)&lt;br /&gt;
*    2 change surface UV degree with preset like , soft U2 V2 ,normal U3 V3,hard U4 V4 surface .&lt;br /&gt;
soft surface is good for sharp edges in single surface&lt;br /&gt;
*    3 change nember off UV and degree on creation off , cylinder ,sphere ,box ,toro&lt;br /&gt;
*    4 color , reflextion ,transparency for surface polysurface&lt;br /&gt;
*    5 groop ungroup objects&lt;br /&gt;
*    6 fix filet and shell&lt;br /&gt;
*    7 stitch surfaces&lt;br /&gt;
*    8 join or heal trimed surface edges&lt;br /&gt;
* Option to keep cutting object in boolean difference [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1493.1 forum post]&lt;br /&gt;
* Some method to scale an image from the center instead of anchored to the corners only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Al Greynolds:&lt;br /&gt;
* &amp;lt;strike&amp;gt;STEP file support&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Giulio:&lt;br /&gt;
* I'd really love a shaded view, without the wireframe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From xrok1:&lt;br /&gt;
* i think a good feature would be an expand selection key such as numpad+ so that when 1 or more points is selected hitting + would select the sorrounding points expanding the selection each time. would also be very usefull with curves especially curves with crowded points&lt;br /&gt;
* Sketchup (.skp) file format import and export.&lt;br /&gt;
* Method to lock x,y,z axes: http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1343.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From phlatt5th:&lt;br /&gt;
* Template files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lordfox:&lt;br /&gt;
* Mirror / Symmetry mode while creating objects&lt;br /&gt;
* displacement painting like in silo?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Julian:&lt;br /&gt;
* T-splines plugin (and or mesh converter)&lt;br /&gt;
* Shadows (ala sketchup)&lt;br /&gt;
* Toon like shader or colours option.&lt;br /&gt;
* Image copy to clipboard&lt;br /&gt;
* Checkbox option for placing side pane on left side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Cedric (cebelab):&lt;br /&gt;
* More 2D vector output options&lt;br /&gt;
* Line widths&lt;br /&gt;
* Option to generate hidden line drawing, choose line widths for silhouette, interior, and hidden lines, ability to turn on/off tangent edges.&lt;br /&gt;
* Orthographic option for the 3D display&lt;br /&gt;
* Scale preserving AI export - 1mm in MoI = 1mm in illustrator&lt;br /&gt;
* SVG support&lt;br /&gt;
* [[:Image:Example_2D_output.jpg | Example image]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Brian:&lt;br /&gt;
* Some way to control the grid to make it display on top of everything instead of below everything.&lt;br /&gt;
* Object transparency slider to make it possible to see through objects.&lt;br /&gt;
* Enable planar surfaces to be used as profile curves for sweep, so that things like a hollow tube can be swept in one action.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rado:&lt;br /&gt;
* Feet and inches coordinate display and entry, like:  14'5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rainer:&lt;br /&gt;
* Some visual indication when a calculation such as a fillet failed immediately ([http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1352.1 See forum thread])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Micha:&lt;br /&gt;
* Some method to export the display mesh to a file.&lt;br /&gt;
* Could it be possible to create a mesh within MOI without export? Since exist a copy&amp;amp;paste conection to Rhino, this could be a shortway for the mesh from MOI to Rhino.&lt;br /&gt;
* Support multi-core CPUs in meshers.&lt;br /&gt;
* Better mesh creation workflow - allow adjustment of settings during meshing and abort and restart the meshing if parameters change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Steph3D:&lt;br /&gt;
* Something like this [http://traveaux.steph3d.net/FichiersForum/bjx.swf Deformations]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Mike Fitz:&lt;br /&gt;
* More lighting choices to help avoid really dark/black areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Val:&lt;br /&gt;
* It would be great to be able to see MoI objects you want to import. Not only that, but once MoI will have groups I want to be able to go into that MoI file and pull out just a group or a named part from that file. Just think about it, you can have a file that contains 300 gears, and you only need one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Johny&lt;br /&gt;
* Sweep valuable on the 3 Axes of the helix (not only z)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Nick:&lt;br /&gt;
* Orientation mapping tools for snapping a planar face from one object on to a different planar face: [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1394.1 forum post].&lt;br /&gt;
* Add some calculator type functions to the numeric pop-up panel, like +,-,*,/, and =.&lt;br /&gt;
* Checkbox for hide/show view controls in Options dialog, option for position of view controls.&lt;br /&gt;
* Thumbnail preview for File open dialog&lt;br /&gt;
* Some sort of visual confirmation (non-interrupting flash somewhere, message, something like that...) That a Save, Save As, or Incremental Save has finished successfully.&lt;br /&gt;
* A way to preset/save 3d views.&lt;br /&gt;
* Inscribed / Circumscribed option for Polygon command.&lt;br /&gt;
* Notes like Rhino&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Peter:&lt;br /&gt;
* &amp;lt;strike&amp;gt;Option for Array Dir to pick entire distance rather than distance between items.&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
* Command for arraying on a surface.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From FredrikW:&lt;br /&gt;
* Manual function for merging co-planar surfaces.&lt;br /&gt;
* Merge compatible conic-section or extrusion surfaces together similar to co-planar merge.&lt;br /&gt;
* While wishing, view clipping objects in 3D viewport with would be nice. Like L- shaped clipping planes, or S-shapes, or even double curved clipping objects (with adjustable thickness colors).&lt;br /&gt;
* Developable surface unwrapping&lt;br /&gt;
* Curvature analysis tools - min/max curvature, mark inflection points with point objects, see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1704.1 forum post].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Steve:&lt;br /&gt;
* Extend to apparent intersection.&lt;br /&gt;
* Freeform extend.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Snap to only visible points when hidden line display is disabled ([http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1471.3 forum post]).&amp;lt;/strike&amp;gt; Done!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Jonah:&lt;br /&gt;
* LWO export - option to export all items as one big disjoint mesh&lt;br /&gt;
* LWO export - option to discard materials&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Len:&lt;br /&gt;
* AI export - option to export point objects as little circles&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Matthias:&lt;br /&gt;
* Optional 2 radius values for cone to be able to make a truncated cone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Ella:&lt;br /&gt;
* Additional SpaceNavigator modes (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1555.1 forum post])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Paul:&lt;br /&gt;
* Ability to check volume&lt;br /&gt;
* Option to show surface isocurve density rather than set to zero&lt;br /&gt;
* When making a line can we have a tick box under repeat for both sides&lt;br /&gt;
* Allow lofting to a point (example: [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1635.1])&lt;br /&gt;
* Option for 3D view to be parallel projection instead of only perspective.&lt;br /&gt;
* Option for surface trimming to project using cplane direction similar to curve trimming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From PaQ:&lt;br /&gt;
* Option to return incomplete fillet results when full fillet calculation not working ([http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1640.1 forum post])&lt;br /&gt;
* UV texture coordinate improvements [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1660.1]&lt;br /&gt;
