Newby editing a solid question

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 From:  Viewbyte
9992.1 
A MOI newby challenge that I don't know how to fix : )



Having made it, I realised the highlighted tapered section should be lower in position - all other elements are OK.
Info palette confirms it's a solid to start with. I tried separating those faces, moving them down, selecting the open edges and making a straight loft to fill the gap (open), then rejoining everything. I end up with 'joined surfaces' :(

I want a solid.

What's the right way to edit this?

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 From:  fcwilt
9992.2 In reply to 9992.1 
Hi,

I'm fairly new myself so I don't know all the solutions to this kind of problem.

What I have been doing is using one of the front/top/side views and drawing a line across the object where I want to split it into two pieces.

Then apply "boolean diff", using the line as the object to remove, and you have two pieces.

At that point you can re-create the part that is wrong or add to the existing part.

Then you use "boolean union" to put it all back together.

Frederick
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 From:  bemfarmer
9992.3 In reply to 9992.1 
One way is to copy the oval edges to the desired separation, which become oval curves.
Extrude the oval curves away from each other, without capping ends.
Then hide the curves. Select the new oval edges, and do Blend with minimal bulge ( = 0).
Planar the two Blend ovals and Join the 4 parts.

- Brian

EDITED: 16 Oct 2020 by BEMFARMER

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 From:  Frenchy Pilou (PILOU)
9992.4 
Will be cool if you can post your 3dm model! ;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  WN
9992.5 In reply to 9992.1 
Hi, Viewbyte.

In the video how to do this. There are other ways.

https://yadi.sk/i/HtFLaEBakgF_MA
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 From:  bemfarmer
9992.6 
Extruded Coral, then Blended Coral oval edges .3dm
-B

EDITED: 16 Oct 2020 by BEMFARMER


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 From:  Viewbyte
9992.7 
You're all very helpful! Many thanks!
I've got it fixed : )

Sorry I couldn't post the model - very strict NDA...
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 From:  Frenchy Pilou (PILOU)
9992.8 
No problem ;)

Other method (same above for the top top piece)



Trim top box by the Round rectangle for have a round face
Kill the rectangle round curve

Bridge ( only by Selection of 2 faces ) SBridge by MaxSmirnov
http://moi3d.com/forum/index.php?webtag=MOI&msg=6674.254

Select all Boolean Union = it's a solid!

Normally Bridge kills automatically the bottom face !
when you Bridge a face from a solid volume to an "alone face" (not from another volume)
or a face from another subdivised surface! (not the case here ! )
So no need to Bolean Union !
But here it's a trimed face so boolean Union is needing!

Useful when you make subdivison!
et voila ;)

Not subdivision here just Shell...(it's a solid)


EDITED: 17 Oct 2020 by PILOU

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 From:  Viewbyte
9992.9 In reply to 9992.8 
Classy render : )
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 From:  Phiro69
9992.10 
Perhaps a classic error when you loft in your your first try was to have made à caped loft.
You don't see the cap but moi don't know how to join for this case.
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 From:  Frenchy Pilou (PILOU)
9992.11 In reply to 9992.10 
<< Don't know how join on this case ...

Boolean Union will work ! ;)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Frenchy Pilou (PILOU)
9992.12 
For be clear...if possible :)

---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  stefano (LIGHTWAVE)
9992.13 In reply to 9992.12 
Nice thread, is that [glassy render] simlab Frenchy?

I need to test pastic type materials... wondering what polygon setting would
you typically use to then "import" to simlab.
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 From:  Frenchy Pilou (PILOU)
9992.14 In reply to 9992.13 
Yep i use only SimLab (because it's very easy and permit to mix many 3D formats in the same time ) in free that is now 1920*800
or even SketchUp format! So no problem of regulate : you can play with smaller etc... if you have complex volume...

example with a model by thegoodguy
I have not made any special regulates (that was just for a test :)
Here SketchUp export from Moi : as you see you are not obliged to use OBJ format :)






A trick : export different objects against all in one if there are several complex objects!

You have another very cool free one (if you had loaded it previous year) : TwinMotion ! Without any limitation!
Updates are free too!

EDITED: 29 Oct 2020 by PILOU

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 From:  stefano (LIGHTWAVE)
9992.15 In reply to 9992.14 
Hi Pilou, thanks for the tips over recent months. You are inspirational.;0)
Merci! Stefano
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