Hi RJ,
re:
> The only wish I have :-): I'm working with c4d since 2013 and there is 1+LMB = pan, 2+LMB = zoom, 3+LMB rotate
I was looking into this but it's problematic to use "regular keys" that generate characters like 1, 2, 3 as modifier keys.
There are many places in MoI where typing "1" is already used for numeric input. For example when you are drawing a circle and you are at the stage where you are picking the radius, you can type "1" and that will put a "1" into the radius numeric input field so you can do things like type 10 and push Enter to specify a radius of 10 without needing to click on anything.
If I tried to use the 1 key as a "modifier key" for the mouse, when you typed it I wouldn't be able to tell at that moment if you were planning to use it as a modifier key for mouse view navigation or whether you were trying to type in a radius value.
That's why usually Shift/Ctrl/Alt are used for this type of thing since those don't generate characters when you push them all by themselves.
So I don't think it is feasible for 1+LMB, 2+LMB, 3+LMB to work in MoI for view navigation as a default "out of the box" behavior. It is possible though to set up 1, 2, 3 as shortcut keys which will then override the regular numeric input handling unless focus is already in an edit field. I'll see if I can add something so a script set up on those shortcut keys could be used for view navigation, I don't think there is quite enough exposed to script at the moment to do it.
- Michael
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