* Setting for disabling the numeric pop-up panel and just have keyboard input only for that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From FredrikW:&lt;br /&gt;
* Vertex-based filleting for solids and surfaces [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1641.1]&lt;br /&gt;
* Add PNG as a file type in Save dialog, to enable saving a screenshot without having to paste into an image processing program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Alex:&lt;br /&gt;
* Options to keep boolean cutting objects instead of having them deleted ([http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1692.1 forum post]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Anis:&lt;br /&gt;
* Double-line tool for making architectural floor plans.&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=316</id>
		<title>Wishlist</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=316"/>
		<updated>2008-03-10T10:33:58Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place to collect requests for new features or enhancements to MoI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Petr:&lt;br /&gt;
&lt;br /&gt;
*Option &amp;quot;Maximum distance to surface&amp;quot; for creating meshes (at least STL meshes) (Maybe call this &amp;quot;Max chord height&amp;quot;, or &amp;quot;Deviation tolerance&amp;quot;)&lt;br /&gt;
*Untrim for a particular edge(s) of the trimmed surface&lt;br /&gt;
*Multiple Undo!&lt;br /&gt;
*Automatic rebuild/simplify type option to reduce complexity of offset, project and intersect (surfaces) commands&lt;br /&gt;
*Snap to a surface&lt;br /&gt;
*Separate undo/redo stack for &amp;quot;viewport changes&amp;quot; like in Rhino (Home/End)&lt;br /&gt;
*Enable to mouse right click on a small tag to pop up a cline menu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Iwan:&lt;br /&gt;
&lt;br /&gt;
*rebuild curve (really, this is missing)&lt;br /&gt;
*rebuild surface, with editable U/V isolines (I know, not for 1.0 :)&lt;br /&gt;
*stronger fillets operations : for example a fillet with a too high value should produce automatically the biggest fillet possible, it should not fail.&lt;br /&gt;
*multi-threaded operations if possible&lt;br /&gt;
*extract U/V isolines&lt;br /&gt;
*unified mapping coordinates if possible !&lt;br /&gt;
*support incremental import/progress bar/partial import for huge .igs imports&lt;br /&gt;
*Multithreaded import/meshing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From yannada:&lt;br /&gt;
*instances?&lt;br /&gt;
*Driving Dimensions, capture design intent at any product development stage.&lt;br /&gt;
*2D Design environment, Associative Drawing environment to enable design changes, as well as geometry creation and modification, from within drawing views.&lt;br /&gt;
*3D Annotation capabilities and highlighting tools to clearly communicate and document design changes.&lt;br /&gt;
*Design Tree, A single design environment for working on an assembly and its individual components, parts can be easily merged together or split to individuals piece parts as the design evolves, hierarchy can be changed by Dragging &amp;amp; Dropping component designations around in the Design Tree.&lt;br /&gt;
*And last but not least a script or export wizard for maxwellrender?&lt;br /&gt;
*Suggestion, publish your project to the PDF format, whether you want to print, or further edit the layout of an illustration program.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pilou:&lt;br /&gt;
* Variable radius fillet, with being able to define radius by a profile/scaling type rail.&lt;br /&gt;
* Bending an object along a curve (and some &amp;quot;transformers&amp;quot;)&lt;br /&gt;
* A pipe maker&lt;br /&gt;
* An &amp;quot;explode&amp;quot; function after a &amp;quot;boolean merging operation&amp;quot; for have each object on a 3D grid (that is impossible to make that by hand when objects are more than 10 ;)&lt;br /&gt;
* Something for manage object (color (?), group(?), arborescence (?)...)&lt;br /&gt;
* Something for manage &amp;quot;curves generator&amp;quot; (hide /show) (rank) (?)...&lt;br /&gt;
* Complete history rebuilding&lt;br /&gt;
* Save &amp;quot;Helpers&amp;quot; in a file&lt;br /&gt;
* Automatic selection of a close curve existing&lt;br /&gt;
* Colored curves&lt;br /&gt;
* Record actions for replay and see the creation&lt;br /&gt;
* Vocal commands on each functions&lt;br /&gt;
* Divide function for put points along a curve&lt;br /&gt;
* Colors on forum choosen by user (title or more ?)&lt;br /&gt;
* a random function for some effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Fredrik:&lt;br /&gt;
* Elliptical fillets, where you specify two radiuses for each side of the fillets.&lt;br /&gt;
* Option for reducing the number of points generated in an offset surface at the expense of precision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Marc:&lt;br /&gt;
* Better UI for filleting edges - some kind of UI that lets you click and drag a cross-section of the fillet to adjust the size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Schbeurd:&lt;br /&gt;
* Variable radius fillet&lt;br /&gt;
* Text along a path (along a curve).&lt;br /&gt;
* When using the Array &amp;gt; Dir command, an extra option to choose the placement for the last arrayed object, not the offset point as this is currently the case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lish:&lt;br /&gt;
* Constant width fillet (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1131.37 forum post])&lt;br /&gt;
* N-side surface patch&lt;br /&gt;
* point control on surface and also add a point to the surface&lt;br /&gt;
* input material properties, if not just input density to calculate weight of a part / assy&lt;br /&gt;
* Generate BOM&lt;br /&gt;
* Automatic dimension on 2D drawing&lt;br /&gt;
* Selection tools : Select chain, select tangency, tangent propagation, etc.&lt;br /&gt;
* Always agree if MoI can import 2D DWG file&lt;br /&gt;
* Interference detection between object / part&lt;br /&gt;
* Zebra strips&lt;br /&gt;
* Curvature comb / check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From lyes:&lt;br /&gt;
* Properties panel that lets you see and change properties of the selected object, like edit the radius of a circle that is selected, or the length of a line. [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1141.3 See video posted on forum].&lt;br /&gt;
* Option to limit depth of curve projection&lt;br /&gt;
* Surface edit command to pull surface through a given curve (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1408.4 forum post]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Al Greynolds:&lt;br /&gt;
* STEP file support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Giulio:&lt;br /&gt;
* I'd really love a shaded view, without the wireframe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From xrok1:&lt;br /&gt;
* i think a good feature would be an expand selection key such as numpad+ so that when 1 or more points is selected hitting + would select the sorrounding points expanding the selection each time. would also be very usefull with curves especially curves with crowded points&lt;br /&gt;
* Sketchup (.skp) file format import and export.&lt;br /&gt;
* Method to lock x,y,z axes: http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1343.1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From phlatt5th:&lt;br /&gt;
* Template files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lordfox:&lt;br /&gt;
* Mirror / Symmetry mode while creating objects&lt;br /&gt;
* displacement painting like in silo?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Julian:&lt;br /&gt;
* T-splines plugin (and or mesh converter)&lt;br /&gt;
* Shadows (ala sketchup)&lt;br /&gt;
* Toon like shader or colours option.&lt;br /&gt;
* Image copy to clipboard&lt;br /&gt;
* Checkbox option for placing side pane on left side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Cedric (cebelab):&lt;br /&gt;
* More 2D vector output options&lt;br /&gt;
* Line widths&lt;br /&gt;
* Option to generate hidden line drawing, choose line widths for silhouette, interior, and hidden lines, ability to turn on/off tangent edges.&lt;br /&gt;
* Orthographic option for the 3D display&lt;br /&gt;
