Just a quick note about my experiences with the Moi->3D Coat workflow.
The loco was entirely constructed in Moi with some 50 objects.
Those objects were exported one by one as obj with high resolution.
In 3D Coat's "Sculpt Room" they were imported one by one "w/out voxilization"
so they appeared in "Surface Mode" in the original size, completely triangularized.
After hitting "Apply" I immediately pressed ENTER to "voxalize" the mesh in an
appropriate resolution and retriangularize it to "Surface mode" again, giving me
a clean mesh.
The result was an insane resolution which could be decimated to 30% though without
loosing any small details.
After choosing the appropriate Shaders I "Vertex Painted" just the intense weathering
in the "Paint Room" and applied the logo to the cab sides.
The final Rendering was done in 3D Coat as well.
Took a while due to the still 40M triangles...
Hope you like it.
Special thanks to Chipp, Mario and Keith for their precious information
in previous threads, much appreciated !!
Oliver
o5m6.de
Beware of the hun coming out of the sun ;-) |