Hello MoI friends,
I was wondering if anyone has been able to successfully use the Mirror Node of the Node Editor plugin? I have tried absolutely everything and it just doesn't seem to work. No matter what I try, it only seems to mirror on the X axis? I know that the mirror function outside of Node Editor requires two points to mirror on (on any axis), which makes perfect sense, but the Mirror Node seems to follow a very confusing logic that I have wasted far too much time trying to figure out. More specifically, the "MirrorFrame" function seems to ignore all inputs and only mirror on the X axis no matter what information is piped into it? I'm sorry, I have tried so many different possibilities to try and get it to work that I literally can't remember all of the different scenarios I have tried! My understanding, from the instructions are to use the "VecBy2Pts" node to enter the two points that mirror requires to mirror an object. But no matter how many times I use different axis values (X, Y or Z Point Nodes) it just ignores them and mirrors only on the X axis? Exhausting and extremely frustrating, hence me trying my best to keep my cool!
Simply put... is the Mirror node broken and if it isn't, what is the easiest way to be able to use it please?
Thank you for taking the time to read my message.
Kind regards,
Tim
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