* Scale preserving AI export - 1mm in MoI = 1mm in illustrator&lt;br /&gt;
* SVG support&lt;br /&gt;
* [[:Image:Example_2D_output.jpg | Example image]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Brian:&lt;br /&gt;
* Some way to control the grid to make it display on top of everything instead of below everything.&lt;br /&gt;
* Object transparency slider to make it possible to see through objects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rado:&lt;br /&gt;
* Feet and inches coordinate display and entry, like:  14'5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Rainer:&lt;br /&gt;
* Some visual indication when a calculation such as a fillet failed immediately ([http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1352.1 See forum thread])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Micha:&lt;br /&gt;
* Some method to export the display mesh to a file.&lt;br /&gt;
* Could it be possible to create a mesh within MOI without export? Since exist a copy&amp;amp;paste conection to Rhino, this could be a shortway for the mesh from MOI to Rhino.&lt;br /&gt;
* Support multi-core CPUs in meshers.&lt;br /&gt;
* Better mesh creation workflow - allow adjustment of settings during meshing and abort and restart the meshing if parameters change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Steph3D:&lt;br /&gt;
* Something like this [http://traveaux.steph3d.net/FichiersForum/bjx.swf Deformations]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Mike Fitz:&lt;br /&gt;
* More lighting choices to help avoid really dark/black areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Val:&lt;br /&gt;
* It would be great to be able to see MoI objects you want to import. Not only that, but once MoI will have groups I want to be able to go into that MoI file and pull out just a group or a named part from that file. Just think about it, you can have a file that contains 300 gears, and you only need one of them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Johny&lt;br /&gt;
* Sweep valuable on the 3 Axes of the helix (not only z)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Nick:&lt;br /&gt;
* Orientation mapping tools for snapping a planar face from one object on to a different planar face: [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1394.1 forum post].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Peter:&lt;br /&gt;
* Option for Array Dir to pick entire distance rather than distance between items.&lt;br /&gt;
* Command for arraying on a surface.&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=290</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=290"/>
		<updated>2008-02-15T17:18:27Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from users&amp;amp;hellip; &amp;amp;ndash; see also [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1312.1 'Secrets thread' ]on the forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Llama mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;'''Ctrl + Shift + Click''' on the Icon Options&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Cancelling mechanism'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;One of the benefit of the cancelling mechanism for fillets, booleans, offsets... is that everything stays alive like normal in the application during these heavy calculations instead of freezing up (for example, it means you can handle viewport instead of staring at the wall). &amp;quot;If you time it right, you can actually see your new model pop into place right in the middle of a rotate, zoom or pan... :)&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''MoI is a portable app!'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A personal copy of MoI is fully portable and you can take it along with you to use it on a USB stick or other removable storage device. This does not mean that it can be taken and used on a different operating system! See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1284.40 forum post] for more info.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Configuration file moi.ini'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;p&amp;gt;MoI has only one configuration file which is created during installation under the user's home directory,&amp;lt;br&amp;gt;C:\Documents and Settings\[your user name]\Application Data\Moi\moi.ini.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Options dialog window allows for changing various options for how MoI works however there are the options which can only be modified by direct editing .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The .ini file is simple text file with a basic structure that you can edit directly when MoI is not running.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic element contained in the .ini file is the parameter. Every parameter has a name and a value, delimited by an equals sign '='. Parameters are grouped into named sections. The section name appears on a line by itself, in square brackets '[' and ']',&amp;lt;br&amp;gt;e.g. [Shortcut Keys] section contains all user defined shortcuts.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can put a full path and name moi.ini as a parameter to moi.exe - e.g.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;C:\Program Files\MoI beta Dec-28-2007\moi.exe&amp;quot; &amp;quot;D:\Data\ConfigFile\MoI\moi.ini&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
, then MoI will read the options from (and write to after closing app) that .ini and not from default one. Note, if you copy your .ini file over to the same place as moi.exe, you needn't specify a path to .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You should also be able to use this to specify the .ini on a network share so that copies of MoI on different machines can all use the same settings file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The official [http://kyticka.webzdarma.cz/3d/moi/doc/releasenotes.html beta release announcements] are likely the best source of the existing meaning of various options (just search for square brackets '[') and and Michael's forum posts:&amp;lt;br/&amp;gt;&lt;br /&gt;
- how to customize [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1373.2 the object snap marker]&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Selection/Deselection'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can hold down Shift+Ctrl key when selecting to make the initial click ignored and force a window type selection instead. This can help when there is no empty space available to click in to start window selection, particularly when you want to window select surface points.&lt;br /&gt;
There is also an ability to do a deselection window by holding down the Ctrl key when doing a window select. This works with either a &amp;quot;normal&amp;quot; window started by clicking in open space, or with the Shift+Ctrl forced method - after starting the forced window, release shift and keep ctrl down to make it do deselection instead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Snapping'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can hold down Alt when clicking to temporarily turn off snapping.&amp;lt;br/&amp;gt;&lt;br /&gt;
