how to model this corner piece (beginner question)

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 From:  Guille (GUILLE_ZOOM)
9879.1 
Hey everyone,

I'm pretty new to Moi3D and I'm just resorting to post in here because i can't find a workaround to model this piece. : (

I have modelled this suitcase and when modelling the corner piece (see attached pictures), I had to move to C4D (which I know much better) to do it as everything I tried on Moi didn't quite work.
In C4D i would just 'disconnect' those particular polygons and work from there but not sure about Moi?

thanks in advance!
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 From:  Cemortan_Tudor
9879.2 
separate
- Tudor -
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 From:  Michael Gibson
9879.3 In reply to 9879.1 
Hi Guille, can you please post the .3dm model file that you did in MoI?

But if I understand you correctly, you want to care off a piece of your main suitcase object so you can work on the smaller chunk of it?

If so then you probably would want to use boolean intersection for that.

You'd start with the main object selected:


Then run Construct > Boolean > Isect, and select the other object:


Then when you finish the command, the objects will be cut with each other and the portions that were inside both solids will be remaining:


Select that piece, use Ctrl+c to copy it to the clipboard, then undo to restore your main object, then Ctrl+v to paste in the carved off piece.

You can also carve things into pieces using boolean difference with an open surface as the cutting object, or also if you're not sure which of the boolean commands to use try boolean merge which cuts things up and leaves all the pieces behind.

Boolean merge would go like this - select both objects:



Then run Construct > Boolean > Merge, and it will leave this result (I've moved the pieces for illustration):


delete the pieces you don't need, when you find the one you want select it and use Ctrl+C/copy , then undo then Ctrl+v/paste.

- Michael

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 From:  Michael Gibson
9879.4 In reply to 9879.1 
You can also use Edit > Trim to cut an object, that operates at a surface level instead of at a solid volume level like the booleans do.

- Michael
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 From:  Phiro
9879.5 
Hi,

Like Mickael said, a boolean with sphere could be use.
I had used a boolean merge to begin the corner and delete the 3/4 sphere useless.







Next I deleted the smooth part of my quarter of sphere.




I selected the object to do an offset/shell and use an flip paramater to have bigger size than the original corner.








After I selected edges to filet and have a smoothed corner.















The object is a Solid so is printable but I have two small artefacts due to filetting.






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