HowTo close not planar edge loops and get a solid object

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 From:  RJ (GEOPIC)
9998.1 
Hello MoI-Fellows,
I often have following problem like this one: designing a complex shape and doing some boolean operations -> works great. Because of some boolean operations I would like close the hole that was created and getting a solid object back. In some cases it works easy and in some cases (like this one) I don't have any solution how to manage that. Do you have some tips and tricks on how to do this? Attached is my MoI-file doing a space-ship design for a project. I would like to close the whole inside the left wing to have a solid object again. MANY THX for your help!!
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 From:  Frenchy Pilou (PILOU)
9998.2 In reply to 9998.1 
Select all perimeter of your hole
Make Network
Select All : Boolean Union = you have a solid ;)

If surface result is not suitable for your wish you must extract perimeter of 2 general curves of this surface and edit it!
Here a possible edition...Trim the surface and make a Sweep...


But in this particular case as your model is symmetric better to take a middle of the space ship and make a mirror! ;)



Seam don't appears with material...

EDITED: 19 Oct 2020 by PILOU

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 From:  Michael Gibson
9998.3 In reply to 9998.1 
Hi RJ, you can use the "untrim" operation to remove holes like that, some details here:

There are some examples here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=444.4
http://moi3d.com/forum/index.php?webtag=MOI&msg=9671.5

It's also covered in the object repair tutorial here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=446.17

So for your case here you would delete these unwanted faces:



Now select this edge:


And hit Delete, it will remove that trimming boundary so the underlying surface won't be trimmed there anymore:


The one on the underside is a little more complicated though, you need to select this face and use Edit > Separate to break it off into its own individual surface not joined to the main piece anymore:


Then the part that is more complex is that this hole goes through the "seam edge" of the closed surface, so the full trimming boundary that it is a part of includes all these edges. To select them select one edge on that detached surface and then do Ctrl+A (SelectAll):


Currently to do an untrim you have to have the entire loop making up the full trim boundary selected, you can't have only some edges of the loop selected. That's something I would like to tune up in the future.

But for now when you then hit delete, the whole original surface will be recovered:


Then you'll need to retrim it to cut off the excess outside. The quick way to do this is to select it, run Edit > Trim, then push Edit > Hide to hide it and get it out of the way for the moment, then run the "Select naked edges" script set up on the N shortcut key as described here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=6051.2 , that will then get the fillet edges selected as the cutting objects. Right click to accept that, then pick the 2 outer pieces to remove, right click to end that stage and then you'll have this surface which can be joined in with the main piece using Edit > Join:



- Michael

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 From:  RJ (GEOPIC)
9998.4 In reply to 9998.2 
PILOU, many many THX for your help!! Perfect!!
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 From:  RJ (GEOPIC)
9998.5 In reply to 9998.3 
Michael, as always: you made my day!! THX for your help - works perfect!! I have to say, that this forum is the most helpful one - you always get immediate constructive feedback and help - even from the developer of the software! THANK YOU!!
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