Object snap menu supports batch processing by using either right click or Alt+click on one of the menu items. The way that it works is that will either become the single checked item and everything else will get unchecked with that one click, or if it already was the only item it will turn on everything. So this gives a quick way to either turn everything on or off.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' commands, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract control points'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Copy to clipboard - if the only things selected are control points, it puts those points on the clipboard as separate point objects. This provides a way to extract control points from an object.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces, i.e. polysurfaces, also work) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Split edge'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To do this, select the edge and then run Edit / Trim, and then pick the &amp;quot;Add trim points&amp;quot; button, and click a trim point at the spot you want to split the edge at. This could be useful when blending since MoI currently allows you to blend between [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1197.2 two individual edges only].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''G1, G2, G3 &amp;amp;hellip; eee?'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=290.1 Here is a discussion] about a concept called G-continuity and other NURBS terms and also what it is [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1307.1 good for].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Batch processing'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can pass moi.exe the name of a script file (enclosed in quotes if there are any spaces in the file name or path) and it will run that script on startup (also in such way that main window is never shown). This allows MoI to be used for automatic batch processing type operations. See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=987.1 forum].&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=287</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=287"/>
		<updated>2008-02-13T18:58:16Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from users&amp;amp;hellip; &amp;amp;ndash; see also [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1312.1 'Secrets thread' ]on the forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Llama mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;'''Ctrl + Shift + Click''' on the Icon Options&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''MoI is a portable app!'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A personal copy of MoI is fully portable and you can take it along with you to use it on a USB stick or other removable storage device. This does not mean that it can be taken and used on a different operating system! See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1284.40 forum post] for more info.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Configuration file moi.ini'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;p&amp;gt;MoI has only one configuration file which is created during installation under the user's home directory,&amp;lt;br&amp;gt;C:\Documents and Settings\[your user name]\Application Data\Moi\moi.ini.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Options dialog window allows for changing various options for how MoI works however there are the options which can only be modified by direct editing .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The .ini file is simple text file with a basic structure that you can edit directly when MoI is not running.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic element contained in the .ini file is the parameter. Every parameter has a name and a value, delimited by an equals sign '='. Parameters are grouped into named sections. The section name appears on a line by itself, in square brackets '[' and ']',&amp;lt;br&amp;gt;e.g. [Shortcut Keys] section contains all user defined shortcuts.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can put a full path and name moi.ini as a parameter to moi.exe - e.g.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;C:\Program Files\MoI beta Dec-28-2007\moi.exe&amp;quot; &amp;quot;D:\Data\ConfigFile\MoI\moi.ini&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
, then MoI will read the options from (and write to after closing app) that .ini and not from default one. Note, if you copy your .ini file over to the same place as moi.exe, you needn't specify a path to .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You should also be able to use this to specify the .ini on a network share so that copies of MoI on different machines can all use the same settings file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The official [http://kyticka.webzdarma.cz/3d/moi/doc/releasenotes.html beta release announcements] are likely the best source of the existing meaning of various options (just search for square brackets '[') and and Michael's forum posts:&amp;lt;br/&amp;gt;&lt;br /&gt;
- how to customize [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1373.2 the object snap marker]&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Selection/Deselection'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can hold down Shift+Ctrl key when selecting to make the initial click ignored and force a window type selection instead. This can help when there is no empty space available to click in to start window selection, particularly when you want to window select surface points.&lt;br /&gt;
There is also an ability to do a deselection window by holding down the Ctrl key when doing a window select. This works with either a &amp;quot;normal&amp;quot; window started by clicking in open space, or with the Shift+Ctrl forced method - after starting the forced window, release shift and keep ctrl down to make it do deselection instead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' commands, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract control points'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Copy to clipboard - if the only things selected are control points, it puts those points on the clipboard as separate point objects. This provides a way to extract control points from an object.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces, i.e. polysurfaces, also work) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Split edge'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To do this, select the edge and then run Edit / Trim, and then pick the &amp;quot;Add trim points&amp;quot; button, and click a trim point at the spot you want to split the edge at. This could be useful when blending since MoI currently allows you to blend between [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1197.2 two individual edges only].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''G1, G2, G3 &amp;amp;hellip; eee?'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=290.1 Here is a discussion] about a concept called G-continuity and other NURBS terms and also what it is [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1307.1 good for].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Batch processing'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can pass moi.exe the name of a script file (enclosed in quotes if there are any spaces in the file name or path) and it will run that script on startup (also in such way that main window is never shown). This allows MoI to be used for automatic batch processing type operations. See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=987.1 forum].&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=145</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=145"/>
		<updated>2008-01-29T15:50:21Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from users&amp;amp;hellip; &amp;amp;ndash; see also [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1312.1 'Secrets thread' ]on the forum.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Llama mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;'''Ctrl + Shift + Click''' on the Icon Options&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''MoI is a portable app!'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A personal copy of MoI is fully portable and you can take it along with you to use it on a USB stick or other removable storage device. This does not mean that it can be taken and used on a different operating system! See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1284.40 forum post] for more info.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Configuration file moi.ini'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;p&amp;gt;MoI has only one configuration file which is created during installation under the user's home directory,&amp;lt;br&amp;gt;C:\Documents and Settings\[your user name]\Application Data\Moi\moi.ini.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Options dialog window allows for changing various options for how MoI works however there are the options which can only be modified by direct editing .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The .ini file is simple text file with a basic structure that you can edit directly when MoI is not running.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic element contained in the .ini file is the parameter. Every parameter has a name and a value, delimited by an equals sign '='. Parameters are grouped into named sections. The section name appears on a line by itself, in square brackets '[' and ']',&amp;lt;br&amp;gt;e.g. [Shortcut Keys] section contains all user defined shortcuts.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can put a full path and name moi.ini as a parameter to moi.exe - e.g.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;C:\Program Files\MoI beta Dec-28-2007\moi.exe&amp;quot; &amp;quot;D:\Data\ConfigFile\MoI\moi.ini&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
