Construction line question?
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 From:  Frenchy Pilou (PILOU)
991.5 
Persistant yes, but are they keep their snap power?
---
Pilou
Is beautiful that please without concept!
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 From:  Michael Gibson
991.6 In reply to 991.4 
There will be a couple of quirks that will be hard to avoid for a little while - if you do a select all or invert, the persistent construction lines can get selected even though they don't show it, they will then get removed if you do a delete.

- Michael
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 From:  Michael Gibson
991.7 In reply to 991.5 
> Persistant yes, but are they keep their snap power?

Yup, you can still snap on to them and find the intersections with other things. There isn't any way to re-activate the menu for the stuff like relocate or reorient though, you can only do those special editing operations right after you have drawn a construction line.

- Michael
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 From:  Paul (AIRGLASS)
991.8 In reply to 991.7 
Thanks, Michael, it sounds like what I've been wishing for --
I appreciate your efforts!

Paul

PS. - While I remember, thanks also for your patience vis-a-vis scripting questions! It helps alot -
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 From:  Frenchy Pilou (PILOU)
991.9 In reply to 991.7 
<There isn't any way to re-activate the menu for the stuff like relocate or reorient though, you can only do those special editing operations right after you have drawn a construction line.
it's yet not so bad :)
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Pilou
Is beautiful that please without concept!
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 From:  all2000 (SPEEDY)
991.10 
Hi Michael and Forun Friends
I try the script to activate (Keep Costruction line, but it's not run , when hold K key show
this message ?????
What's mean .....
again
I ask you will be ,in the futur , for Moi user the Plug-in Tspline
actually for Rhino ??
Tnx
Sorry for my English
Al

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 From:  Michael Gibson
991.11 In reply to 991.10 
Hi Al - that message means that there is an error in the script.

The script that I showed above won't work in the current beta, it will only work in the next patch that I will be putting out soon, maybe tomorrow I hope.


> I ask you will be ,in the futur , for Moi user the Plug-in Tspline

I don't know... Maybe it will be possible in the future. It will be a while before I will be able to make MoI work well for doing plug-ins. Doing plug-ins takes quite a bit of support and documentation work, I won't be able to do it until a ways in the future I think.

- Michael
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 From:  Michael Gibson
991.12 In reply to 991.11 
The new patch is not quite ready yet, but it should be tomorrow. I'm just trying a new "axis" snap which basically works like a permanent construction line running along the x and y axes of the grid.

- Michael
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 From:  Michael Gibson
991.13 In reply to 991.12 
Hmmm, still working on a few last details for the new axis snap. The patch may be ready later tonight, but it might stretch into tomorrow...

- Michael
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 From:  Michael Gibson
991.14 In reply to 991.13 
The patch still isn't quite ready yet, sorry... stretching out until tomorrow.

- Michael
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 From:  Paul (AIRGLASS)
991.15 In reply to 991.14 
No great rush -- it'll be done when it's done ! :)

Paul
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 From:  Michael Gibson
991.16 In reply to 991.15 
Hi Paul, ok it is done now! I got kind of stuck on a bug with the new axis snap for a while there.

link is here: http://moi3d.com/forum/index.php?webtag=MOI&msg=1013.1

With that patch in place, the above "keep construction line" script should now work.

- Michael
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