Sorry for the delay in getting back to this. First, Thank You for the renders! I have been trying to do a render in Blender 2.8 and it's terrible. I don't know what is wrong or how to make it work. You should know that the front 'windscreen' is not! It is just painted on the body to look like a dark-tinted windscreen -- so as not to scare the children. The driver sits facing the rear (!) so a window there would be useless. The rear is clear Lexan. The driver sees through VR glasses which show images from two cameras, which are at the top of that 'periscope'. They are high so that the driver (who sits very low) can see over the cars ahead of him. The cameras are the same distance apart as our eyes, and each camera corresponds to one eye. As the driver turns his head, the cameras turn, so he really feels as if he is looking out from that high vantage point. The two front wheels drive but don't steer. The rear wheel steers. The front wheels don't lean with the body, they lean at a ratio of 1:2 with the body. This is a totally new concept in vehicles, and it all goes together like this because if you change anything, it just won't work! As for that "light" that bothers you: It's not a light. That is the air intake for the engine! The air exhausts behind the front wheels. An IC engine runs an alternator that powers two electric motors, one for each front wheel. An ultra-capacitor serves as a buffer. As for a real front light, I haven't decided quite how I want to do that, so right now it doesn't have one. But I'm leaning toward an array of LEDs, which would be set into the body just below the fake 'windscreen'. These are so small that they are almost invisible from a distance if they are not on. If anybody knows Blender and would like to help me understand why it's not working for me, please send me an e-mail at: tchickox@gmail.com If anyone wants more technical info on the URO (Unidentified Rolling Object) they can contact me there also.
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