, then MoI will read the options from (and write to after closing app) that .ini and not from default one. Note, if you copy your .ini file over to the same place as moi.exe, you needn't specify a path to .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You should also be able to use this to specify the .ini on a network share so that copies of MoI on different machines can all use the same settings file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The official [http://kyticka.webzdarma.cz/3d/moi/doc/releasenotes.html beta release announcements] are likely the best source of the existing meaning of various options (just search for square brackets '[').&amp;lt;/p&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Selection/Deselection'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can hold down Shift+Ctrl key when selecting to make the initial click ignored and force a window type selection instead. This can help when there is no empty space available to click in to start window selection, particularly when you want to window select surface points.&lt;br /&gt;
There is also an ability to do a deselection window by holding down the Ctrl key when doing a window select. This works with either a &amp;quot;normal&amp;quot; window started by clicking in open space, or with the Shift+Ctrl forced method - after starting the forced window, release shift and keep ctrl down to make it do deselection instead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' commands, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces, i.e. polysurfaces, also work) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Split edge'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To do this, select the edge and then run Edit / Trim, and then pick the &amp;quot;Add trim points&amp;quot; button, and click a trim point at the spot you want to split the edge at. This could be useful when blending since MoI currently allows you to blend between [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1197.2 two individual edges only].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''G1, G2, G3 &amp;amp;hellip; eee?'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=290.1 Here is a discussion] about a concept called G-continuity and other NURBS terms and also what it is [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1307.1 good for].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Batch processing'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can pass moi.exe the name of a script file (enclosed in quotes if there are any spaces in the file name or path) and it will run that script on startup (also in such way that main window is never shown). This allows MoI to be used for automatic batch processing type operations. See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=987.1 forum].&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=144</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=144"/>
		<updated>2008-01-27T11:51:36Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from users&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Llama mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;'''Ctrl + Shift + Click''' on the Icon Options&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''MoI is a portable app!'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A personal copy of MoI is fully portable and you can take it along with you to use it on a USB stick or other removable storage device. This does not mean that it can be taken and used on a different operating system! See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1284.40 forum post] for more info.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Configuration file moi.ini'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;p&amp;gt;MoI has only one configuration file which is created during installation under the user's home directory,&amp;lt;br&amp;gt;C:\Documents and Settings\[your user name]\Application Data\Moi\moi.ini.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;Options dialog window allows for changing various options for how MoI works however there are the options which can only be modified by direct editing .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The .ini file is simple text file with a basic structure that you can edit directly when MoI is not running.&amp;lt;br&amp;gt;&lt;br /&gt;
The basic element contained in the .ini file is the parameter. Every parameter has a name and a value, delimited by an equals sign '='. Parameters are grouped into named sections. The section name appears on a line by itself, in square brackets '[' and ']',&amp;lt;br&amp;gt;e.g. [Shortcut Keys] section contains all user defined shortcuts.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You can put a full path and name moi.ini as a parameter to moi.exe - e.g.&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;quot;C:\Program Files\MoI beta Dec-28-2007\moi.exe&amp;quot; &amp;quot;D:\Data\ConfigFile\MoI\moi.ini&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
, then MoI will read the options from (and write to after closing app) that .ini and not from default one. Note, if you copy your .ini file over to the same place as moi.exe, you needn't specify a path to .ini file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;You should also be able to use this to specify the .ini on a network share so that copies of MoI on different machines can all use the same settings file.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;The official [http://kyticka.webzdarma.cz/3d/moi/doc/releasenotes.html beta release announcements] are likely the best source of the existing meaning of various options (just search for square brackets '[').&amp;lt;/p&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Selection/Deselection'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can hold down Shift+Ctrl key when selecting to make the initial click ignored and force a window type selection instead. This can help when there is no empty space available to click in to start window selection, particularly when you want to window select surface points.&lt;br /&gt;
There is also an ability to do a deselection window by holding down the Ctrl key when doing a window select. This works with either a &amp;quot;normal&amp;quot; window started by clicking in open space, or with the Shift+Ctrl forced method - after starting the forced window, release shift and keep ctrl down to make it do deselection instead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' commands, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces, i.e. polysurfaces, also work) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Split edge'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To do this, select the edge and then run Edit / Trim, and then pick the &amp;quot;Add trim points&amp;quot; button, and click a trim point at the spot you want to split the edge at. This could be useful when blending since MoI currently allows you to blend between [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1197.2 two individual edges only].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''G1, G2, G3 &amp;amp;hellip; eee?'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;[http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=290.1 Here is a discussion] about a concept called G-continuity and other NURBS terms and also what it is [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1307.1 good for].&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Batch processing'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can pass moi.exe the name of a script file (enclosed in quotes if there are any spaces in the file name or path) and it will run that script on startup (also in such way that main window is never shown). This allows MoI to be used for automatic batch processing type operations. See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=987.1 forum].&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=141</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=141"/>
