Free Mini ZBrush!
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 From:  Frenchy Pilou (PILOU)
9839.1 
There is a Moi Head in the demo! ;)

https://zbrushcore.com/mini/

EDITED: 12 Jun 2020 by PILOU

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 From:  KOD4D
9839.2 In reply to 9839.1 
Thanks a lot for sharing Pilou. Btw, clever marketing approach by the developers if you ask me.

Cheers.
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 From:  mkdm
9839.3 In reply to 9839.1 
I think it's...smoke and mirror.

The mini version is...too mini.
And the big brother, the standard version, it's too much pricey for an amateur and with an absurd UI and UX.

3D-Coat for life :)
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 From:  ed (EDDYF)
9839.4 In reply to 9839.3 
Marco -

I agree with your assessment of ZBrush. For $99 I may give 3D-Coat a try.

This 2016 video by Chipp Walters shows his workflow from MoI to 3DCoat to Keyshot.

https://www.youtube.com/watch?time_continue=4&v=lk_6SsRfmAg&feature=emb_logo

Pilou - Thanks for sharing your discoveries :)

Ed Ferguson
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 From:  Przemas
9839.5 
[quote]
with an absurd UI and UX.
[/quote}

Respectfully disagree on that front. At first it is weird and completely different from basically anything on the market. Its 2.5D roots and starting canvas in this 2.5D mode do not help either.
But it is super fluid and usable and quite clever if you can go past that. Quite frankly if the UI/UX were so bad as some of the folks are trying to make it no one would use it, no matter how responsive sculpting is. Especially considering huge chunk of artists are not very tech minded folks.

But I digress...

I've been quite hyped when I saw this version. I really though they had come up with something that could replace Sculptris. Sadly it has one major flaw - you can work on a single object only, which basically makes it a super limited demo, nothing more.
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 From:  pafurijaz
9839.6 
And is only for non commercial use, and the obj saved is decimated losing all details, at the end is demo.
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 From:  nameless
9839.7 
It's funny to see all these marketing responses to the Blender pressure.
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 From:  Frenchy Pilou (PILOU)
9839.8 
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  corchet
9839.9 In reply to 9839.8 
il va bien Joseph Drust ? il a mauvaise mine là !

sinon zbrush ultrarikikimini ... installé testé et très rapidement viré ;)
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 From:  corchet
9839.10 In reply to 9839.9 
"Blender pressure. " ?

la seule pression que Blender exerce c'est sur la topo foireuse de ses propres polygones ;)
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 From:  Frenchy Pilou (PILOU)
9839.11 
@ Corchet : En tout cas fonctionne parfaitement comme prémodeleur organique pour Moi! :)
OBJ was 50 000 Polys :)
(with _importObj by Max Smirnov)

Works fine as organic Pre modeler for Moi! :)

EDITED: 18 Jun 2020 by PILOU

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 From:  Frenchy Pilou (PILOU)
9839.12 
Works also with the native Subdiv from a file OBJ but not in a reasonnable time! :)

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 From:  Michael Gibson
9839.13 In reply to 9839.11 
Hi Pilou, both of those are good examples of data that is not recommended to import into MoI because it is made up of a large number of little tiny flat facets.

That type of data should be opened in a polygon mesh editing program, not MoI. NURBS models like MoI is designed to work with do not function well with that type of geometry, you need to have a smaller number of faces that are made up of curved surfaces and not a dense amount of little flat planes.

If it was a good quality sub-d model that had edge loops flows (unlike your example) then you could import it into MoI with the new subd converter.

- Michael
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 From:  Frenchy Pilou (PILOU)
9839.14 In reply to 9839.13 
Yep...that was just for see if that was possible! ;)
The _import OBJ was acceptable in term of times!
The SubDiv native method was many many more time consuming! :)
The "trimming" of the sphere itself gives a funny graphic result!

But sure that is not a good piece to import inside MOi! :)
---
Pilou
Is beautiful that please without concept!
My Moi French Site My Gallery My MagicaVoxel Gallery
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 From:  Michael Gibson
9839.15 In reply to 9839.14 
Hi Pilou, although it is possible to just load it, it's not possible in the sense that you don't get a useful result. A model like that in NURBS form (huge numbers of little flat facet pieces) will be very bloated, make for a large file size and will likely encounter many problems if you try to work with it in MoI the same way you would in a regular MoI model.

It's probably bad that the load actually works because that seems to indicate to some people that it is a good thing to do.

- Michael
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 From:  amur (STEFAN)
9839.16 
Hi Michael,

1+

Pilou could only be stopped to post such things if your forum software would charge
users for each post they make (except new users who just purchased a license),
because he thinks free means to post such nonsense and free means also for him
to always pollute your forum with so much off-topic stuff. As a non-modeling guy
he will probably never grow up ... :-(

Best regards
Stefan
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 From:  amur (STEFAN)
9839.17 In reply to 9839.16 
It is also IMHO unpolite from some users to often post in French language in the *English* Forum Section.

Regards
Stefan
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 From:  corchet
9839.18 In reply to 9839.11 
if you manage to extrude each poly in pointy shape ... you'll be the creator of the hairy system in moi ;)

pareil j'avais essayé ... il met une plombe pour importer ;)

Pilou said " En tout cas fonctionne parfaitement comme prémodeleur organique pour Moi! :) "

i remember an old modeler with perfect quad topo on export ... Silo ! website : nevercenter

not very expansive 99 dollars
many tutorials ... easy to use
IMHO a great tool to add with easy import in nurbs software
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 From:  Frenchy Pilou (PILOU)
9839.19 In reply to 9839.18 
@ Corchet : or better this "free one" who has a direct Bridge in the 2 ways! ;)
https://rocket3f.com/ (English Page)
https://moiscript.weebly.com/rocket-3f.html (French Page)

Pont = Bridge to Moi



and Inside Moi a Bridge to Rocket 3F is added by a simple shortCut given at the Install of Rocket 3F

EDITED: 19 Jun 2020 by PILOU

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 From:  corchet
9839.20 In reply to 9839.19 
yes ! it's very nice too !!
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