0.00 Step 1 - Draw the SPlines
1.06 Step 2 - Make Surface - Patch with NetWork and Loft
3.00 Step 3 - Trim some Patches
3.20 Step 4 - Retopologize the Patches
3.22 a) I use the "Multi Iso" script to create Iso Curve faster
3.41 b) I use the "Reconstruct Curve" script to create Polyline out of the so Curves
3.40 c) I use Loft setUp Straight to create Polygon Patches
3.50 d) I Snap Isocurves manually
3.55 sometimes I check flow the "SUbD" script
4.20 e) i use "SSPlit" script to create some harder edges
4.40 Step 5 - Last Mesh Check
4.55 Step 6 - the CleanUp Trick
5.00 moi 3.0 Export OBJ - Quads Angle Max Low...
5.11 ...Moi Beta 4.0 Import OBJ with the new Importer
5.15 Tadaaa!
5.20 Copy / Past back to Moi 3.0
5.45 Step 7 - Start to Trimming and Tweaking
6.15 Step 8 - Make some fillets
6.20 a) I use "the "Reconstruct Curve" script to create 200 Control Points Rebuild
6.40 b) i use the "Pipe 2" script to create a trim Pipe
7.20 Step 9 - Struggling and Tweaking with Network, Blend and Fillets
Part 02
0.05 Step 10 - Trim the Light Holes and define the Patch-Shape
1.20 Step 11 - Build the Light Exterior
2.40 Step 12 - Create some Fillets
8.25 Step 13 - Make the Rolls to Wheels
11.00 Step 14 - Define Some details
12.20 Repair a Wrong Trimmed Patch
0.00 Step 15 - Repair a wrong Trimmed Patch
0.05 Step 16 - At some Grill-Flaps
0.25 Step 17 - Edit Wheel Filled and Scale
1.00 Step 18 - At some Gap Dimension
5.05 Step 19 - Change the Side Patch
6.45 Step 20 - Build the Rear Spoiler
8.50 Step 21 Define the Roof-Flap
Hi Zarkow, top work!
Wondering is this all mouse work / do you ever use moi with a pen or wacom cintiq?
Be interested to know any tricks you use for fast object selections...
the surfaces are much better, but are you faster.....yes?...no?...maybe?
MoI3d isn't really a Surface-Designer, but I show its possible to Design Surfaces, this is the base meaning of my Videos. You can create ready to render Surfaces with a "under 300 bucks Tool" but you must think.
Maybe Rhino have more Helfer-Tools for Surfaces (1000 dollar) it's also takes time:
maybe ProE, Catia, SiemensNX or Solidworks are much better but at look the prices.
In Moi3D is real CAD handwork without any big helpers, you must know what do, and why you do, but its much faster as Poly by Poly modeling in a Polygon based modeling tool like: Cinema4D, Maya, 3D Studio Max, Blender, Houdine, Modo
(the poly tools are 100% technical, to create a good meshloopflow und must have much more training.)
The Raw footage of my Hypercar Tutorial is under 8 hours, and I think it's fast enough for model a car exterior, without prebuild tests.
So I think if you need a "more time for design"-Tool you must spend much more money. And if a cheap surface designer gets to good, Autodesk buys it and kills it, or make the price super high: look for example: VSR Shape for Rhino.
I didnt know a lot about patching*** seems a problem around cad modelling ! as rhino, as surface sufferers from it (a lot of time spending on patch making)
a good tool for moi will be ~ ogl - other shaders and better patching tools (from what I've watched) - u have any extra )))
ps: I'm asking a pro for wishes xD as I'm a poly-surface modeler - what & where cad can improve ))
as for poly modelling I partially disagree, there's OP tool for blender mira tools, that could handle polys under curve