		<updated>2008-01-23T19:21:28Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from MoI experts&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Llama mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;'''Ctrl + Shift + Click''' on the Icon Options&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''MoI is a portable app!'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A personal copy of MoI is fully portable and you can take it along with you to use it on a USB stick or other removable storage device. This does not mean that it can be taken and used on a different operating system! See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1284.40 forum post] for more info.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Selection/Deselection'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;You can hold down Shift+Ctrl key when selecting to make the initial click ignored and force a window type selection instead. This can help when there is no empty space available to click in to start window selection, particularly when you want to window select surface points.&lt;br /&gt;
There is also an ability to do a deselection window by holding down the Ctrl key when doing a window select. This works with either a &amp;quot;normal&amp;quot; window started by clicking in open space, or with the Shift+Ctrl forced method - after starting the forced window, release shift and keep ctrl down to make it do deselection instead.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' commands, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces, i.e. polysurfaces, also work) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Split edge'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;To do this, select the edge and then run Edit / Trim, and then pick the &amp;quot;Add trim points&amp;quot; button, and click a trim point at the spot you want to split the edge at.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=135</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=135"/>
		<updated>2008-01-20T09:29:06Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from MoI experts&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Llama mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;'''Ctrl + Shift + Click''' on the Icon Options&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''MoI is a portable app!'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A personal copy of MoI is fully portable and you can take it along with you to use it on a USB stick or other removable storage device. This does not mean that it can be taken and used on a different operating system! See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1284.40 forum post] for more info.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' commands, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces, i.e. polysurfaces, also work) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=134</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=134"/>
		<updated>2008-01-20T09:26:25Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from MoI experts&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
*'''Llama mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;br&amp;gt;'''Ctrl + Shift + Click''' on the Icon Options&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''MoI is a portable app!'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;A personal copy of MoI is fully portable and you can take it along with you to use it on a USB stick or other removable storage device. This does not mean that it can be taken and used on a different operating system! See [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1284.40 forum post] for more info.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' commands, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces, i.e. polysurfaces, also work) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=129</id>
		<title>Wishlist</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=129"/>
		<updated>2008-01-11T06:59:45Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place to collect requests for new features or enhancements to MoI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Petr:&lt;br /&gt;
&lt;br /&gt;
*Option &amp;quot;Maximum distance to surface&amp;quot; for creating meshes (at least STL meshes) (Maybe call this &amp;quot;Max chord height&amp;quot;, or &amp;quot;Deviation tolerance&amp;quot;).&lt;br /&gt;
*Untrim for a particular edge(s) of the trimmed surface.&lt;br /&gt;
*Multiple Undo!&lt;br /&gt;
*Automatic rebuild/simplify type option to reduce complexity of offset, project &amp;lt;span style=&amp;quot;color:#39F;&amp;quot;&amp;gt; and intersect (surfaces) &amp;lt;/span&amp;gt;commands.&lt;br /&gt;
*Snap to a surface.&lt;br /&gt;
*Separate undo/redo stack for &amp;quot;viewport changes&amp;quot; like in Rhino (Home/End).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Iwan:&lt;br /&gt;
&lt;br /&gt;
*rebuild curve (really, this is missing)&lt;br /&gt;
*rebuild surface, with editable U/V isolines (I know, not for 1.0 :)&lt;br /&gt;
*stronger fillets operations : for example a fillet with a too high value should produce automatically the biggest fillet possible, it should not fail.&lt;br /&gt;
*multi-threaded operations if possible&lt;br /&gt;
*extract U/V isolines&lt;br /&gt;
*unified mapping coordinates if possible !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From yannada:&lt;br /&gt;
*instances?&lt;br /&gt;
*Driving Dimensions, capture design intent at any product development stage.&lt;br /&gt;
*2D Design environment, Associative Drawing environment to enable design changes, as well as geometry creation and modification, from within drawing views.&lt;br /&gt;
*3D Annotation capabilities and highlighting tools to clearly communicate and document design changes.&lt;br /&gt;
*Design Tree, A single design environment for working on an assembly and its individual components, parts can be easily merged together or split to individuals piece parts as the design evolves, hierarchy can be changed by Dragging &amp;amp; Dropping component designations around in the Design Tree.&lt;br /&gt;
*And last but not least a script or export wizard for maxwellrender?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pilou:&lt;br /&gt;
* Variable radius fillet, with being able to define radius by a profile/scaling type rail.&lt;br /&gt;
* Bending an object along a curve (and some &amp;quot;transformers&amp;quot;)&lt;br /&gt;
* A pipe maker&lt;br /&gt;
* An &amp;quot;explode&amp;quot; function after a &amp;quot;boolean merging operation&amp;quot; for have each object on a 3D grid (that is impossible to make that by hand when objects are more than 10 ;)&lt;br /&gt;
* Something for manage object (color (?), group(?), arborescence (?)...)&lt;br /&gt;
* Something for manage &amp;quot;curves generator&amp;quot; (hide /show) (rank) (?)...&lt;br /&gt;
* Complete history rebuilding&lt;br /&gt;
* Save &amp;quot;Helpers&amp;quot; in a file&lt;br /&gt;
* Automatic selection of a close curve existing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Fredrik:&lt;br /&gt;
* Elliptical fillets, where you specify two radiuses for each side of the fillets.&lt;br /&gt;
* Option for reducing the number of points generated in an offset surface at the expense of precision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Marc:&lt;br /&gt;
* Better UI for filleting edges - some kind of UI that lets you click and drag a cross-section of the fillet to adjust the size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Schbeurd:&lt;br /&gt;
* Variable radius fillet&lt;br /&gt;
* Text along a path (along a curve).&lt;br /&gt;
