a bug?
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 From:  Val (GAT)
995.6 
Everything you said is right on.

It would be very helpful to be able to make reference lines, or even smart track.

thnks
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 From:  Michael Gibson
995.7 In reply to 995.6 
Hi Val - for making reference lines use the "Construction Lines" feature.

This is enabled when you are in a drawing command by pushing the mouse button down, then holding it down and dragging away, instead of a push and release.

When you hold down and drag, you will create a construction line which can be used for snapping purposes like alignments with an edge, extensions, intersections, etc...

For more information, see the doc file here: http://moi3d.com/beta/moi_command_reference2.zip , under the topic "Construction lines".

One really nice thing about MoI's construction lines are that they don't jump up completely automatically - stuff that is triggered automatically can tend to get frustrating and get in your way when you don't want it. With a construction line, it is only triggered with that dragging gesture so it stays out of your way until you call on it, but it is also really easy to call on.

Also other kinds of reference line things are usually limited to radiating a line out from one single point, just along major axis directions. With MoI you get to choose 2 points for the reference line, the spot where you clicked down on, and then the point that you released the button up on.

Since your line is defined by 2 points (instead of one point + axis directions) you can have it angled at any direction, and this also gives many other abilities like finding the midpoint between any 2 points by using a construction line, doing mirrored points, setting up divisions like 1/5 increments between 2 points, capturing a distance and applying it to a different location, and more... This is all covered in that doc file above. Also see the new tutorial video here: http://moi3d.com/forum/index.php?webtag=MOI&msg=975.1 , it uses construction lines in it as well.

- Michael
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 From:  Val (GAT)
995.8 
crap! how did I miss that lol. This will help me a lot. Thank you! I like it way better then sketch up's and rhino's. No, really it is awesome.

here is what I got so far. The whole thing is actually only about 1.5% done. This is only a part of the final model :D
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 From:  Michael Gibson
995.9 In reply to 995.8 
Hi Val, well that's one of the downsides of making something that stays out of your way until you trigger it - it isn't so obvious at first that it is there...

But I hope to improve that by some of the video tutorials that I will do.

Cool model, it looks interesting! I hope you'll post the final version too.

- Michael

EDITED: 7 Oct 2007 by MICHAEL GIBSON

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 From:  Val (GAT)
995.10 
Thanks!
I will post every part as I finish them including the final. I think I will do a small tut on some of the bottle necks of the process, and techniques.

I originally began modeling this in blender, but I scraped the model and decided I needed to use NURBS to make nice smooth surfaces, that are car like in design. Modeling what I got so far using polygons would be a nightmare!
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 From:  Val (GAT)
995.11 
Michael,

Hi.

Is the 3D view parallel projection? Is it possible to change it to perspective?

Val
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 From:  Michael Gibson
995.12 In reply to 995.11 
Hi Val - the 3D view is perspective already.

- Michael
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 From:  Val (GAT)
995.13 In reply to 995.12 
Sorry, that was a stupid question.
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