I have made Import STL to Blender then export as OBJ without any regulates
(Blender doesn't love me so I use it just as gobetween :)
(it knows surelly make quads from triangles! Alt - J :)
So after InstantMesh..(i am not a specialist of it :)
So you can surelly have a better result of Quads following different parameters!
With SUbD inside MOi
With Import OBJ by Max Smirnov
So you can see that Quads regulates are not optimum from Instant Mesh with the regulates that i have used! :)
PS In fact for this particular case maybe you have better way to redraw it directly inside MOi!
(maybe 1 minute in slow process ;)

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