* When using the Array &amp;gt; Dir command, an extra option to choose the placement for the last arrayed object, not the offset point as this is currently the case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lish:&lt;br /&gt;
* Constant width fillet (see [http://moi3d.com/forum/index.php?webtag=MOI&amp;amp;msg=1131.37 forum post])&lt;br /&gt;
* N-side surface patch&lt;br /&gt;
* point control on surface and also add a point to the surface&lt;br /&gt;
* input material properties, if not just input density to calculate weight of a part / assy&lt;br /&gt;
* Generate BOM&lt;br /&gt;
* Automatic dimension on 2D drawing&lt;br /&gt;
* Selection tools : Select chain, select tangency, tangent propagation, etc.&lt;br /&gt;
* Always agree if MoI can import 2D DWG file&lt;br /&gt;
* Interference detection between object / part&lt;br /&gt;
* Zebra strips&lt;br /&gt;
* Curvature comb / check&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From lyes:&lt;br /&gt;
* Properties panel that lets you see and change properties of the selected object, like edit the radius of a circle that is selected, or the length of a line. [http://moi3d.com/forum/messages.php?webtag=MOI&amp;amp;msg=1141.3 See video posted on forum].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Al Greynolds:&lt;br /&gt;
* STEP file support&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Giulio:&lt;br /&gt;
* I'd really love a shaded view, without the wireframe.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From xrok1:&lt;br /&gt;
* i think a good feature would be an expand selection key such as numpad+ so that when 1 or more points is selected hitting + would select the sorrounding points expanding the selection each time. would also be very usefull with curves especially curves with crowded points&lt;br /&gt;
* Sketchup (.skp) file format import and export.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From phlatt5th:&lt;br /&gt;
* Template files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lordfox:&lt;br /&gt;
* Mirror / Symmetry mode while creating objects&lt;br /&gt;
* displacement painting like in silo?&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=106</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=106"/>
		<updated>2007-11-28T15:22:46Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from MoI experts&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
*'''Llama mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' command, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces, i.e. polysurfaces, also work) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=92</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=92"/>
		<updated>2007-11-21T10:47:30Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from MoI experts&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
*'''Lamma mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' command, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image is editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces also works) and press shortcut key.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:ShrinkTrimmedSrf.png]]&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=File:ShrinkTrimmedSrf.png&amp;diff=91</id>
		<title>File:ShrinkTrimmedSrf.png</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=File:ShrinkTrimmedSrf.png&amp;diff=91"/>
		<updated>2007-11-21T10:43:48Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=89</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=89"/>
		<updated>2007-11-20T13:07:48Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from MoI experts&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
*'''Lamma mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' command, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Mirroring background image'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;I think you know the background image are editable while you are inside '''Image''' command. But the hidden feature is that you can mirror/flip the image as well. Just click on a corner frame widget which allows scaling of the image and drag the point cursor towards one of the opposite corner frame widget&amp;amp;hellip; whew&amp;amp;hellip; Michael explained the idea was that &amp;quot;once you are scaling it is good to lock the opposite corner in place, which means doing a mirror when you drag to the other side&amp;quot;.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br /&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces also works) and press shortcut key.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=88</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=88"/>
		<updated>2007-11-20T11:54:55Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from MoI experts&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
*'''Lamma mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' command, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view starts sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set up a keyboard shortcut like:&amp;lt;br /&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces also works) and press shortcut key.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=87</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=87"/>
		<updated>2007-11-20T11:52:24Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tips from MoI experts&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
*'''Lamma mode'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Have you tried it yet? &amp;lt;tt&amp;gt;:)&amp;lt;/tt&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Extract edges'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' command, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Automatic Pan'''&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If you’re using a mouse buttons to pan a view, maybe you noticed that when the mouse cursor comes near a margin of the viewport the view start sliding itself without any further movement of the mouse.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*'''Shrink Trimmed Surface''' (for advanced users)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;This command contracts the underlying untrimmed surface close to trimming boundaries. No visible change in the surface itself - only the underlying untrimmed surface alters! To use this command, you must set keyboard shortcut like:&amp;lt;br /&amp;gt;&lt;br /&gt;
;&amp;lt;code&amp;gt;Alt+S ShrinkTrimmedSrf&amp;lt;/code&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
then select trimmed surface (joined surfaces also works) and press shortcut key.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=86</id>
		<title>Wishlist</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=86"/>
		<updated>2007-11-20T11:43:11Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place to collect requests for new features or enhancements to MoI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Petr:&lt;br /&gt;
&lt;br /&gt;
*Option &amp;quot;Maximum distance to surface&amp;quot; for creating meshes (at least STL meshes) (Maybe call this &amp;quot;Max chord height&amp;quot;, or &amp;quot;Deviation tolerance&amp;quot;).&lt;br /&gt;
*Untrim for a particular edge(s) of the trimmed surface.&lt;br /&gt;
*Multiple Undo!&lt;br /&gt;
*Automatic rebuild/simplify type option to reduce complexity of offset and project commands.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#39F;&amp;quot;&amp;gt;Snap to a surface.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Iwan:&lt;br /&gt;
&lt;br /&gt;
*rebuild curve (really, this is missing)&lt;br /&gt;
*rebuild surface, with editable U/V isolines (I know, not for 1.0 :)&lt;br /&gt;
*stronger fillets operations : for example a fillet with a too high value should produce automatically the biggest fillet possible, it should not fail.&lt;br /&gt;
*multi-threaded operations if possible&lt;br /&gt;
*extract U/V isolines&lt;br /&gt;
*unified mapping coordinates if possible !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From yannada:&lt;br /&gt;
*Driving Dimensions, capture design intent at any product development stage.&lt;br /&gt;
*2D Design environment, Associative Drawing environment to enable design changes, as well as geometry creation and modification, from within drawing views.&lt;br /&gt;
