Hi all,
First post, so as is customary - I'm Dave, I'm a Tech Artist in games but I do Concept Design/Art too - I've been using Moi for about 2 years.
My work with Moi looks like this:
https://www.artstation.com/artwork/288PNB
TL;DR - I'd really like to be able to batch export one FBX per Style (not Object), does such a script exist?
Motivations below.
Cheers, thanks for Moi, it's really brilliant.
Dave
My question is regarding scripting, but perhaps if I describe workflow/pipeline a bit better you can understand what I'm trying to achieve.
Stage 1. [MOI] Model my object(s) in Moi and assign a Style per material I expect to create at the Substance stage.
Stage 2. [MOI] Export FBX per material.
Stage 3. [HOUDINI] Import each mesh, UV Unwrap and Layout automatically (CPU intensive, sometimes up to 3 or 4 mins per model/
Stage 4. [HOUDINI] Offset mesh's UV's to own UDIM tile.
Stage 5. [HOUDINI] Cache UV'd Mesh so no need to re cook later.
Stage 6. [HOUDINI] Merge and Export to final model Geo.
Stage 7. [SUBSTANCE] Import Model to for Texturing, one UDIM per Texture Set,
Stage 8. [SUBSTANCE] Export Substance/Textures.
Stage 9. [HOUDINI] Import to Scene with Textures, Rendering etc.
Advantages are:
1. In Houdini working on lookdev, if I want to tweak the an element of the model I can do that by going back to Moi, tweaking it and export just the one Style as fbx.
2. I can control the tessellation on export from Moi per Part/Material. (Useful!)
3. I don't have to reload and re-process all the UV's for all components every time I make a tweak as the models are separate and I can just process and re-cache the mesh for that Material.