*3D Annotation capabilities and highlighting tools to clearly communicate and document design changes.&lt;br /&gt;
*Design Tree, A single design environment for working on an assembly and its individual components, parts can be easily merged together or split to individuals piece parts as the design evolves, hierarchy can be changed by Dragging &amp;amp; Dropping component designations around in the Design Tree.&lt;br /&gt;
*And last but not least a script or export wizard for maxwellrender?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Pilou:&lt;br /&gt;
* Variable radius fillet, with being able to define radius by a profile/scaling type rail.&lt;br /&gt;
* Bending an object along a curve (and some &amp;quot;transformers&amp;quot;)&lt;br /&gt;
* A pipe maker&lt;br /&gt;
* An &amp;quot;explode&amp;quot; function after a &amp;quot;boolean merging operation&amp;quot; for have each object on a 3D grid (that is impossible to make that by hand when objects are more than 10 ;)&lt;br /&gt;
* Something for manage object (color (?), group(?), arborescence (?)...)&lt;br /&gt;
* Complete history rebuilding&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Fredrik:&lt;br /&gt;
* Elliptical fillets, where you specify two radiuses for each side of the fillets.&lt;br /&gt;
* Option for reducing the number of points generated in an offset surface at the expense of precision.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Marc:&lt;br /&gt;
* Better UI for filleting edges - some kind of UI that lets you click and drag a cross-section of the fillet to adjust the size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Schbeurd:&lt;br /&gt;
* Variable radius fillet&lt;br /&gt;
* Text along a path (along a curve).&lt;br /&gt;
* When using the Array &amp;gt; Dir command, an extra option to choose the placement for the last arrayed object, not the offset point as this is currently the case.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Lish:&lt;br /&gt;
* Variable radius fillet&lt;br /&gt;
* N-side surface patch&lt;br /&gt;
* point control on surface and also add a point to the surface&lt;br /&gt;
* input material properties, if not just input density to calculate weight of a part / assy&lt;br /&gt;
* Generate BOM&lt;br /&gt;
* Automatic dimension on 2D drawing&lt;br /&gt;
* Selection tools : Select chain, select tangency, tangent propagation, etc.&lt;br /&gt;
* Always agree if MoI can import 2D DWG file&lt;br /&gt;
* Interference detection between object / part&lt;br /&gt;
* Zebra strips&lt;br /&gt;
* Curvature comb / check&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=70</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=70"/>
		<updated>2007-11-19T19:47:44Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hidden Secrets ==&lt;br /&gt;
&lt;br /&gt;
Tips from MoI experts&amp;amp;hellip; :)&lt;br /&gt;
&lt;br /&gt;
* '''Lamma mode'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* '''Extract edges'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' command, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=68</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=68"/>
		<updated>2007-11-19T19:45:24Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hidden Secrets ==&lt;br /&gt;
&lt;br /&gt;
Tips from MoI experts&amp;amp;hellip; :)&lt;br /&gt;
&lt;br /&gt;
# '''Lamma mode'''&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# '''Extract edges'''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Besides using '''Copy''' &amp;amp;amp; '''Paste''' command, you can also extract a surface edges by selecting a chain of edges and running '''Join''' command or by holding Ctrl key and dragging edges somewhere.&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=67</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=67"/>
		<updated>2007-11-19T19:27:25Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hidden Secrets ==&lt;br /&gt;
&lt;br /&gt;
Tips from MoI experts&amp;amp;hellip; :)&lt;br /&gt;
&lt;br /&gt;
# '''Lamma mode'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
#'''Extract edges'''&lt;br /&gt;
----&lt;br /&gt;
You can extract a surface edges by selecting a chain of edges and running &amp;lt;span style=&amp;quot;border-bottom:1px dashed #39F;&amp;quot;&amp;gt;Join&amp;lt;/span&amp;gt; command or by holding Ctrl key and dragging edges somewhere.&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=66</id>
		<title>Hidden Secrets</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Hidden_Secrets&amp;diff=66"/>
		<updated>2007-11-19T19:17:36Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: New page: == Hidden Secrets ==  Tips from MoI experts&amp;amp;hellip;   '''# Lamma mode''' ---- &amp;lt;br /&amp;gt;  '''# Extract edges''' ---- You can extract a surface edges by selecting a chain of edges and running &amp;lt;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Hidden Secrets ==&lt;br /&gt;
&lt;br /&gt;
Tips from MoI experts&amp;amp;hellip;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''# Lamma mode'''&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''# Extract edges'''&lt;br /&gt;
----&lt;br /&gt;
You can extract a surface edges by selecting a chain of edges and running &amp;lt;span style=&amp;quot;border-bottom: 1px dashed #39F;&amp;quot;&amp;gt;Join&amp;lt;/span&amp;gt; command or by pressing Ctrl key and dragging edges somewhere.&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Main_Page&amp;diff=64</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Main_Page&amp;diff=64"/>
		<updated>2007-11-19T18:54:34Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;Welcome to the MoI wiki&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A collection of links and information for using the [http://moi3d.com MoI] 3D Modeling software.&lt;br /&gt;
&lt;br /&gt;
Pages:&lt;br /&gt;
:[[Resources|MoI web resources]]&lt;br /&gt;
:[[FAQ|Frequently Asked Questions]]&lt;br /&gt;
:[[Wishlist]]&lt;br /&gt;
:[[Hidden Secrets]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Editing|How to edit the wiki]]&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
	<entry>
		<id>http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=61</id>
		<title>Wishlist</title>
		<link rel="alternate" type="text/html" href="http://moi3d.com/wiki/index.php?title=Wishlist&amp;diff=61"/>
		<updated>2007-11-19T13:43:40Z</updated>

		<summary type="html">&lt;p&gt;Tyglik: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a place to collect requests for new features or enhancements to MoI.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Petr:&lt;br /&gt;
&lt;br /&gt;
*Option &amp;quot;Maximum distance to surface&amp;quot; for creating meshes (at least STL meshes).&lt;br /&gt;
*Untrim for a particular edge(s) of the trimmed surface.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;color:#39F;&amp;quot;&amp;gt;Multiple Undo!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From Iwan:&lt;br /&gt;
&lt;br /&gt;
*rebuild curve (really, this is missing)&lt;br /&gt;
*rebuild surface, with editable U/V isolines (I know, not for 1.0 :)&lt;br /&gt;
*stronger fillets operations : for example a fillet with a too high value should produce automatically the biggest fillet possible, it should not fail.&lt;br /&gt;
*multi-threaded operations if possible&lt;br /&gt;
*extract U/V isolines&lt;br /&gt;
*unified mapping coordinates if possible !&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
From yannada:&lt;br /&gt;
*Driving Dimensions, capture design intent at any product development stage.&lt;br /&gt;
*2D Design environment, Associative Drawing environment to enable design changes, as well as geometry creation and modification, from within drawing views.&lt;br /&gt;
*3D Annotation capabilities and highlighting tools to clearly communicate and document design changes.&lt;br /&gt;
*Design Tree, A single design environment for working on an assembly and its individual components, parts can be easily merged together or split to individuals piece parts as the design evolves, hierarchy can be changed by Dragging &amp;amp; Dropping component designations around in the Design Tree.&lt;br /&gt;
*And last but not least a script or export wizard for maxwellrender?&lt;/div&gt;</summary>
		<author><name>Tyglik</name></author>
		
	</entry>
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